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Thread Statistics | Show CCP posts - 0 post(s) |
BL4CKST4R
WarRavens League of Infamy
327
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Posted - 2013.06.30 03:16:00 -
[1] - Quote
D3LTA Blitzkrieg II wrote:with uprising 1.2 and the introduction of the special armor plates wich dont slow u down whn equiped, i can see caldari logis stacking 5 complex shield extenders and bout 3 complex armor plates. y use the massive amount of cpu n pg fer equipment when now u can stack these modules n increase combat effectiveness
Won't be as bad as you think it is, the bonuses suck ass for these modules, and they use a crap ton of CPU/PG. I as a Gallente Logistics can't even fit them, assuming the stats haven't changed, so it would be even worse for a Shield suit. The new modules won't be a game changer because it is more efficient to use the current plates. |
BL4CKST4R
WarRavens League of Infamy
328
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Posted - 2013.06.30 03:21:00 -
[2] - Quote
Buster Friently wrote:
Well the equivalent Complex Shield Extender is only 66 HP and it takes up a slot that could be used for a damage mods, and of course is subject to fluxes. Also, I think (could be wrong) that the shield mods take more cpu/pg. So (10% diff), this seems reasonably balanced to me.
Not as balanced as you think, as an armor tank we need the shield to survive certain damage types that would otherwise 1HKO-3HKO us, explosives; so no matter how "balanced" CCP makes it we will always need shields. On the other hand shield tanks don't need armor at all, unless personal preference demands it, as a shield tank you get the added benefit of extremely fast shield repair and even with a delay the enhancers can drop it to almost a second. So armor tanks actually now have less CPU/PG than shield tanks if we want to compete, while shield tanks do not even have to worry about it since they can choose to ignore armor, armor tanks cannot ignore shields. |
BL4CKST4R
WarRavens League of Infamy
329
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Posted - 2013.06.30 03:55:00 -
[3] - Quote
That 500 HP with enhanced armor modules drops your speed to 4.17 thats only 13% faster than a Sentinel suit, that is extremely slow. |
BL4CKST4R
WarRavens League of Infamy
329
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Posted - 2013.06.30 10:05:00 -
[4] - Quote
Buster Friently wrote:BL4CKST4R wrote:Buster Friently wrote:
Well the equivalent Complex Shield Extender is only 66 HP and it takes up a slot that could be used for a damage mods, and of course is subject to fluxes. Also, I think (could be wrong) that the shield mods take more cpu/pg. So (10% diff), this seems reasonably balanced to me.
Not as balanced as you think, as an armor tank we need the shield to survive certain damage types that would otherwise 1HKO-3HKO us, explosives; so no matter how "balanced" CCP makes it we will always need shields. On the other hand shield tanks don't need armor at all, unless personal preference demands it, as a shield tank you get the added benefit of extremely fast shield repair and even with a delay the enhancers can drop it to almost a second. So armor tanks actually now have less CPU/PG than shield tanks if we want to compete, while shield tanks do not even have to worry about it since they can choose to ignore armor, armor tanks cannot ignore shields. Flux Grenades completely negate this argument.
Flux grenades cant kill the user. So running away and waiting to recharge your shields will get you back to full HP in about a minute.
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