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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1680
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Posted - 2013.06.29 21:02:00 -
[1] - Quote
Its this player's opinion that 3,109,200 SP in two skills that are mandatory is a bit excessive. Reducing them from x5 to x3, more in line with other Dropsuit Upgrades skills, would make for ease of access into better fittings and reduce unecessary grind to be able to fit better gear on dropsuits.
By reducing this, you allow players an excess of 1,243,680 SP that could be spent elsewhere.
Discuss. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1701
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Posted - 2013.07.01 00:33:00 -
[2] - Quote
Funkmaster Whale wrote:CCP has ready addressed this. The simple fact is that these skills justify the time investment because they are by far the most useful as far as core skills, so maxing both should be sorta an achievement. I think it makes sense and am fine with how it is.
For both skills its 3,000,000+ SP. To get a Specialized dropsuit skill, like Logistics, to five, its 2,487,680. So getting both of those skills to five is basically getting a whole new specialization... Not exactly fun trying to grind up just so your fitting might not be as tight, if workable at all. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1805
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Posted - 2013.07.05 18:00:00 -
[3] - Quote
ZDub 303 wrote:imho. a much better way of doing is if they were core skills specific to each suit.
so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1)
so new players can catch up easier and veteran players that start branching out will need to play the x1 cost repeatedly.
I also feel this same kind of passive needs to come to vehicles as well... maybe as a (x2) since vehicles are usually more expensive than dropsuits.
The current dropsuit elec/eng skills would then drop to (x2) and be used solely to unlock CPU/PG upgrade modules... exactly like they were in chromosome.
Bad idea, imo. Theres no reason to restrict them to specializations and it only causemore clamor for respecs when players realize they may have wasted SP into a suit they didnt want, more so than now. It would also be relative to just that suit, so the benefits wouldnt help them as a new player in trying out different things.
Engineering and electronics provides a substantial edge and if a new player trains both its possible to outfita Standard BPO suit (like the Dragonfly series) with Advanced gear. That helps reduce ISK costs and provides them some stability. Better to be frustrated tryingto roll against veterans than to be frustrated and broke. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1809
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Posted - 2013.07.05 22:05:00 -
[4] - Quote
ZDub 303 wrote:Aeon Amadi wrote:ZDub 303 wrote:imho. a much better way of doing is if they were core skills specific to each suit.
so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1)
so new players can catch up easier and veteran players that start branching out will need to play the x1 cost repeatedly.
I also feel this same kind of passive needs to come to vehicles as well... maybe as a (x2) since vehicles are usually more expensive than dropsuits.
The current dropsuit elec/eng skills would then drop to (x2) and be used solely to unlock CPU/PG upgrade modules... exactly like they were in chromosome. Bad idea, imo. Theres no reason to restrict them to specializations and it only causemore clamor for respecs when players realize they may have wasted SP into a suit they didnt want, more so than now. It would also be relative to just that suit, so the benefits wouldnt help them as a new player in trying out different things. Engineering and electronics provides a substantial edge and if a new player trains both its possible to outfita Standard BPO suit (like the Dragonfly series) with Advanced gear. That helps reduce ISK costs and provides them some stability. Better to be frustrated tryingto roll against veterans than to be frustrated and broke. Its the only solution I could see them going for. And you would need to max out 5 suits before it caught up with the current cost of these skills. They'll never drop them from x5 as it... too powerful of a skill when it applies globally to every suit. Not many people will be running more than maybe 2 suits for a long time... and it gives you the flexibility to decide how deep into a dropsuit you really want to go. Also... multiple x1s are a lot easier to work on than a single x5 (imo at least, I hate having to save 2 weeks of SP on a single skill). You could do some cool things with it too... like.. for example excluding the bonus from basic suits, and buffing basic suits to have ~115% of their current CPU/PG. This leaves basic suits as a generic suit to easily spec into for those who don't want to push into tech 2, while offering deep specialization options of those who want to commit into tech 2 of a specific race/frame and get advantages over basic frames at the cost of substantial SP. They won't just lower it unfortunately... if they had any intention of doing so I think they would have done it at the same time they lowered the dropsuit SP modifiers.
Perhaps limit it by Frame rather than Dropsuit - thus the bonus only applies to the frame youve selected.
Kain Spero wrote:Honestly, just because a skill is useful doesn't mean it has to be a huge SP sink.
Agreed. Reducing the multiplier would actually help new players with tight fittings of basic or even advanced modules, helping them compete against Vet players without those skills. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1813
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Posted - 2013.07.06 07:54:00 -
[5] - Quote
Anyone know the reason Dropsuit Electronics/Engineering is a x5 but Vehicke Electronics/Engineering is a x2 skill O_o |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1818
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Posted - 2013.07.07 23:26:00 -
[6] - Quote
Heinrich Jagerblitzen wrote:Aeon Amadi wrote:Its this player's opinion that 3,109,200 SP in two skills that are mandatory is a bit excessive. Reducing them from x5 to x3, more in line with other Dropsuit Upgrades skills, would make for ease of access into better fittings and reduce unecessary grind to be able to fit better gear on dropsuits.
By reducing this, you allow players an excess of 1,243,680 SP that could be spent elsewhere.
Discuss. I don't mind skill sinks in the right places, but I'm with Aeon in that I don't like some of the deeper investments early in the curve on universally applied skills. This was why we pushed CCP to address the skill tree to begin with, because the barrier of entry to interesting fits was simply too severe in the first pass that was shown during Uprising's initial release.
Well, its like Isaid in an earlier post - I dont understand why Electronic/Engineering for vehicles is so much less when they are technically more powerful, balance issues aside. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1829
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Posted - 2013.07.08 01:05:00 -
[7] - Quote
Munin-Frey wrote:No. This is a core element that separates the boys from the men. Put in your time and you will see
I have Core Upgrades, electronics and engineering to level 5. In the end game, I still cant fit much differently than before. 777,000 SP just to move Enhanced Armor Repairer to a Complex Armor Repairer. That extra 2HP/Sec doesnt help much. There is no 'boys and men' argument, its just for the min-maxxers who arent that great in combat anyway. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1840
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Posted - 2013.07.08 07:25:00 -
[8] - Quote
ZDub 303 wrote:CCP Cmdr Wang wrote:[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost. I will say this... I wouldn't hope for much on this front anytime soon... if ever. but I am all for it... I need those skills badly in order to complete my proto build.. most cause I need complex CPU upgrade... but man I don't want to get them.. 777k is gonna suuuuuck
Wouldnt have that much of an issue with it if the skill for vehicles werent lower - its like the more powerful (albeit expensive) option is easier to get into. |
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