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Pvt Numnutz
BetaMax Beta CRONOS.
67
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Posted - 2013.07.01 20:30:00 -
[1] - Quote
This should not happen. There is nothing wrong with the tank that you can give to assault dropships. If you can't fit stuff then get better skills if you still can't fit then get mods for pg (there is no way that you have too little cpu) if you still can't fit after that you're doing something wrong. The biggest advantage assault dropships have is their speed and maneuverability, if you can't use that to your full advantage it doesn't matter how much tank you put on, you'll still get shot down. Even with the 3000 dps you can put out with missiles, if you can't fly well in a ADS then tank won't help |
Pvt Numnutz
BetaMax Beta CRONOS.
67
|
Posted - 2013.07.01 21:12:00 -
[2] - Quote
Cy Clone1 wrote:they just need to give dropships pg and cpu equivalent to tanks. Then they'll last a bit longer and maybe be a threat to other vehicles and infantry.
Dropships need PG not CPU, every vehicle skill gives us CPU, and the only skill that gives us any power grid is core upgrades for a total of 5% if anything we could use another 1% per level to vehicle enginering. They are effective, I've held points from enemy assaults by myself in my ADS single handedly. What dropships really need is flight instruments and early warning systems which I believe are both comming soon. |
Pvt Numnutz
BetaMax Beta CRONOS.
67
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Posted - 2013.07.01 23:27:00 -
[3] - Quote
Serimos Haeraven wrote: In no way do i deny that the assault dropship's biggest advantage it has going for it is speed. My current fitting has the 2 best torque boosters available, and an overdrive injector to boot. The only issue this presents is i can't include more than 1 shield extender with it (Its shields begin low enough as it is), and if i were able to remove the side turrets which on an assault dropship matter absolutely 0%, i could add those 2 other shield extenders i would need, and in no way would it be the tank my Eryx is either, it would still be very vulnerable, but not as much as it unreasonably is right now.I know how to outrun missles easy, but can't avoid forge guns because they are impossible to detect before they hit you, And this turret option doesn't only refferr to assault dropships, because Logi ships such as the Eryx would be extremely benefited if they could focus to the core on support and moving troops in and out of objectives, while managing a great shield or armor buff. And the fastest, and easiest solution to that would be to enable operation without side turrets. Many here have also made the point that even in EVE you can fly ships without turrets to better your fitting while managing your CPU/PG better.
Interesting choice putting two jovians on, you don't really need the second one as the dropship is plenty fast with one and the other low slot could be used for something better what with stacking penalties and all. On my dropship I just use one jovian the rest of the highs I use for my shield tank. You are a fool to say that the side turrets on the assault dropship are worthless, a gunner in those turrets is much more effective than you can be with your little kitten cannon. Why? Because you have to fly the dropship, and fly it well. Also for taking out tanks XT cycled missiles can put out over 3000 dps if you have gunners and all missiles hit. Not worthless, my gunner went 10-0 while I went 4-0, he was more stable and is completely focused on turreting, he even killed a swarm launcher we were fighting. The added dps is essential for assault dropships. Hopefully with early warning systems pilots will be able to react better to forge guns. Ultimatly, I think it would be more creative to come up with other support turrets for logi ships as it would be nice to see a logistics vehicle be used for more than just murder taxi and super buffer tank dropship, something like I dunno, logistics!! |
Pvt Numnutz
BetaMax Beta CRONOS.
71
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Posted - 2013.07.03 03:13:00 -
[4] - Quote
Serimos Haeraven wrote:I wouldn't be so quick to undermine the power of 2 jovians combined with an active fuel injector on an assault dropship, the manuverability it has combined with the firepower of even 1 XT-Accelerated on the front makes the assault dropship nearly un-hittable when it comes to tanks. I don't know why you think it's impossible to aim well while flying in a circular orbit around the target and still maintain fire on whatever you're aiming at, because i can do it every time against tanks without them even being fast enough to track their barrel around to hit me while i circle them, not to mention the XT-Accelerated puts out the most firepower out of all the small missle turrets for each hit, and i can land each rotated shot on the target, especially when it's a tank.
I know how fast that fit is, i have flown many. I also agree its not very hard to move around tanks or get where they cant hit you and keep constant fire on them, even with one jovian powerplant. I was talking about when engaging ground infantry, and supporting a squad of shock troopers which the dropship was designed to do. I understand you like being a mini gunship and all, its alot more effective when you have ground troops and gunners supporting the dropship and the team.
Now, i have to correct you about XT-Accelerated missiles. They arent the end all turret, infact i consider them second best. XT-Accelerated missiles do 445 direct damage, XT-Fragmented also do 445 direct damage. there is only two differences Fragmented do less splash over a larger area, which is good if your supporting a team because even if you miss a little your still helping out your squad, and they cost half as much. So really your just paying for brand.
Infact if you really wanted to make your turrets have the most bang for your buck then you might as well take that other jovian off and put something like a damage mod on, sure you would be loosing 14.6% torque but hey you now have 10% more damage and 5% faster firing speed. This is why i think its better to use that other low slot for something other than speed tanking. This will also allow you to fit a better tank, but hey fit how ya like.
Im not entirely sure how good you are at tracking and hitting ground targets like infantry, however im sure it takes up a good amount of time and concentration, and im sure forge gunners will love that. unless you only hit tanks? |
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