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Kane Fyea
DUST University Ivy League
493
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Posted - 2013.06.30 02:12:00 -
[1] - Quote
Buster Friently wrote:D3LTA Blitzkrieg II wrote:with uprising 1.2 and the introduction of the special armor plates wich dont slow u down whn equiped, i can see caldari logis stacking 5 complex shield extenders and bout 3 complex armor plates. y use the massive amount of cpu n pg fer equipment when now u can stack these modules n increase combat effectiveness So, you're suggesting that new modules will make dropsuit designs more effective? You don't say. What's your point? It'll benefit shield tankers more then it would for armor tankers. (Armor < Shield) |
Kane Fyea
DUST University Ivy League
493
|
Posted - 2013.06.30 02:26:00 -
[2] - Quote
Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:D3LTA Blitzkrieg II wrote:with uprising 1.2 and the introduction of the special armor plates wich dont slow u down whn equiped, i can see caldari logis stacking 5 complex shield extenders and bout 3 complex armor plates. y use the massive amount of cpu n pg fer equipment when now u can stack these modules n increase combat effectiveness So, you're suggesting that new modules will make dropsuit designs more effective? You don't say. What's your point? It'll benefit shield tankers more then it would for armor tankers. (Armor < Shield) You mean that new armor will be useful for mixed users? Ok. Seems about right. Really, you can't be exclusively a shield tanker when you're stacking armor right? Also, these new armor modules will be extremely useful for smart armor tankers, but I'm not telling you how. If they have the same stats as the ones in the video they released then they will be useless for armor tankers. |
Kane Fyea
DUST University Ivy League
493
|
Posted - 2013.06.30 02:30:00 -
[3] - Quote
Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:
So, you're suggesting that new modules will make dropsuit designs more effective?
You don't say.
What's your point?
It'll benefit shield tankers more then it would for armor tankers. (Armor < Shield) You mean that new armor will be useful for mixed users? Ok. Seems about right. Really, you can't be exclusively a shield tanker when you're stacking armor right? Also, these new armor modules will be extremely useful for smart armor tankers, but I'm not telling you how. If they have the same stats as the ones in the video they released then they will be useless for armor tankers. Only most armor tankers. Smart armor tankers will make great use of them. The stats are fine. You didn't see that video did you because if you did you would see that they are only useful for shield tankers and scouts because of the VERY small amount of HP they give. The other one with repair built in is the only one that would be even remotely useful to armor tanked assaults and heavies. |
Kane Fyea
DUST University Ivy League
493
|
Posted - 2013.06.30 02:47:00 -
[4] - Quote
Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:Kane Fyea wrote: If they have the same stats as the ones in the video they released then they will be useless for armor tankers.
Only most armor tankers. Smart armor tankers will make great use of them. The stats are fine. You didn't see that video did you because if you did you would see that they are only useful for shield tankers and scouts because of the VERY small amount of HP they give. The other one with repair built in is the only one that would be even remotely useful to armor tanked assaults and heavies. Well, let me tell you that I will be using them. They have some very nice features. They will work excellently for those that pay attention and think, which won't be most players. What I'm talking about isn't obvious, and I'm being obtuse because I don't want you to know, but yes, they will be very useful indeed. \ Not that it matters, but for the record, don't the new non-slowing plates give the exact same amount of HP as shields? Yes , I watched the video. In the video it says the ones with no movement penalty is 60 HP (CPU 39 PG 14) at the complex level while the ones with repair built in have 45 HP (CPU 36 PG 16 ) with 2hp/sec repair and a 4% movement penalty .
BTW I'm not saying I won't try them out but it looks like they won't be useful for armor tankers. |
Kane Fyea
DUST University Ivy League
498
|
Posted - 2013.06.30 04:00:00 -
[5] - Quote
BL4CKST4R wrote:That 500 HP with enhanced armor modules drops your speed to 4.17 thats only 13% faster than a Sentinel suit, that is extremely slow. I have nearly 500 HP without any modules on... Amarr assault :). |
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