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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1660
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Posted - 2013.06.29 04:22:00 -
[1] - Quote
You HAVE to fix the Instant Battle Academy. There is absolutely no reason that New Players should be leaving the Academy after 10,000 WP. Theyre getting massacred.
My corporation did a Faction Warfare match in which the enemy team were all using starter sets ( Frontline - Assault/Sniper/Abti-Armor ) and some of us actually stopped firing altogether because it was so badly outmatched. We Q-Synched, which gave us the advantage of organization but this was just slaughter.
The final tally on their team was something akin to 07/93 with only the top five players landing kills. This is a PROBLEM.
New Players DESPERATELY need more time in the Academy and access to Faction Warfare needs to be cut off to Academy players, this is just senseless. To confirm this I have an Alt Character who doesnt even have 600,000 SP and just cleared 10,000 WP and is already out ofthe Academy. This BADLY hurting new player retention and it doesnt give them any semblance of a chance. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1677
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Posted - 2013.06.29 18:59:00 -
[2] - Quote
What about a voluntary mentor/guide system? Players create an alt thats designated as a mentor/guide and cant attain SP/WP so they stay inthe Academy to show new players the ropes without having to make a new character everytime they leave the Academy?
Give them a highlighted name in Purple or something to catch the eye of new players and special tags. Sort of like ISD but more of aneducational thing. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1692
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Posted - 2013.06.29 23:54:00 -
[3] - Quote
CCP Nullarbor wrote:So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before being thrown in the deep end.
The problem is the deep end is very deep at the moment, and we need an improved matchmaking system to fix this. We are not happy with our current system and so are going back to the drawing board and creating a new matcher to provide more balanced teams. Think of it like a tier system but rather than discrete intervals of 0 - 10,000 WP then 10,000 - 30,000 WP etc we instead have a continuous sliding scale of difficulty and match players based on multiple criteria.
No ETA on delivering this just yet but it is a high priority (I am working on it as we speak).
Thanks so much Nullarbor.
Any changes youre thinking about as far as Faction Warfare? The new player slaughter is just as bad there, unfortunately.
What about a system like Eve in which only certain dropsuits can entire certain sites? Militia/Standard for one site class, allow advanced in for another and then finally Prototype for a no-limits applied style? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1693
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Posted - 2013.06.30 01:58:00 -
[4] - Quote
IMPS do us all a favor and not come inhere to ***** about **** thats irrelevant to the forum topic, seriously. You see a dev post and instantly go into troll mode, just shut up and not say anything if youre not even going to stay on topic. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1693
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Posted - 2013.06.30 02:20:00 -
[5] - Quote
Noc Tempre wrote:Aeon Amadi wrote:IMPS do us all a favor and not come inhere to ***** about **** thats irrelevant to the forum topic, seriously. You see a dev post and instantly go into troll mode, just shut up and not say anything if youre not even going to stay on topic. Lick some more boots. I do not enjoy the taste.
Nah, see, its **** like that makes CCP Devs afraid to come on the forums, thats why they receive feedback from outside sources like corp forums on Enjin. Just keep your thoughts to yourself if you cant at least be respectful to the devs that chose to work on a free-to-play format without selling out to EA/Activision.
Want to go complain to anyone go complain to Infinity Ward for not doing the smart thing and joining the rest of their team at Respawn. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1693
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Posted - 2013.06.30 02:25:00 -
[6] - Quote
Noc Tempre wrote: What makes the CPM qualified to make that kind of decision?
A. They were elected for being active inthe community, incidentally enough theyre actually pretty civil too. B. You realize Kane Spero is part of the CPM as well, right? Youre basically questioning one of your own, lol. C. They also dont propose bullshit solutions like 'leave it be' and then complain that its broken. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1695
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Posted - 2013.06.30 02:38:00 -
[7] - Quote
ladwar wrote:CCP Nullarbor wrote:So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before being thrown in the deep end.
The problem is the deep end is very deep at the moment, and we need an improved matchmaking system to fix this. We are not happy with our current system and so are going back to the drawing board and creating a new matcher to provide more balanced teams. Think of it like a tier system but rather than discrete intervals of 0 - 10,000 WP then 10,000 - 30,000 WP etc we instead have a continuous sliding scale of difficulty and match players based on multiple criteria.
No ETA on delivering this just yet but it is a high priority (I am working on it as we speak). LOL.... i just have to bring this up because it is a crossover from similar games that can work. Planet side 2(two) has a real tutorial that not all front loaded text wall just thrown in and hey it does work for them, it throws new players with vets which we had before but without a real tutorial. so back to the point when is there going to be a real tutorial for in-game mechanics? the academy is w/e and doesn't scare away people right away but it is a band aid which doesn't help fix the issue just covers the area until new players leave the academy and then they come here dazed and confused while all kinds of scared of dieing a million times or they just leave all together because the skills they were meant to pick in the academy is not there 9 out of 10 and the deep end is not going better with a better match maker. but hey I'm leaving once PS4 comes out because of other more important issues so if you want to walk that road go ahead.
Probably working onall the issues people keep hound dogging about constantly like Aiming, AV grenades and other BS. Do you help retain new players or try to make the experience better for the people who are just driving them away?
Just saying, when it comes to development (previous developer for Atonement) no one is ever happy, and thats with all multiplayer games. Hell, even Warframe - a co-op multiplayer game with no competiive aspect - people still *****.
But youre leaving (no youre not, no one ever really leaves) so its a moot point. Send me your ISK on July 2nd, plz. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1701
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Posted - 2013.07.01 00:09:00 -
[8] - Quote
Noc Tempre wrote:Aeon Amadi wrote:Noc Tempre wrote: What makes the CPM qualified to make that kind of decision?
A. They were elected for being active inthe community, incidentally enough theyre actually pretty civil too. B. You realize Kane Spero is part of the CPM as well, right? Youre basically questioning one of your own, lol. C. They also dont propose bullshit solutions like 'leave it be' and then complain that its broken. A. They were? Really? B. I trust Kane as an excellent communicator. ALL CPM should be focused on connecting decision makers with those affected. The statement I quoted suggested CPM cannot even relay any conversations on THE make or break feature of this game. There is no reasonable explanation CCP considers it NDA. C. No idea who you are talking about, but it sure as hell isn't me or anyone I respect. Perhaps projecting yourself?
Spent the time to write out a long winded response but I deleted itbecause I realized... Its just the people you roll with. Its the inflated ego and the constant negativity and the "I was constructive but then I gave up upand started trolling" mentality you surround yourself with.
So, no. Im walking away from this one, because we'll never see eye-to-eye. Best to play the 'ignore this guy' card and move on to a legitimate discussion.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1710
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Posted - 2013.07.01 23:23:00 -
[9] - Quote
George Moros wrote:Beeeees wrote: The amount of total accumulated SP directly reflects the amount of player experience.
Directly.
Not necessarily. Someone could create a DUST account, create a character, and leave it be for, say, a year. During that year he accumulates cca. 8.5M SP just through passive skilpoint accrual. By current skillpoint standards that would almost make him a DUST veteran, and that's without playing a single match and firing a single shot. WPs have to be taken into account along with SPs to assess player experience and ability. Actually, WPs are certainly more reflective of someone's player experience, since they are a measure of what the player achieved by actually playing the game, and not by doing nothing and/or camping in fights.
Unless youre Logistics who hasno gun game but ridiculous repair/revive/resupply
Or my personal favorite the MCC AFK Squad Leader who gets commision from putting a defend order on an objective closest to homebase.
Suffice to say, if the system can be abused it will be. This wont solve everything and WP dont always mean a good player, just means they did SOMETHING, even if its chilling in the top gunner seat of an HAV and getting vehicle kill assists + defend order bonus despite not firing a shot. |
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