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leafblades
Fraternity of St. Venefice Amarr Empire
10
|
Posted - 2013.07.01 06:06:00 -
[1] - Quote
We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not.
A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun.
But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another.
Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists.
I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change! |
Relyt R
Sinq Laison Gendarmes Gallente Federation
69
|
Posted - 2013.07.01 06:46:00 -
[2] - Quote
I agree that loyalty should be rewarded.
Also, shut up you caldari scum! |
Iron Wolf Saber
Den of Swords
5531
|
Posted - 2013.07.01 06:50:00 -
[3] - Quote
There are changes in coming Later(tm) to FW that would be a step towards loyalty but retaining freedom and making FW more interesting than a copy of High Sec matches.
I still expect something to be implemented though because its on the 6 month roadmap. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
269
|
Posted - 2013.07.01 06:58:00 -
[4] - Quote
leafblades wrote:We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not. A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun. But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another. Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists. I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change!
Yup Im sticking with Dust for Factional Warfare and what I see in there is utter grubby.
The people in those matches are so lazy and relatively "new" to the game. I guess Dust Mercs don't see it from the ground like EVE pilots do but their imput can have significant effects on how the Factional Warfare in EVE works out, going in there and fighting for whatever team you want is not how it should be played.
CCP should make Dust Corps sign up for FW so they can only fight for one faction. |
Sinboto Simmons
SVER True Blood Public Disorder.
327
|
Posted - 2013.07.01 07:05:00 -
[5] - Quote
True Adamance wrote:leafblades wrote:We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not. A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun. But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another. Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists. I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change! Yup Im sticking with Dust for Factional Warfare and what I see in there is utter grubby. The people in those matches are so lazy and relatively "new" to the game. I guess Dust Mercs don't see it from the ground like EVE pilots do but their imput can have significant effects on how the Factional Warfare in EVE works out, going in there and fighting for whatever team you want is not how it should be played. CCP should make Dust Corps sign up for FW so theiy can only fight for one faction. Problem:not enough corps left to be doing that without the current corps going in constantly and without rewards there's no reason for such commitment |
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CCP Frame
C C P C C P Alliance
1197
|
Posted - 2013.07.01 07:08:00 -
[6] - Quote
Thread moved to Feedback/Requests. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
269
|
Posted - 2013.07.01 07:11:00 -
[7] - Quote
Sinboto Simmons wrote:True Adamance wrote:leafblades wrote:We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not. A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun. But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another. Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists. I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change! Yup Im sticking with Dust for Factional Warfare and what I see in there is utter grubby. The people in those matches are so lazy and relatively "new" to the game. I guess Dust Mercs don't see it from the ground like EVE pilots do but their imput can have significant effects on how the Factional Warfare in EVE works out, going in there and fighting for whatever team you want is not how it should be played. CCP should make Dust Corps sign up for FW so theiy can only fight for one faction. Problem:not enough corps left to be doing that without the current corps going in constantly and without rewards there's no reason for such commitment
Then why do they go in there? Whats the point if they have no loyalty. Surely PC gets more skilled groups and pub matches get more newbies for the "BIG" kids to troll?
EDIT_
Also CCP Frame care to comment on FW and such? |
Sinboto Simmons
SVER True Blood Public Disorder.
327
|
Posted - 2013.07.01 07:33:00 -
[8] - Quote
True Adamance wrote:Sinboto Simmons wrote:True Adamance wrote:leafblades wrote:We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not. A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun. But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another. Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists. I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change! Yup Im sticking with Dust for Factional Warfare and what I see in there is utter grubby. The people in those matches are so lazy and relatively "new" to the game. I guess Dust Mercs don't see it from the ground like EVE pilots do but their imput can have significant effects on how the Factional Warfare in EVE works out, going in there and fighting for whatever team you want is not how it should be played. CCP should make Dust Corps sign up for FW so theiy can only fight for one faction. Problem:not enough corps left to be doing that without the current corps going in constantly and without rewards there's no reason for such commitment Then why do they go in there? Whats the point if they have no loyalty. Surely PC gets more skilled groups and pub matches get more newbies for the "BIG" kids to troll? EDIT_ Also CCP Frame care to comment on FW and such? We are mercenaries the only loyalty we have is to our brothers and our wallets.
That being said with no reward why constantly fight for these empires?
For now fw is used to play with multiple squadrons of your corp or as a substitute for pub matches to join on a whim there's no reason other then the former to play these matches unless you're a die hard citizen of your empire, whitch many console gamers could care less about. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
997
|
Posted - 2013.07.01 07:47:00 -
[9] - Quote
Iron Wolf Saber wrote:There are changes in coming Later(tm) NEVERGäó to FW that would be a step towards loyalty but retaining freedom and making FW more interesting than a copy of High Sec matches.
I still expect something to be implemented though because its on the 6 month roadmap.
fixed that for you. or just threw gasoline on a burning building. Details are hard. |
leafblades
Fraternity of St. Venefice Amarr Empire
13
|
Posted - 2013.07.02 05:13:00 -
[10] - Quote
Sinboto Simmons wrote: We are mercenaries not soldiers the only loyalty we have is to our brothers and our wallets.
That being said with no reward why constantly fight for these empires?
For now fw is used to play with multiple squadrons of your corp or as a substitute for pub matches to join on a whim there's no reason other then the former to play these matches unless you're a die hard citizen of your empire, whitch many console gamers could care less about.
So:give me something or I no shoot guys in face
What a shallow post. Do you do any thinking for yourself out of game?
Why am i being told why i fight? Who can tell me this? In one of the very first trailers for this game, the narrator depicts mercenaries fighting for a variety of reasons, including religious ones.
Funneling every dust player into the role of the mindless combatant driven only by numbers in their digital wallet will make for a very hollow game indeed. EVE is anything but hollow, its perhaps the deepest mmo on the market right now, and its shooter counterpart should emulate this in every way it can. |
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Sinboto Simmons
SVER True Blood Public Disorder.
334
|
Posted - 2013.07.02 05:53:00 -
[11] - Quote
leafblades wrote:Sinboto Simmons wrote: We are mercenaries not soldiers the only loyalty we have is to our brothers and our wallets.
That being said with no reward why constantly fight for these empires?
For now fw is used to play with multiple squadrons of your corp or as a substitute for pub matches to join on a whim there's no reason other then the former to play these matches unless you're a die hard citizen of your empire, whitch many console gamers could care less about.
So:give me something or I no shoot guys in face
What a shallow post. Do you do any thinking for yourself out of game? Why am i being told why i fight? Who can tell me this? In one of the very first trailers for this game, the narrator depicts mercenaries fighting for a variety of reasons, including religious ones. Funneling every dust player into the role of the mindless combatant driven only by numbers in their digital wallet will make for a very hollow game indeed. EVE is anything but hollow, its perhaps the deepest mmo on the market right now, and its shooter counterpart should emulate this in every way it can. Why so serious man lol tis a game :P
With no reward there is very little chance of many truly wanting to participate in faction warfare, as I said we are mercenaries after all, and many of us do what's best for our brother's and ourselves.
Not many care for the empires or even bother with thinking of them as at this moment they do naught for us besides the random events we have.
So give a reason to fight and many will heed the call, not many are satisfied with a pat on the back and a "well done , good immortal"as a token of thanks.
While there are a few who show feverish loyalty to their empire and fight for nothing any man with half a mind will not do so as there is no point, no gain on your behalf, and no recognition.
P.S:I can tell you are passionate but tone down the insults would you?there's no reason for them and dose your cause no good.
P.S.S:excuse my crappy grammar |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
52
|
Posted - 2013.07.02 08:48:00 -
[12] - Quote
the winners of FW battles need to recive a larger isk payouts and more salvage than normal pub battles along with loyalty points to spend on faction gear, the loosers should get a reduced amount loyalty points and a equally reduced isk payout of say 25% of normal pub matches so there is penalty for loosing the battle but u still recive some compensation for your patriotic efforts even if u did loose.
if ccp does this fw will make fw more competitive and add a bit more risk to the mode |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
803
|
Posted - 2013.07.02 11:22:00 -
[13] - Quote
leafblades wrote: But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another.
Hmm.. I am not sure what world you are living in, If you fight for the Army in my country you get to go to college and to the VA hospital, but..... its not much. Mostly you get a pat on the back and a "Good job Soldier" then a foot in your tail pipe. |
leafblades
Fraternity of St. Venefice Amarr Empire
16
|
Posted - 2013.07.02 12:34:00 -
[14] - Quote
Sinboto, that's the purpose of this post : to bring attention to the lack of reward for being loyal and joining FW on one side consistently.
Alabastor, your idea is in the same vein of thought as mine but it probably wouldn't be so cut and dry as that. I would rather see something implemented that precludes players from playing both sides so it stops getting treated as just another pub match, but something like loyalty points would need to incentivize this choice .
Daedric, don't derail my thread |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
804
|
Posted - 2013.07.02 13:34:00 -
[15] - Quote
leafblades wrote: Daedric, don't derail my thread
its a valid point, why would a government over billions and billions of people care to reward 1 man other then to give him his contracted pay?
|
Sinboto Simmons
SVER True Blood Public Disorder.
335
|
Posted - 2013.07.02 14:43:00 -
[16] - Quote
leafblades wrote:Sinboto, that's the purpose of this post : to bring attention to the lack of reward for being loyal and joining FW on one side consistently.
Alabastor, your idea is in the same vein of thought as mine but it probably wouldn't be so cut and dry as that. I would rather see something implemented that precludes players from playing both sides so it stops getting treated as just another pub match, but something like loyalty points would need to incentivize this choice .
Daedric, don't derail my thread Hmm my apology, was rather late when I'd responded to this so I kinda zeroed into my response and forgot the original purpose.
Good idea this as well as an increased isk payout for 'locking' your merc would be nice
Perhaps having it locked to two alied empires? Example: minmatar, gallente |
nukel head
Knights of No Republic
30
|
Posted - 2013.07.02 15:03:00 -
[17] - Quote
leafblades wrote:We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not. A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun. But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another. Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists. I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change!
That might help somewhat, but I don't know if it would motivate anyone else to do the same. Maybe if the badge was something that was earned through loyalty? The biggest factor leading to the lack of concern for the outcome is the fact that there is not real difference seen on the side of the merc. All we see as a merc is a name at the top of the leaderboard that most of them pay no attention to. Many people I play with simply always pick the attacker side or just whatever is first in the list. They could care less what the TRUE outcome is, they just want to win with whatever side they picked for that match.
I have always stuck with Gallente, but it is hard to criticize people for being random when they have no feedback on the outcome of their actions. Especially new players that have no background knowledge of Eve or any of the ideas behind it. I don't think most of them even realize that there was more to it than just a quick match. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
53
|
Posted - 2013.07.02 15:54:00 -
[18] - Quote
what fw needs boils down to this winners need to get about 200k isk on top of the normal payout and also faction gear salvage, and also loyalty points specific to the faction they fight for with a higher payout at of lp for the winners that can be traded in for faction specific gear
the loosers need to get a dramaticly reduced isk payout and a minimal lp payout and no salvage they need this so there is incentive to win not just sit on the mcc or behinde the redline and farm
all people who participate in FW should have to risk something and loosing should mean what its supposed to that way every one who q's up for a fw battle knows if they loose the battle they could easilly be spending more than they could possibly make from the battle therefore increasing the prominence of teamplay, squads, and incentive to win |
nukel head
Knights of No Republic
31
|
Posted - 2013.07.02 16:12:00 -
[19] - Quote
Alabastor 'TheBlaster' Alcar wrote:what fw needs boils down to this winners need to get about 200k isk on top of the normal payout and also faction gear salvage, and also loyalty points specific to the faction they fight for with a higher payout at of lp for the winners that can be traded in for faction specific gear
the loosers need to get a dramaticly reduced isk payout and a minimal lp payout and no salvage they need this so there is incentive to win not just sit on the mcc or behinde the redline and farm
all people who participate in FW should have to risk something and loosing should mean what its supposed to that way every one who q's up for a fw battle knows if they loose the battle they could easilly be spending more than they could possibly make from the battle therefore increasing the prominence of teamplay, squads, and incentive to win
I don't think faction specific gear would be an incentive. I am Gallente, but I run Caldari gear because so far shields are superior to armor for infantry. A step further, what if I were to choose to be loyal to Caldari? The best bonus method will allow freedom of choice, but reward loyalty to a faction no matter what race of origin or equipment preference. |
leafblades
Fraternity of St. Venefice Amarr Empire
21
|
Posted - 2013.07.02 23:44:00 -
[20] - Quote
nukel head wrote:Alabastor 'TheBlaster' Alcar wrote:what fw needs boils down to this winners need to get about 200k isk on top of the normal payout and also faction gear salvage, and also loyalty points specific to the faction they fight for with a higher payout at of lp for the winners that can be traded in for faction specific gear
the loosers need to get a dramaticly reduced isk payout and a minimal lp payout and no salvage they need this so there is incentive to win not just sit on the mcc or behinde the redline and farm
all people who participate in FW should have to risk something and loosing should mean what its supposed to that way every one who q's up for a fw battle knows if they loose the battle they could easilly be spending more than they could possibly make from the battle therefore increasing the prominence of teamplay, squads, and incentive to win I don't think faction specific gear would be an incentive. I am Gallente, but I run Caldari gear because so far shields are superior to armor for infantry. A step further, what if I were to choose to be loyal to Caldari? The best bonus method will allow freedom of choice, but reward loyalty to a faction no matter what race of origin or equipment preference.
I agree with the rewarding of choice. If you're a minmatar running gallente scout suits, but you're helping Amarr slavers, you win brownie points with the Amarr because that's who you're helping tip the scales in favor of.
If all we do is further magnify the spectrum of rewards for winning or losing, you won't see any change in loyalty. What you will see is an increase in organized corporations steamrolling whichever faction is weakest at whatever hour of the day on whatever day of the week they happen to organize to maximize their isk and sp payouts.
I propose an optional contract you can agree to for an extended period of time for one faction or another. For example:
A 3 month contract with the Amarr locks you into being available to fight for the Amarr or Caldari, but not the Minmatar or Gallente, in faction warfare, for a 10% increase in isk and sp payout whenever you join the Amarr in faction warfare (not the Caldari).
A 6 month contract with the Amarr does the same, for a 13% increase in isk and sp payout when you fight (win or lose) for the Amarr specifically (not the Caldari).
A 12 month contract with the Amarr does the same, for a 15% increase.
This maintains the "sides" of caldari amarr vs gallente minmatar, allowing the freedom to join your allies in battle, but being particularly incentivized to help your contract employer to win.
This is just a spitball idea to throw out there and have discussed.
Discuss |
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
57
|
Posted - 2013.07.03 22:01:00 -
[21] - Quote
nukel head wrote:Alabastor 'TheBlaster' Alcar wrote:what fw needs boils down to this winners need to get about 200k isk on top of the normal payout and also faction gear salvage, and also loyalty points specific to the faction they fight for with a higher payout at of lp for the winners that can be traded in for faction specific gear
the loosers need to get a dramaticly reduced isk payout and a minimal lp payout and no salvage they need this so there is incentive to win not just sit on the mcc or behinde the redline and farm
all people who participate in FW should have to risk something and loosing should mean what its supposed to that way every one who q's up for a fw battle knows if they loose the battle they could easilly be spending more than they could possibly make from the battle therefore increasing the prominence of teamplay, squads, and incentive to win I don't think faction specific gear would be an incentive. I am Gallente, but I run Caldari gear because so far shields are superior to armor for infantry. A step further, what if I were to choose to be loyal to Caldari? The best bonus method will allow freedom of choice, but reward loyalty to a faction no matter what race of origin or equipment preference.
there is freedom of choice if its done similar to this, u recive the faction specific loyalty points and maby oposing side salvage so who ever u choose to fight for detirmins what u get out of it. just because you turn on ur own race and fight for the caldari dosnt mean u should get special gallente faction gear, u should get access to the caldari stuff in exchange for your caldari LP. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
57
|
Posted - 2013.07.07 07:25:00 -
[22] - Quote
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