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Doc Noah
Algintal Core Gallente Federation
152
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Posted - 2013.06.29 01:12:00 -
[1] - Quote
Use a flux ffs, when will people "GET" that MD isnt meant to be a killer like the AR or HMG. Its a SUPPORT gun. |
Doc Noah
Algintal Core Gallente Federation
153
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Posted - 2013.06.29 02:57:00 -
[2] - Quote
Ludvig Enraga wrote:support for what? special explosion effects? If it does not kill what and how does it support? Is it a revival gun? does it should nanohives? How exactly does it support?
Who said it doesnt kill? It can kill, it can flush players out of corners and out of hiding/behind objects, it can hit multiple enemies at once, it creates a cloud of obscuring smoke, it has no tracer rounds, it can take out light vehicles, has no range limit but has a difficult learning curve. Its a support weapon in that it's not meant to be in the front lines. The reason why it got heavily nerfed was because it was damn effective at range (the way it was suppose to be used) and flushed people out or out right killed them if they didnt have a safe place to hide.
KAGEHOSHI Horned Wolf wrote:Also its ridiculous that you should have to use special grenades to supplement just to make a gun worth using.
Thats ignoring the fact that Locus grenades are weak against shields and very strong against armor whereas flux is the exact opposite. You apparently want the best of both worlds.
Maybe you dont know how weapon types work
Explosives are weak to shields, strong to armor. Unless you have a sidearm thats effective against shields (flaylock sort of) then I suggest a Flux Grenade. You can still take out shields if you have concentrated fire.
Flux for shields, MD for armor destruction.How is that hard to understand? |
Doc Noah
Algintal Core Gallente Federation
158
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Posted - 2013.06.29 04:42:00 -
[3] - Quote
Ludvig Enraga wrote:I don't think MD is at present either an area of denial: too small an area that it covers with blasts now to deny much nor is able to flush anyone from anywhere: you will empty a full clip and your indirect damage is still not enough (after a full clip) to kill a decent fit logi. The other comment you made about: obscurring smoke - I don't get what you are talking about, i ve never seen any smoke curtains coming out of an MD.
Depends on what you mean by "decent fit logi", are you talking about shield tanked caldari logi? If so then refer to my earlier post about explosives vs shield and the benefits of flux. The aoe isnt too bad right now, any more and you can completely miss and still hit which encroaches into noobtube territory. If you want more blast radius, see what they did with boundless MD and dont forget you get +25% blast radius
As for the smoke screen, its not a blanket of smoke but slight visual obscurity that when combined with multiple MD grenades can certainly make aiming more difficult. Seems to be only up to neck height so if you're looking upwards you probably wont notice but if you're in level ground against the MD user, you'll probably see it better. I may be wrong but there might be a graphic bug where the smoke isnt displayed at all. |
Doc Noah
Algintal Core Gallente Federation
164
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Posted - 2013.06.29 16:47:00 -
[4] - Quote
Kaughst wrote:I hate when people say "use a flux grenade", they imagine a scenario where the MD user is always within range of enemy to throw his flux grenade and always has those 3 flux grenades. /EDIT: Also...if you wearing lets say...a Cal Assault suit if you are just running advance nano hives to save PG and CPU you would be expending a MD round/s for a flux grenade, taking into account how far you throw a flux grenade you are trading off a long range shot for a short range target. It may not seem like much of a difference but it can still effect things in the long run depending on the suit/ While I just started using them again, I stll don't find them very great when I am standing on top of a roof camping a objective or whatnot I would rather rely on getting a lucky direct shot.
If the enemy is too far for flux to reach, then he's probably too far to even hit you reliably with the current low range. You do maximum damage at maximum range, the tradeoff is that you have to have a lot practice with the MD to know its arc. Lob MDs at him until he tries to close the gap or retreats, in that case you won the battle. Another way to think of this weapon as support is watching your teamates down a guy's shields and lob MDs at him when he takes cover and think he's safe.
Quote:While it is true that the Scram. Rifle is good against shields...it still has the capacity to kill someone in a less amount of time than the MD. Arguably you could say that it is a support weapon that trades off it's killing power for the inclusion of the inherent AOE side effect of explosives, having the capacity to kill 2 enemies shield tanking while they stand together does not balance the weapon compared to other weapons that do not have that AOE effect...That all being said there is still room for increasing the radius to all the variants or just the Assault mass driver.
Being able to hit multiple players is an advantage in more compact areas like cities but thats only one way of thinking about it. The other way is the fact you dont even need to hit or see your opponent to do damage. If being able to hit people behind cover or missing and still doing damage isnt an advantage then I dont know what is. |
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