CCP Nullarbor wrote:Aeon Amadi wrote:CCP Nullarbor wrote:So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before being thrown in the deep end.
The problem is the deep end is very deep at the moment, and we need an improved matchmaking system to fix this. We are not happy with our current system and so are going back to the drawing board and creating a new matcher to provide more balanced teams. Think of it like a tier system but rather than discrete intervals of 0 - 10,000 WP then 10,000 - 30,000 WP etc we instead have a continuous sliding scale of difficulty and match players based on multiple criteria.
No ETA on delivering this just yet but it is a high priority (I am working on it as we speak).
Thanks so much Nullarbor.
Any changes youre thinking about as far as Faction Warfare? The new player slaughter is just as bad there, unfortunately.
What about a system like Eve in which only certain dropsuits can entire certain sites? Militia/Standard for one site class, allow advanced in for another and then finally Prototype for a no-limits applied style?
Queueing for faction warfare would be great if we can provide it, maybe even full team sync although this is particularly difficult to get working correctly.
The problem with divisions like certain classes of items is it splits up the pool of available players for the matching system to work effectively. So customization comes at the cost of reduced match quality or potentially long waiting times. This is all part of our experimentation at the moment though and balanced matches is the primary success criteria.
I'm genuinely confused why people want to continue to hold newbs hands even in lowsec.
I'm also worried that CCP would take requests like this seriously as if it would be a good thing.
At some point the training wheels come off and its time to fight and figure out how to getgoodGäó and you don't do that without playing "scary" players.
I'm concerned about the current very low population combining with this new queuing code.
When I asked Foxfour he said there is no method by which you attempt to keep people from being matched with the same people OVER AND OVER AND OVER again.
If you deploy this and its horrible...you have a backout plan? You really don't need to leave something like this in place for a month and run the rest of us out of this game.