|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hagintora
Chatelain Rapid Response Gallente Federation
114
|
Posted - 2013.06.29 15:13:00 -
[1] - Quote
Blake Kingston wrote:Perhaps at most once every five or ten minutes, a 25 point bonus if you've been hit by a sniper rifle, but manage to get to cover and survive for X amount of time. Even better is if a sniper round even passes near you, the timer starts.
The whole sniper/prey thing is really a non intereactive game. In comparison with two guys shooting assault rifles at each other, they both do something and there is a result possible for either party. With the sniper, only he is going to get a result at best - you can't get anything.
I'm predicting folks who, although they accept getting two rewards for repairing or nano injecting (1st reward: team mates live for longer or continue fighting, 2nd reward: war points) or getting two rewards for taking objectives (1st reward: closer to winning the match, 2nd reward: war points), and so on, they are still going to say that 'surviving the sniper is it's own reward'. Well, I'll flip a coin and tails, you give me $50, heads you give me nothing - well, heads 'is it's own reward', so surely that deal is rewarding? Well no, really it's not worth facing the risk, is it?
The problem with your logic here is fairly simple: The people who are Repping, using Injectors, and Capping Points are actively doing something. Even the example with two Mercs going one on one, both players actively doing something. With a Sniper vs Target, only one player actively doing something, while the other isn't. The person being shot at continues to do what they were, or should have been doing before, which is running. Either running for cover, or running to the next Objective, etc. The bonus that you propose could be applied to anyone going up against an HAV, or LAV, without any kind AV on their fit. They cannot actively do anything against either one, so they should get bonus WP's for running away. |
Hagintora
Chatelain Rapid Response Gallente Federation
115
|
Posted - 2013.06.29 16:28:00 -
[2] - Quote
Scheneighnay McBob wrote:That doesn't make sense.
Agreed, that was the point. |
Hagintora
Chatelain Rapid Response Gallente Federation
122
|
Posted - 2013.07.01 01:17:00 -
[3] - Quote
Blake Kingston wrote:
Actually I'd almost agree on the LAV and HAV thing getting points too - well, if it weren't possible to switch to an AV fit and have a weapon that locks onto the vehicle
This is what I'm referring to. In in the Merc vs Vehicle interaction, if you're not using an AV fit already chances are pretty good that you're going to get killed. If you do then you can switch to an AV fit (even a Starter Fit) and try and get to revenge. If you don't get killed then you can try to reach a Supply Depot and do the same thing. With Merc vs Sniper, you actually have a better chance of survival depending on your suit type and fit. Most Mercs can take 1-2 shots before they go down, and some can take more. If you survive, switch to a Sniper fit (even a Starter Fit) go hunting for revenge. If you don't get killed, chances are pretty good you can continue on your way. Or, if you're really feeling some hate toward the Sniper, find a Supply Depot, switch to a Sniper Fit, and go hunting.
Giving WP's away just for not dyeing, regardless of the circumstances just doesn't make sense. In the same vein as your idea, why not give WP's for surviving a grenade, or a Missile, Blaster, or Rail Turret? Those things have some pretty mean range on them as well, and can kill you just as quickly as the Sniper, if not faster. My point is, you don't give out WP's to people who aren't doing anything. You get points for Kills, and Assists. In both cases you actively did something beneficial to the team, and were rewarded for it. You get WP's for Hacking, Repping, and dropping Uplinks, and Nanohives, because you actively did something. You don't get WP's simply for not dyeing. |
Hagintora
Chatelain Rapid Response Gallente Federation
123
|
Posted - 2013.07.01 03:32:00 -
[4] - Quote
Arx Ardashir wrote:Syther Shadows wrote:Poplo Furuya wrote:The reward for surviving a sniper is surviving the sniper. did you even read ops post... you get rewards for surviving everything else you even get wps for it some times... you should not have to risk getting shot down moving just from point a to point b What are your rewards for merely surviving everything else? For not killing anyone, but for merely running away and living? What are those rewards?
The chance to earn more WP's and the continued accumulation of SP for remaining "active" during the match. |
|
|
|