George Moros
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2013.06.30 15:50:00 -
[1] - Quote
Aeon Amadi wrote:You HAVE to fix the Instant Battle Academy. There is absolutely no reason that New Players should be leaving the Academy after 10,000 WP. Theyre getting massacred.
My corporation did a Faction Warfare match in which the enemy team were all using starter sets ( Frontline - Assault/Sniper/Abti-Armor ) and some of us actually stopped firing altogether because it was so badly outmatched. We Q-Synched, which gave us the advantage of organization but this was just slaughter.
The final tally on their team was something akin to 07/93 with only the top five players landing kills. This is a PROBLEM.
New Players DESPERATELY need more time in the Academy and access to Faction Warfare needs to be cut off to Academy players, this is just senseless. To confirm this I have an Alt Character who doesnt even have 600,000 SP and just cleared 10,000 WP and is already out ofthe Academy. This BADLY hurting new player retention and it doesnt give them any semblance of a chance.
Just to confirm this from the receiving end of the situation.
I'm a noob (1.8M SP) and started playing as a sniper from the start. After leaving the academy, I noticed the difference in difficulty although not that terribly, mostly because snipers aren't exposed to enemy fire frequently and usually operate unnoticed. I soon realized that I can't play sniper all the time because some maps are really designed to make snipers pretty much useless. So, I created an alt toon and started using short-medium range weapons / loadouts primarily to see which suits me best. I soon settled with HMG heavy dropsuit, which was really fun to play and I accumulated 10K WP very quickly with it.
When in the academy, this loadout was really good. You could go around a corner, spot an enemy and start spraying bullets, knowing you had enough tank to withstand his fire. In other words, when I spotted an enemy, I started shooting, not running for cover. It "felt" like I'm in a heavy suit. When I left academy, my toon had approx. 800K SP, used basic heavy suit with basic HMG and modules. No milita stuff. Needles to say, things changed dramatically after a few matches. I no longer had a feeling I was a thick-skinned bullet-spraying grunt, but rather a glass cannon with a water pistol. It's really frustrating when you get stripped of all your tank by a scout with an SMG. And I'm not talking about some bunny-hopping guy who danced around me dodging my bullets while slowly melting my tank. He appeared around a corner, fired a burst, and poof - I'm dead. Assault AR guys shredded me to pieces 80% of the time. In fact, I managed to get kills only when I managed to catch them by surprise or when they were already engaged in killing some other noob.
TL:DR - Matchmaking needs to be improved. Yesterday! |
George Moros
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2013.07.01 19:52:00 -
[2] - Quote
Beeeees wrote: The amount of total accumulated SP directly reflects the amount of player experience.
Directly.
Not necessarily. Someone could create a DUST account, create a character, and leave it be for, say, a year. During that year he accumulates cca. 8.5M SP just through passive skilpoint accrual. By current skillpoint standards that would almost make him a DUST veteran, and that's without playing a single match and firing a single shot. WPs have to be taken into account along with SPs to assess player experience and ability. Actually, WPs are certainly more reflective of someone's player experience, since they are a measure of what the player achieved by actually playing the game, and not by doing nothing and/or camping in fights. |