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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
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Posted - 2013.06.29 14:08:00 -
[1] - Quote
*All stats are from prototype level* *Ranges found here*
[Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): 1 shot per second, so same stats as above (direct 239.8 / splash 214.5) Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked)
Scrambler pistol Damage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m
SMG Damage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m
[Conclusion] The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS.
Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced.
/me activates flame shield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
|
Posted - 2013.06.29 14:46:00 -
[2] - Quote
RA Drahcir wrote:these numbers are leaving out certain factors, I am a heavy and usually run around with EHP of around 1150 but I still can be one shotted by proto flaylocks and killed by one grenade. There are outlying factors, cone of fire with the SMG, direct damage stacked with AOE damage from flaylocks/grenades. I do not know, but I understand why people think flaylocks are OP because of the way they perform, outside the basic numbers you have shown. From personal experience i know splash and direct damage don't stack, or else I wouldn't need 2 direct hits to kill a medium suit. The other factors are likely headshots, and damage modes; these things are not specific to the flaylock. It is likely what seemed to be a flaylock rocket killing you with one hit might actually be a flaylock rocket plus a combination of other damage sources.
I may have to recalculate the fire rate of the flaylock, my initial results may have been wrong. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
|
Posted - 2013.06.29 14:55:00 -
[3] - Quote
Ok, corrected my DPS calculations |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4613
|
Posted - 2013.06.29 15:32:00 -
[4] - Quote
ZDub 303 wrote:Need to account for the 135% to armor.
Base stats on the godlock pistol aren't terrible, but the rate of fire combined with splash and the minmatar assault bonus (which is ridiculous and needs to be changed) make the core godlock incredibly powerful.
Doesn't matter what you're saying on paper... The godlock is by far the most powerful sidearm, and is more powerful than a lot of light weapons too. It's pretty much on the level of fused locus nades.
It needs a RoF reduction, to around half its current, and explosives need a generally change in efficacy, probably to something around 90/110 instead of 70/135.
It does more to armor, but does like 70% on shields = fair trade off. Saying the flaylock is OP because it does high armor damage is basically like saying the scrambler rifle is OP for doing high shield damage. Being better against one means you're worse against another.
Yes flaylock is better than some light weapons, but that's because those light weapons (laser and MD) were nerfed because of people constantly whining, kind of like how people are whining about the flaylock. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4613
|
Posted - 2013.06.29 15:44:00 -
[5] - Quote
ZDub 303 wrote:KEROSIINI-TERO wrote:While numbers are interesting and also important, they aren't the whole truth. They can even fool you.
What matters a lot is functionality. Often in case of weps it means damage projection and situational usability. This. You can't spreadsheet in an FPS... There is so much more to the picture than numbers. I find it interesting how you guys criticize my form of evidence, yet you don't present evidence of your own so suggest that the flaylock is OP; you just say it is, and how you want to nerf it without actual reasoning behind it. Why should I just take your word that its OP?
Going to bed now, will check on this thread later. |
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