|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Jathniel
G I A N T EoN.
526
|
Posted - 2013.06.29 04:43:00 -
[1] - Quote
+1
The OP speaks blistering truth.
Some of the guys in my corp have decided to make alts and try to reach out to these players. They would squad up with them and play. Some of the new players felt it proper to just jump in an LAV and run people over. They literally would say things like: "It's better to just use the LAV, and run them over. Best way to get kills." "My gun doesn't seem to do anything." "I'm aiming at him but it won't hit." "I'm going to skill into dropships because they seem really cool."
So from this we are seeing: 1. They have no idea how gun ranges work in this game (and the game offers no information on it). 2. Many issues with aiming and hit detection remain. 3. In light of the first 2, new players are resorting to LAVs and playing bumper cars, just to score. 4. They have no idea what they should skill into... Dropships is a BAD way to spend your money and SP as a noob.
That's just the tip of the iceberg. 10k WP later they leave academy, not even aware that they have "graduated", and get raped so hard (like in the match Aeon describes), that they quit.
Problem? Oh yeah.... |
Jathniel
G I A N T EoN.
534
|
Posted - 2013.06.29 18:03:00 -
[2] - Quote
Well, the way I've figured it is that us, the more experienced players, can do our part to "carebear" (just a little) the new players.
A number of corps, including my own, (DUST University as well, if memory serves) are going into the Academy to attempt to show new players the ropes. This will support Dust's player retention, and help such corps in the recruitment area.
Only thing we need are systems in place to allow, support, and encourage training. We don't have that currently. We need CCP to provide this. It's a huge task for CCP to try and make a training system that gets new players on par with 10m+ SP players. Dare I say it's impossible. So we can't expect that.
First things first, I would encourage that while a new player is in Academy, non-infantry and vehicle skills be locked away. Vehicle Command, Vehicle Upgrades, Turret Operation, and Corporations. Those skill trees should be totally blocked out, UNTIL they are out of Academy.
They should be told when they will be out of Academy, and a leaderboard of the graduates for the day should be provided for potential recruiters. This way, new players will feel like the Dust universe is literally trying to absorb them. (What other game makes new players feel WANTED?)
They should have a training simulator in their Merc Quarters, and the Corp should have a Combat Simulator for it's members.
Case and point, CCP doesn't need to train the new players... We do. All we need are the tools with which to do it; Training simulators, Practice ranges, PVE missions, custom matches against friendly corps.) |
Jathniel
G I A N T EoN.
552
|
Posted - 2013.07.01 17:57:00 -
[3] - Quote
Aeon Amadi wrote:IMPS do us all a favor and not come inhere to ***** about **** thats irrelevant to the forum topic, seriously. You see a dev post and instantly go into troll mode, just shut up and not say anything if youre not even going to stay on topic.
This^
You Imps need to chill the hell out.
After the reading the entire thread, the discussion is going south and getting an ugly tone because of you. We've all had a rough time with the flaws in the game, but when a dev is actually listening, blasting him with narcissism, sarcasm, and tactless "negative feedback" won't help.
@CCP Nullarbor: That said, they do raise a point about the "training wheels" needing to come off. Kiddie gloves don't belong in low sec. I understand, your apprehension about trying to provide high-sec matchmaking based on gear. That's troublesome, don't do it. BUT you should be able to introduce a high-sec matchmaking system if you introduce a 'character meta level', which would be calculated based on the meta level of gear UNLOCKED through skills. Matchmake based on an average of gear unlocked, NOT on the actual gear the person has. There would be less variables to have to filter that way. (But this matchmaking should not exist for FW) Would that not be a good remedy?
|
|
|
|