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Thread Statistics | Show CCP posts - 1 post(s) |
Ishukone Joe
Osmon Surveillance Caldari State
0
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Posted - 2013.06.29 18:56:00 -
[1] - Quote
Snipers.
Sit in the comfort of the MCC and snipe all day long with impunity. Virtually impossible to identify the location of a sniper at long range or in heavy combat. Have the ability to hit with one-shot kill shots from 900m, which is simply ridiculous.
The LAV Wanker The primary purpose of LAVs isnGÇÖt to run over people to gain kills. LAVs are essentially immune to small arms fire. Occupants of a LAV cannot be attacked or harmed.
Suggestions
Force better contrails so that sniper locations are exposed. Increase the difficulty of long-range sniping, and decrease common interest for sp farming. Longer range sniping = lower power hit. ShouldnGÇÖt be able to one-shot kill well tanked suits from 900+m. Disallow sniping from inside the MCC. This is just complete rubbish and should have been banned 6 mos ago.
Weaken LAV impact resistance. If theyGÇÖre used as anti-personnel devices for direct impact they should sustain damage. Shields can be weakened from repeated impacts, making the occupants vulnerable to direct assault. Allow defenders to target the occupants of the vehicles with weapons.
Also: Heavy suits claim to be able to withstand direct impact from a LAV, and they donGÇÖt. Why?
Basically I'm saying that we should discourage the use of these roles in the manner that they have been exploited by building some weaknesses or limitations.
Thanks. ij |
Crash Monster
Snipers Anonymous
868
|
Posted - 2013.06.29 18:59:00 -
[2] - Quote
Why should you be able to spot a sniper easily if you are in combat and a little busy at the moment?
MCC shield fix should help out.
Using cover and not moving in a straight line might help you. |
Hagintora
Chatelain Rapid Response Gallente Federation
118
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Posted - 2013.06.29 19:03:00 -
[3] - Quote
Ishukone Joe wrote:Snipers.
Sit in the comfort of the MCC and snipe all day long with impunity. Virtually impossible to identify the location of a sniper at long range or in heavy combat. Have the ability to hit with one-shot kill shots from 900m, which is simply ridiculous.
The LAV Wanker The primary purpose of LAVs isnGÇÖt to run over people to gain kills. LAVs are essentially immune to small arms fire. Occupants of a LAV cannot be attacked or harmed.
Suggestions
Force better contrails so that sniper locations are exposed. Increase the difficulty of long-range sniping, and decrease common interest for sp farming. Longer range sniping = lower power hit. ShouldnGÇÖt be able to one-shot kill well tanked suits from 900+m. Disallow sniping from inside the MCC. This is just complete rubbish and should have been banned 6 mos ago.
Weaken LAV impact resistance. If theyGÇÖre used as anti-personnel devices for direct impact they should sustain damage. Shields can be weakened from repeated impacts, making the occupants vulnerable to direct assault. Allow defenders to target the occupants of the vehicles with weapons.
Also: Heavy suits claim to be able to withstand direct impact from a LAV, and they donGÇÖt. Why?
Basically I'm saying that we should discourage the use of these roles in the manner that they have been exploited by building some weaknesses or limitations.
Thanks. ij
Can't speak for LAV's, cause I don't use them, but for Snipers: Optimal, Effective and Absolute Ranges are being dropped in the next patch, so that should take care of OHK from 900m problem.
Redline Sniping, and MCC Sniping could be easily eliminated by increasing the size of the maps. Most Sniper Rifles have an Absolute range of 599m, only the Thales (I think) has a range of 900m and that's an Officer level weapon, it's supposed to ungodly scary. Put the closest Objective to either sides redline at 600m and Snipers will have to move closer (therefore away from the redline) just to be effective. |
Dust Project 514
Dust Evo 514
64
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Posted - 2013.06.29 19:15:00 -
[4] - Quote
I stopped read at "Occupants of a LAV cannot be attacked or harmed."
That is 100% incorrect.
I can instant almost anyone in an LAV with just one headshot from a scrambler pistol.
I made a few people lose their precious LOGILAVs within the past few days, doing so.
Aim harder! |
Man on theMoon
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.06.29 19:17:00 -
[5] - Quote
Snipers are fine |
Pandora Mars
Afterlife Overseers
42
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Posted - 2013.06.29 19:19:00 -
[6] - Quote
Ishukone Joe wrote: Have the ability to hit with one-shot kill shots from 900m, which is simply ridiculous.
LOLOL, have you ever tried to do that? Enemies won't even show up even at 500m sometimes because of the render issue... |
Spkr4theDead
Namtar Elite Gallente Federation
217
|
Posted - 2013.06.29 19:24:00 -
[7] - Quote
Ishukone Joe wrote:Snipers.
Sit in the comfort of the MCC and snipe all day long with impunity. Virtually impossible to identify the location of a sniper at long range or in heavy combat. Have the ability to hit with one-shot kill shots from 900m, which is simply ridiculous.
The LAV Wanker The primary purpose of LAVs isnGÇÖt to run over people to gain kills. LAVs are essentially immune to small arms fire. Occupants of a LAV cannot be attacked or harmed.
Suggestions
Force better contrails so that sniper locations are exposed. Increase the difficulty of long-range sniping, and decrease common interest for sp farming. Longer range sniping = lower power hit. ShouldnGÇÖt be able to one-shot kill well tanked suits from 900+m. Disallow sniping from inside the MCC. This is just complete rubbish and should have been banned 6 mos ago.
Weaken LAV impact resistance. If theyGÇÖre used as anti-personnel devices for direct impact they should sustain damage. Shields can be weakened from repeated impacts, making the occupants vulnerable to direct assault. Allow defenders to target the occupants of the vehicles with weapons.
Also: Heavy suits claim to be able to withstand direct impact from a LAV, and they donGÇÖt. Why?
Basically I'm saying that we should discourage the use of these roles in the manner that they have been exploited by building some weaknesses or limitations.
Thanks. ij LOL No wonder you're new. You can easily kill people inside LAVs. Gunner is easiest; driver requires a lucky Thale's shot, forge gun or AV to kill out of the driver's seat.
The description for the heavy able to withstand concentrated small-arms fire. Nowhere does that say "able to survive direct impact damage from vehicles and live."
You also don't drive vehicles. If you ram someone straight on, no matter what suit they have, your vehicle slows down considerably, if not coming to a complete stop and gaining a little air time.
Yet another one that wants impact damage lessened or removed. Call of Duty doesn't have vehicles... |
Khal V'Rani
Nephilim Initiative
139
|
Posted - 2013.06.29 19:30:00 -
[8] - Quote
I haven't played in a couple of days so I gotta ask, 900 meters. Really? MCC sniping (inside or on top) needs to be fixed. But back in the hills, dude, a sniper isn't a close range combatant. They are designed to be sneaky and far away and hard to locate. It's part of who they are. Pick up a sniper rifle and counter snipe. You might find that at really long range aiming becomes a bit more difficult. A 900 meter shot is either luck, badass skill or you stood in place WAY too long.
You know you can pick the driver out of the seat with a sniper rifle right? Yep you can. While they're annoying, theres a few simple things to deal with them already in place. Swarm launchers / forge guns / av grenades / remote explosives / proximity mines.
LLAV's need looked at, the rest are fine. Snipers are fine as well. |
mollerz
Minja Scouts
524
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Posted - 2013.06.29 19:33:00 -
[9] - Quote
Snipers: Sniping form the MCC works pretty good for a while. just long enough until an enterprising counter sniper sees the opportunity they present. They are fish in a barrel. I guarantee if you counter snipe them repeatedly, they will abandon the MCC, and you'll be sad because your easy kill op has passed. I find Thale users like to hide in there, so it's always nice to take those from people :D
LAVs: I've been killed driving an LAV by some bad ass folks who then no doubt hacked my unscathed bad ass suped up BPO saga and had a blast. it is possible.
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Vavilia Lysenko
Company of Marcher Lords Amarr Empire
85
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Posted - 2013.06.29 19:34:00 -
[10] - Quote
Ishukone Joe wrote:Snipers.
Have the ability to hit with one-shot kill shots from 900m, which is simply ridiculous.
This is ridiculous mainly because it isn't true.
I can barely see anyone over 400m.
The render distance, is appalling.
Buildings and the large Freight Containers don't render properly over a couple of hundred metres, if at all.
I agree the MCC sniping/AFKing needs sorted but the rest of your post is just the usual "make me less **** by changing everything" thread. |
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Spkr4theDead
Namtar Elite Gallente Federation
217
|
Posted - 2013.06.29 19:39:00 -
[11] - Quote
Khal V'Rani wrote:I haven't played in a couple of days so I gotta ask, 900 meters. Really? MCC sniping (inside or on top) needs to be fixed. But back in the hills, dude, a sniper isn't a close range combatant. They are designed to be sneaky and far away and hard to locate. It's part of who they are. Pick up a sniper rifle and counter snipe. You might find that at really long range aiming becomes a bit more difficult. A 900 meter shot is either luck, badass skill or you stood in place WAY too long.
You know you can pick the driver out of the seat with a sniper rifle right? Yep you can. While they're annoying, theres a few simple things to deal with them already in place. Swarm launchers / forge guns / av grenades / remote explosives / proximity mines.
LLAV's need looked at, the rest are fine. Snipers are fine as well. Logi LAVs need millions of skill points to be mediocre; greater than 11 mil to be fully skilled out to be fully effective - able to rep suits as well as vehicles, active scanners and the like, plus ADV turrets at the least. Snipers need little to be effective. |
Khal V'Rani
Nephilim Initiative
139
|
Posted - 2013.06.29 19:49:00 -
[12] - Quote
@Spkr Whoa whoa, I know. I was more refering to getting the point system fixed so they can do what they're supposed to do instead of doing what they do now, as a source for points. Though imho I think the hp's need to be dropped a bit, I ain't asking for a nerf. Probably should've been more clear on that... |
calisk galern
BurgezzE.T.F
346
|
Posted - 2013.06.29 19:53:00 -
[13] - Quote
snipers have a range of 600m not 900 and the draw distance limits us to 400m most of the time.
heavy can take up to 3 hits, and most proto assaults take a minimum of 2 using the charged rifle the slowest firing heaviest hitting rifle.
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WhiteMage7322
Ikomari-Onu Enforcement Caldari State
97
|
Posted - 2013.06.29 19:59:00 -
[14] - Quote
There will be less snipers in the MCC when CCP make quick-scoping so much easier, anyone can quick-scope right now but it takes too long to aim for the .2 second needed for quick-scope. Snipers should be able to kill anyone from any range. I want to make a montage with quick-scoping. |
Spkr4theDead
Namtar Elite Gallente Federation
217
|
Posted - 2013.06.29 20:03:00 -
[15] - Quote
Khal V'Rani wrote:@Spkr Whoa whoa, I know. I was more refering to getting the point system fixed so they can do what they're supposed to do instead of doing what they do now, as a source for points. Though imho I think the hp's need to be dropped a bit, I ain't asking for a nerf. Probably should've been more clear on that... If they're to fill their intended role, then how the remote modules are used MUST be changed. Right now, it's clunky, and frees the camera to give you all sorts of terrible angles if you hit it by mistake. I'd suggest proximity lock, rather than aim for lock. |
Spkr4theDead
Namtar Elite Gallente Federation
217
|
Posted - 2013.06.29 20:03:00 -
[16] - Quote
WhiteMage7322 wrote:There will be less snipers in the MCC when CCP make quick-scoping so much easier, anyone can quick-scope right now but it takes too long to aim for the .2 second needed for quick-scope. Snipers should be able to kill anyone from any range. I want to make a montage with quick-scoping. LOL!!!!
You can't quick scope. This isn't COD, or SOCOM. |
Cpl Foster USMC
Headshots Inc.
14
|
Posted - 2013.06.29 20:05:00 -
[17] - Quote
You ever hear of "Improvise, Adapt, and Overcome".... |
Coleman Gray
GunFall Mobilization Covert Intervention
360
|
Posted - 2013.06.29 20:06:00 -
[18] - Quote
you can shoot the driver out the seat if you can aim, and MCC generally isn;t anywhere useful so MMC snipers aren;t an issue really |
LOU C1F3R
Savage Arms INC
73
|
Posted - 2013.06.29 20:21:00 -
[19] - Quote
I felt my IQ get lower reading this post.... I'm gonna go now....... yeah.....
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Sleepy Zan
Sleepytime Gorilla Mercenaries
2316
|
Posted - 2013.06.29 20:24:00 -
[20] - Quote
Spkr4theDead wrote:WhiteMage7322 wrote:There will be less snipers in the MCC when CCP make quick-scoping so much easier, anyone can quick-scope right now but it takes too long to aim for the .2 second needed for quick-scope. Snipers should be able to kill anyone from any range. I want to make a montage with quick-scoping. LOL!!!! You can't quick scope. This isn't COD, or SOCOM. Why say can't? It limits the possibilities. |
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Severance Pay
Purgatorium of the Damned League of Infamy
500
|
Posted - 2013.06.29 20:34:00 -
[21] - Quote
1. You can quick scope, even no scope. It isn't better than drawing your sidearm, though. 2. There is no sniper rifle that can ohko anything other than militia or scout without a headshot. 3. I have shot drivers out of LAVs with a forge gun(direct hit to driver not LAV, I think I might have to clarify this), yeah, it can be done. 4. The maximum range of Thale is 566m, optimal range is 500m. Sometimes characters don't load outside of 400m 5. To understand balance or unbalance a person should try both sides of the scale. Try sniping, if you have and are still writing this, you need to "Try harder" |
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GM Hercules
Game Masters C C P Alliance
485
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Posted - 2013.06.30 15:53:00 -
[22] - Quote
Locked as the post has been opened in the incorrect channel. Also notice that profanity is against the rules.
Thanks.
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