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Sgt Buttscratch
G I A N T EoN.
259
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Posted - 2013.06.29 11:30:00 -
[1] - Quote
Us armor maggots don't like their smell. Plus it would probably be a beter fix than your new plates, in actual gameplay. |
richiesutie 2
Mannar Focused Warfare Gallente Federation
67
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Posted - 2013.06.29 11:31:00 -
[2] - Quote
No. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1224
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Posted - 2013.06.29 15:17:00 -
[3] - Quote
I think I see where you're going with this but based on discussions of armor/shield tanking balance I'm of the perception that putting the new Reactive Plates in high slots to increase armor tank flexibility rather than lower shield flex would be the better option.
0.02 ISK Cross |
KOBLAKA1
Opus Arcana Covert Intervention
126
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Posted - 2013.06.29 15:47:00 -
[4] - Quote
And dmg mods to low. Bring in accuracy and range mods those go in medium slots. |
Sgt Buttscratch
G I A N T EoN.
262
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Posted - 2013.06.29 17:46:00 -
[5] - Quote
@cross yeah that would be good.
@KOBLAKA naw, dmg/shields high, armor/cardio low, the rest optional high or low |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:41:00 -
[6] - Quote
Sgt Buttscratch wrote:@cross yeah that would be good.
@KOBLAKA naw, dmg/shields high, armor/cardio low, the rest optional high or low
http://wiki.eveonline.com/en/wiki/Basic_Gyrostabilizer low slot mod
http://wiki.eveonline.com/en/wiki/Tracking_Computer_I medium slot module
and to shield regulators ALL other shield skills are mediumj slot and NO armor mods go in Medium why the difference? |
Sgt Buttscratch
G I A N T EoN.
264
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Posted - 2013.06.29 20:57:00 -
[7] - Quote
We're talking bout 2 different games here. I'm talking about Dust514. |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 22:56:00 -
[8] - Quote
In the title when you load the game it says EVE: Dust 514. Therefore same world, logic, technology, biases, doctrine, bonuses to races, etc. |
Eldest Dragon
D3LTA ACADEMY
41
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Posted - 2013.06.29 23:01:00 -
[9] - Quote
This is exactly the correct answer.....lmfao..... =p |
Arx Ardashir
Imperium Aeternum
54
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Posted - 2013.06.30 00:27:00 -
[10] - Quote
In EVE, there are a few "essentials" that take mid slots, that hurt shield tanking ability. Points (warp distruptors and warp scramblers) that keep your target from warping away, and prop mods, that increase your speed. That's pretty much a mandatory 2 slots taken away from shield tanking ships.
Unfortunately, there's no equivalent to "warping" in DUST, but stamina/kinetic catalysts are roughly analogous to prop mods (i.e., they let your run farther and faster, respetively). Perhaps those could be turned into non-low slot items?
Historically (because as it's been pointed out, it's EVE: DUST 514), there hasn't been any module that goes into a medium slot (aka "high" in DUST) that helps out armor, but there are low slot items that help shields (Shield Flux Coil, Shield Power Array).
Armor's benefits have always been more buffer and higher base resists (no 0% resist hole, unlike shields). However, DUST unfortunately doesn't use the resist model, but "bonus damage" model, making armor's only selling point higher base buffer. But with Shield's vastly higher recharge rate in DUST as compared to EVE, it doesn't amount to much. That's a topic for anotehr thread, however.
To clarify, however, I would like to see a high slot armor module, maybe make it a resist module, even if just a 10% at proto, to make it work with armor's only upside. I am not of the opinion of changing the Shield Regulator model to a low slot item, though.
Perhaps damage mods now being high slot items is the otehr upside to armor tanking, though. Now armor tankers get to tank and gank! \o/ |
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Den-tredje Baron
ParagonX
132
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Posted - 2013.06.30 00:45:00 -
[11] - Quote
KOBLAKA1 wrote:In the title when you load the game it says EVE: Dust 514. Therefore same world, logic, technology, biases, doctrine, bonuses to races, etc. Yes and eve logic regarding damage mods and shield tanking is messed up. Why do you think so many have experimented with shield tanking gallente ships in eve ?? Because they could get an insane amount of damage, tracking and other funny stuff out of the many lows while hoping on buffing up speed to a point where their glass cannon tank wouldn't matter.
I do NOT want same to happen here. In eve armor tankers do have some great advantages in that they have shield as buffer and generally have some higher resists and more EHP without making them so slow they won't be able to compete with shield. It's definitely not perfect but it's somewhat around there.
Well ok in dust armor tankers definitely don't have more EHP than shield tankers (look at the caldari logi but even more you should also begin to look at MINMATAR ASSAULT 5 highs !! and 2 lows for it to put CPU upgrades in and then it's the FASTESTS medium suit there is . Talk about something suspect going on there) So no EHP difference as speed gets way to low. Hmm better resists then ..... doesn't contain resists yet.... well armor mods in eve are also a bit less CPU intensive so you'll be able to play with medium slots (lets call it our highs)..... well sadly the gall assault is the suit with lowest amount of CPU and PG together with caldari. BUT the caldari got 3 lows to put CPU and PG upgrades in (CPU upgrades that by the way doesn't require anything to fit .... hmmm more shield love ). Trying to fit anything to boost your CPU or PG output on the armor or gall suits (armarr can somewhat survive it) will greatly decrease survivability.
So really one of the only good sides armor tankers have over shield tankers are that daamage mods goes into the highs ?? Yeap. it's a very good one that GGREATLY balances the suits. It's just not near enough.
When over 50% of all modules go into the lows playing time for an armor tanker fitter is greatly reduced into glascannon fits that will die to anybody who sneezes in the near vicinity of it. (yes someone can probably pull it of with like a shield tanked gall assault but come on on a "gotta get ready for PC battles" level that won't do it ) |
Master Jaraiya
Ultramarine Corp
339
|
Posted - 2013.06.30 01:15:00 -
[12] - Quote
I used to be of the impression that moving shield regulators to highs would help silver the armor/shield imbalance, but after experimenting with different types of fittings i have changed my stance. |
Jathniel
G I A N T EoN.
540
|
Posted - 2013.06.30 08:34:00 -
[13] - Quote
Just put reactive plates for the high slots. If shields can get a reinforcement for low slots, then armor should get a reinforcement of some sort for high slots.
solved.
Heck, I'd move armor reps to the high slots. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1231
|
Posted - 2013.06.30 16:17:00 -
[14] - Quote
Arx Ardashir wrote:In EVE, there are a few "essentials" that take mid slots, that hurt shield tanking ability. Points (warp distruptors and warp scramblers) that keep your target from warping away, and prop mods, that increase your speed. That's pretty much a mandatory 2 slots taken away from shield tanking ships.
Unfortunately, there's no equivalent to "warping" in DUST, but stamina/kinetic catalysts are roughly analogous to prop mods (i.e., they let your run farther and faster, respetively). Perhaps those could be turned into non-low slot items?
Historically (because as it's been pointed out, it's EVE: DUST 514), there hasn't been any module that goes into a medium slot (aka "high" in DUST) that helps out armor, but there are low slot items that help shields (Shield Flux Coil, Shield Power Array).
Armor's benefits have always been more buffer and higher base resists (no 0% resist hole, unlike shields). However, DUST unfortunately doesn't use the resist model, but "bonus damage" model, making armor's only selling point higher base buffer. But with Shield's vastly higher recharge rate in DUST as compared to EVE, it doesn't amount to much. That's a topic for anotehr thread, however.
To clarify, however, I would like to see a high slot armor module, maybe make it a resist module, even if just a 10% at proto, to make it work with armor's only upside. I am not of the opinion of changing the Shield Regulator model to a low slot item, though.
Perhaps damage mods now being high slot items is the otehr upside to armor tanking, though. Now armor tankers get to tank and gank! \o/
This is that "another thread" referenced above, for those who may be interested.
Cheers, Cross
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