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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
225
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Posted - 2013.07.01 03:50:00 -
[1] - Quote
Let's get some numbers together becuase let's face it, if you haven't been sacrificed at least once you aren't playing.
What I am talking about is simple, so simple even these forums should understand it.
You choose your suit, you know you are facing guys that in the last 3 games you were in and so were they and they were using vehicles, so it is an AV based suit. You select to spawn in and when you actually make it in to the match you immediately wish you had your frag grenades and a rifle.
Why because standing in front of you is 10 of the enemy team, maybe you get lucky and you are behind them but what normally happens is that they don't even have to move their gun in order to drop you.
Also why doesn't a standard ambush end after 50clones are dead... why does it keep going for another 2-3 minutes afterwards sometimes? |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
230
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Posted - 2013.07.01 06:11:00 -
[2] - Quote
Zekain K wrote:Always wait 5-10 seconds before you spawn. Let the 2 teams engage first, that way you'll probably be guaranteed a "safe" spawn.
If you do not feel like waiting, always spawn in a free suit.
Or you actually end up spawning next to your bluedots who are surrounded by reds...not a fool-proof plan.
CCP hasn't given us an excuse yet.... but I am sure they are working on it.
Then you have the players who can control where the enemy spawns or they know where they will spawn because they have spawned there themselves many times too. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
230
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Posted - 2013.07.01 06:16:00 -
[3] - Quote
Disturbingly Bored wrote:Wakko03 wrote:Also why doesn't a standard ambush end after 50clones are dead... why does it keep going for another 2-3 minutes afterwards sometimes? I don't know, but I really miss Chromosome's "roll Victory/Defeat" after the first bleed-out past 0 clones. I don't know if CCP did it to give the team with zero clones a chance to claw victory from the jaws of defeat, but I've never seen it happen. Maybe they changed it because it's "more realistic" to have to fight to the last man. Maybe it's a trap to get the bored people bleeding out on the ground to lose one last suit before the match is over...
I have never seen it work like that, even on the close games where one team ended up killing the other team... which ever side gets 0 first gets the loss.
Can CCP confirm or deny that kills that occur after the 0/0 or 0/X actually count towards the KILLs or towards the ISK payout?
The ones that seem to take the longest to end is when there is a vehicle rolling around.... good chance that it is a sunday driver in a LAV just driving around not even near the team or playing the same game... ie they are just goofing. |
Wakko03
Better Hide R Die
329
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Posted - 2013.08.18 15:28:00 -
[4] - Quote
This needs some attention CCP, just why can I not spawn with the other 15 players on my team, but instead have to be deposited surrounded by all the red team?
This is on the first spawn of the match when it is really annoying and un-acceptable, and to clarify I am not talking about spawning just near them, but right in front of their guns with my back to them, dead before I even finish spawning in. |
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