Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
54
|
Posted - 2013.07.01 20:24:00 -
[31] - Quote
Keyser Soze VerbalKint wrote:Arron Rift wrote:WOW, that looks great! thanks for showing this to me!
I just hope they pull it through. I've seen enough games that dream to big to see that plans don't always come through :-/
But I wish them luck, I'm really pulling for them! This is Chris Roberts, so im very confident. He has put together the team for this game. I mean this guy is a staple of this particular genre. Honestly the only thing i could think of stopping them is funding. But then i read how they did a livestream an raised 5M dollars for it and wanted to push a reveal of a new ship if it got to 5.5. Needless to say they got the extra 500K. Thats how much people like his games.
Thats awesome news! It just shows how bland and boring the game industry is getting if people are willing to spend a lot of money on a project that they love the sound of. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
440
|
Posted - 2013.07.01 20:27:00 -
[32] - Quote
CommanderBolt wrote:Keyser Soze VerbalKint wrote:Arron Rift wrote:WOW, that looks great! thanks for showing this to me!
I just hope they pull it through. I've seen enough games that dream to big to see that plans don't always come through :-/
But I wish them luck, I'm really pulling for them! This is Chris Roberts, so im very confident. He has put together the team for this game. I mean this guy is a staple of this particular genre. Honestly the only thing i could think of stopping them is funding. But then i read how they did a livestream an raised 5M dollars for it and wanted to push a reveal of a new ship if it got to 5.5. Needless to say they got the extra 500K. Thats how much people like his games. Thats awesome news! It just shows how bland and boring the game industry is getting if people are willing to spend a lot of money on a project that they love the sound of.
Yea but tbf i don't think its just hype. That video is actual game footage backdropped. If you go through the website and start reading the lore and all the developer videos and meet the team you get a sense of the games potential and then you see some of it in action and its just like what no way.
IF it was any other dev i would be skeptical as all get out. But Chris Roberts has yet to fail me. And like i said here's hoping this dev team and the original socom dev team that is working on their crowd funded project right now start exchanging notes cause you know what that would me if they got married!!!! |
hooc roht
Deep Space Republic
155
|
Posted - 2013.07.01 20:36:00 -
[33] - Quote
I will just put this here:
http://elite.frontier.co.uk/
I still remember the day when i was transporting a load of slaves and illegal drugs in my fully fitted python when i was pulled from warp into a nest Thargoids. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
0
|
Posted - 2013.07.01 20:40:00 -
[34] - Quote
Here's a good summery I think will be useful for the discussion: (Source)
Quote:Here's my take on it, based on my impressions so far.
Star Citizen: - Hands on combat sim - Strong, directied single player experience - Persistent multiplayer universe to explore, fight and trade in - Incredible graphics if you have a powerful rig
Elite: Dangerous: - Mind-boggingly enormous persistent multplayer universe to explore, fight and trade in - Hands on combat sim - Very open-ended with little direction
EvE: Online - Detached point and click combat - Persistent multiplayer universe to explore, fight and trade in - Very open-ended with little direction - The ultimate sandbox toolkit
Also, EvE is a full-fledged MMO with all that entails. The other two may turn out to be more like "hybrid" MMOs, but we'll see. |
hooc roht
Deep Space Republic
155
|
Posted - 2013.07.01 20:52:00 -
[35] - Quote
Quote:Also, EvE is a full-fledged MMO with all that entails. The other two may turn out to be more like "hybrid" MMOs, but we'll see.
Pretty much a throw away statement.
May as well call the up coming Destiny a "hybrid" MMO.....hell even WoW can be played as a single player game....and the first 80 levels (85 now?) you play it as one. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
441
|
Posted - 2013.07.01 20:57:00 -
[36] - Quote
Some info pulled from the site
COMING TO A PC NEAR YOU... Raw power, unchallenged customization and an open system: why would we choose anything other than the PC? Star Citizen aims to return PC gaming to its former glory by taking advantage of the platform's incredible strengths. Star Citizen will feature constant content updates, fully equipped modding tools and the ability for players to host their own custom servers. The full range of PC peripherals will be embraced, from HOTAS flight sticks to the Oculus Rift; you have control over how you play the game!
ECONOMY AND PLAYER IMPACT... No more churning out gold: the Star Citizen universe will have a fully simulated game economy driven by supply and demand. The commodities and credits in the game will change the way the universe evolves in dramatic ways, shaped by the player's actions. Failing to mine raw materials means a planet will stop producing missiles and players will compete to arm their ships; mining a surplus will decrease costs. Everything from space pirate attacks to planetary disasters to coordinated efforts from player groups will have a noticeable impact on how goods work in Star Citizen. Everything in turn generates jobs for players and NPCs alike, from planets hiring mercenaries to restore their supply lines to additional haulers to move surplus goods where they're needed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1768
|
Posted - 2013.07.01 21:08:00 -
[37] - Quote
Let's not forget that Star Citizen is being developed from the ground up with full Oculus Rift support built in. So, that EVR tech demo everyone got excited about... imagine that, but by a studio that we can expect to actually deliver a good game. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
444
|
Posted - 2013.07.01 21:28:00 -
[38] - Quote
Baal Roo wrote:Let's not forget that Star Citizen is being developed from the ground up with full Oculus Rift support built in. So, that EVR tech demo everyone got excited about... imagine that, but by a studio that we can expect to actually deliver a good game.
Wacha talking about CCP can deliver a good game, look at EVE it only took them 10 years and the physics in that game is amazing, it not like can shoot through objects anymore .
Of course EVR will be a great feature and will be amazing. |
Skihids
Tritan's Onslaught RISE of LEGION
1680
|
Posted - 2013.07.01 21:35:00 -
[39] - Quote
DUST Fiend wrote:Skihids wrote: I'll stick around in DUST for my FPS fix. They hint at FPS boarding parties, so who knows. I'd stick with DUST either way unless it really tanks, but still
It occurred to me that DUST would integrate far better with Star Citizen than EVE given that they are both real time and the ships have accurate interiors. You could fly down to a planet and release the DUST shuttles to drop the mercs.
Of course I'm not sure why I would want to pound the ground if I had a spaceship. Being a real pilot and an ex-dropship pilot in game I'm far more interested in the ships than infantry.
Just think about it, full VR support for the whole game. Talk about immersion... |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.07.01 22:31:00 -
[40] - Quote
Keyser Soze VerbalKint wrote:Some info pulled from the site ECONOMY AND PLAYER IMPACT... No more churning out gold: the Star Citizen universe will have a fully simulated game economy driven by supply and demand. The commodities and credits in the game will change the way the universe evolves in dramatic ways, shaped by the player's actions. Failing to mine raw materials means a planet will stop producing missiles and players will compete to arm their ships; mining a surplus will decrease costs. Everything from space pirate attacks to planetary disasters to coordinated efforts from player groups will have a noticeable impact on how goods work in Star Citizen. Everything in turn generates jobs for players and NPCs alike, from planets hiring mercenaries to restore their supply lines to additional haulers to move surplus goods where they're needed.
That games graphics looks awesome, but I can't imagine 1500 people going at it against each other with those kind of detailed models :(, also the simulated economy and the fact everything is instanced and can be even made private makes for a not really all that massive game.
I'll still get asap, since it's still an awesome game ^_^, just not on a scale as grand as EVE battles and economy are. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |