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Acturus Galaxy
Horizons' Edge Orion Empire
63
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Posted - 2013.07.02 13:19:00 -
[1] - Quote
Maken Tosch wrote:I suggest you play the game first with these things on and try it yourself to see if the original stats are any good. I can't believe you people complained about them even before you got your hands on them.
I agree, it is amusing to read all their complaining. They are just hurt and mad that CCP ignores their whining and is not following all their input on how to design the game. |
Acturus Galaxy
Horizons' Edge Orion Empire
63
|
Posted - 2013.07.02 13:25:00 -
[2] - Quote
Cat Merc wrote:Maken Tosch wrote:I suggest you play the game first with these things on and try it yourself to see if the original stats are any good. I can't believe you people complained about them even before you got your hands on them. We did the math. Normal plates + Repairers beat it in every way. And they were already underpowered compared to shields.
I have no skills in armor repair and can benefit from the modules as I have maxed my armor skills. They are not all useless as you put it, might be of less use to an all maxed proto character. I find them interesting enough to be of use. |
Acturus Galaxy
Horizons' Edge Orion Empire
63
|
Posted - 2013.07.02 13:30:00 -
[3] - Quote
Tectonious Falcon wrote:Acturus Galaxy wrote:Maken Tosch wrote:I suggest you play the game first with these things on and try it yourself to see if the original stats are any good. I can't believe you people complained about them even before you got your hands on them. I agree, it is amusing to read all their complaining. They are just hurt and mad that CCP ignores their whining and is not following all their input on how to design the game. CCP has no idea what they're doing and they should be listening to us. They've only developed one game ever and that was on a different platform and was definitely NOT and FPS.
And how many games have you developed? |
Acturus Galaxy
Horizons' Edge Orion Empire
63
|
Posted - 2013.07.02 13:31:00 -
[4] - Quote
Tectonious Falcon wrote:Acturus Galaxy wrote:Cat Merc wrote:Maken Tosch wrote:I suggest you play the game first with these things on and try it yourself to see if the original stats are any good. I can't believe you people complained about them even before you got your hands on them. We did the math. Normal plates + Repairers beat it in every way. And they were already underpowered compared to shields. I have no skills in armor repair and can benefit from the modules as I have maxed my armor skills. They are not all useless as you put it, might be of less use to an all maxed proto character. I find them interesting enough to be of use. If you have no skills in armour repairing then no, you have not maxed out armour skills.
*sigh* allright, I have maxed my armor module skill, is that better and easier to understand? |
Acturus Galaxy
Horizons' Edge Orion Empire
63
|
Posted - 2013.07.02 13:42:00 -
[5] - Quote
Cat Merc wrote:I have a logi fit with 5 low slots. I tried stacking it with complex reactive plates. In addition for not being able to fit them since the CPU/PG requirements are through the roof, I got less recharge, less HP and less speed. Those are worthless, just get repairers.
Thank you, the CPU og PG requirements are also what I fear the most. I will be using them on some of my advanced dropsuit builds. My proto logi is all tank and will stay that way, slow and just fast enough to keep up with a heavy and tank allot of damage if they decide to shoot at the heavies logi helper. Might add one of these modules instead of a complex armor module for both armor rep and armor hp. |
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