|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
leafblades
Fraternity of St. Venefice Amarr Empire
10
|
Posted - 2013.07.01 06:06:00 -
[1] - Quote
We can choose, as free mercenaries, to align ourselves exclusively with one side(gallente minmatar) or another (caldari amarr) through our actions in faction warfare. This is all fun and good, but it sometimes bothers me, as a soloing caldari patriot, to see the same faces on both sides, whether they're good or not.
A lot of people treat faction warfare as another filler for "pub skirmish", where they display an equivalent degree of apathy towards the outcome. They will redline snipe, let objectives be taken only to take them back immediately for the points, etc. Okay, that's their prerogative. Not everyone can be made to care and sometimes (most of the time? ) you get that team that's half filled with people who just don't care whether those misguided Gallente fools take the last bastion of defiance on the last planet of a system being overrun.
But for those who do care, and for those who will gladly throw away millions in proto dropsuits in a single district match for the chance to see the Caldari banner stand strong against all odds, we are treated as mere guns for fire like anyone else. We are mocked before each battle with promises of loyalty being rewarded but are told at the same time that nothing will come of commitment to one side or another.
Why not give mercenaries who choose to align themselves to a faction something to note their alignment? It wouldn't have to be anything significant, but if there was a game mechanic for them, by their own volition, to lock their match potential into only one side or another they might have some aesthetic sign or badge on their dropsuit. Something to set them apart as loyalists.
I don't think its a lot to ask but i think it would mean a lot, symbolically, to the mercenaries who aren't just fighting for the money, or for the fun, or because "they're good at it", but because they want to see change! |
leafblades
Fraternity of St. Venefice Amarr Empire
13
|
Posted - 2013.07.02 05:13:00 -
[2] - Quote
Sinboto Simmons wrote: We are mercenaries not soldiers the only loyalty we have is to our brothers and our wallets.
That being said with no reward why constantly fight for these empires?
For now fw is used to play with multiple squadrons of your corp or as a substitute for pub matches to join on a whim there's no reason other then the former to play these matches unless you're a die hard citizen of your empire, whitch many console gamers could care less about.
So:give me something or I no shoot guys in face
What a shallow post. Do you do any thinking for yourself out of game?
Why am i being told why i fight? Who can tell me this? In one of the very first trailers for this game, the narrator depicts mercenaries fighting for a variety of reasons, including religious ones.
Funneling every dust player into the role of the mindless combatant driven only by numbers in their digital wallet will make for a very hollow game indeed. EVE is anything but hollow, its perhaps the deepest mmo on the market right now, and its shooter counterpart should emulate this in every way it can. |
leafblades
Fraternity of St. Venefice Amarr Empire
16
|
Posted - 2013.07.02 12:34:00 -
[3] - Quote
Sinboto, that's the purpose of this post : to bring attention to the lack of reward for being loyal and joining FW on one side consistently.
Alabastor, your idea is in the same vein of thought as mine but it probably wouldn't be so cut and dry as that. I would rather see something implemented that precludes players from playing both sides so it stops getting treated as just another pub match, but something like loyalty points would need to incentivize this choice .
Daedric, don't derail my thread |
leafblades
Fraternity of St. Venefice Amarr Empire
21
|
Posted - 2013.07.02 23:44:00 -
[4] - Quote
nukel head wrote:Alabastor 'TheBlaster' Alcar wrote:what fw needs boils down to this winners need to get about 200k isk on top of the normal payout and also faction gear salvage, and also loyalty points specific to the faction they fight for with a higher payout at of lp for the winners that can be traded in for faction specific gear
the loosers need to get a dramaticly reduced isk payout and a minimal lp payout and no salvage they need this so there is incentive to win not just sit on the mcc or behinde the redline and farm
all people who participate in FW should have to risk something and loosing should mean what its supposed to that way every one who q's up for a fw battle knows if they loose the battle they could easilly be spending more than they could possibly make from the battle therefore increasing the prominence of teamplay, squads, and incentive to win I don't think faction specific gear would be an incentive. I am Gallente, but I run Caldari gear because so far shields are superior to armor for infantry. A step further, what if I were to choose to be loyal to Caldari? The best bonus method will allow freedom of choice, but reward loyalty to a faction no matter what race of origin or equipment preference.
I agree with the rewarding of choice. If you're a minmatar running gallente scout suits, but you're helping Amarr slavers, you win brownie points with the Amarr because that's who you're helping tip the scales in favor of.
If all we do is further magnify the spectrum of rewards for winning or losing, you won't see any change in loyalty. What you will see is an increase in organized corporations steamrolling whichever faction is weakest at whatever hour of the day on whatever day of the week they happen to organize to maximize their isk and sp payouts.
I propose an optional contract you can agree to for an extended period of time for one faction or another. For example:
A 3 month contract with the Amarr locks you into being available to fight for the Amarr or Caldari, but not the Minmatar or Gallente, in faction warfare, for a 10% increase in isk and sp payout whenever you join the Amarr in faction warfare (not the Caldari).
A 6 month contract with the Amarr does the same, for a 13% increase in isk and sp payout when you fight (win or lose) for the Amarr specifically (not the Caldari).
A 12 month contract with the Amarr does the same, for a 15% increase.
This maintains the "sides" of caldari amarr vs gallente minmatar, allowing the freedom to join your allies in battle, but being particularly incentivized to help your contract employer to win.
This is just a spitball idea to throw out there and have discussed.
Discuss |
|
|
|