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ladwar
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709
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Posted - 2013.07.06 18:29:00 -
[1] - Quote
actually this is true, but w/e ccp hates shields vehicles. |
ladwar
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710
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Posted - 2013.07.06 19:02:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:An associated issue is I've seem some people exploiting the logi lav repper where they can turn the repper on themself somehow, jump out and have someone drive away even, and the player remians getting reps for the full amount of time. This is obviously a major issue as it creates a literal 'god mode'
Not a prevalent issue overall yet but obviously this is not as intended and creates a major imbalance on the battlefield thats a targeting issue...but i think they still need LOS to get the reps. |
ladwar
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717
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Posted - 2013.07.07 18:04:00 -
[3] - Quote
waiting on word from CCP... |
ladwar
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950
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Posted - 2013.07.19 19:10:00 -
[4] - Quote
Bendtner92 wrote:It's funny since this bug has existed since forever I believe? It's been present since I ran some low-end tanks back in October (I can't remember exactly when I ran tanks, it might have been earlier than that tbh).
Though, what's even funnier is that the reps should probably be like this. If they really "nerf" the reps by fixing the bug both shield and armor tanks will be so bad it's not even funny. i know.. im going to LOL when they get put back on par with shields but rather then fixing armor reps, fix shield reps that 1 second interval is really 3 seconds.
BTW meaning in question for CCP to see. interval 2.a period of temporary cessation; pause. big book of words
meaning time when repairer/booster isn't restoring HP. |
ladwar
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Posted - 2013.07.20 08:08:00 -
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KalOfTheRathi wrote:Until a Dev responds we are all just guessing. Without the code in front of someone we are testing/guessing at the intention and the expected results.
There are two problems in the current implementation and, is common in all software, the documentation is part of the problem. If it is 414HP/s then the documentation should be corrected. Which is not likely, documentation is the bastard step child and last on any developers list to correct.
The other is the balance in game as without the current functionality of the Heavy Repair the Armor tank is nearly useless. Couple that with the several second delay before the Repair starts and the high chance that the Repair tool will arbitrarily decide to enter into a cool down cycle when the driver is trying to get it to start only add to the problems with HAV drivers using armor tanks. i take this as a dev response weekly bugs
CCP Cmdr Wang wrote:[BUG] Vehicle armor reps repair 3x what they should Status: A defect on this has been reported and a fix planned for in a future update. btw that would bring the armor repair down to just above shield booster which still makes them better then shield boosters in every way.
side note all the remotes show HP/s restored. |
ladwar
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Posted - 2013.07.20 20:02:00 -
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MarasdF Loron wrote:Cy Clone1 wrote:
boosters activate instantly giving the hp for the first pulse, then it takes three seconds for the second pulse, and another 3sec for the third pulse etc.
Armor takes 3seconds to start then gives hp every second, even though the pulse interval says every three seconds.
I apologise for coming off to strong its just ive been whining about this for a while.
Since it has been marked for fix I suppose you were right and I was wrong. But I have to say it is very misleading in either case. And the fix is gonna make armor tanks totally obsolete. Anyway, you were right, so I'm sorry. :) ladwar wrote: btw that would bring the armor repair down to just above shield booster which still makes them better then shield boosters in every way.
side note all the remotes show HP/s restored.
So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average that's 4920hp/min+1320hp/min (passive) shields and 3763hp/min armor. I don't see how armor is superior in any way? Also Shields take more damage from Flux Grenades and equal damage from Forge Guns, armor takes more damage from Swarms and AV Grenades. So basically, shield tanks are the only viable tanks after that fix. you should just stop posting if you don't know what you are talking about because it makes you look like an idiot. |
ladwar
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954
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Posted - 2013.07.21 00:07:00 -
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Void Echo wrote:Harpyja wrote:xSir Campsalotx wrote:I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am a forgegunner btw just think tanks need some work. Who has said that? I will rip them apart for you. I as a shield tanker push for buffs to shields. AV is already powerful enough where we can get soloed by PRO AV, and that's how it should be as we are in STD tanks. But give us ADV and PRO. I am very well aware that the only thing that keeps armor tanks running is their repping power. All AV except for fluxes and lolplasma cannons are bonused against armor. Nerf their armor reps by "fixing" this "bug" will remove any repping power they have and will make them even squishier than shield tanks. I as a shield tanker do not want this scenario as it will mean the end of tanks. il be back when the introduce jet fighters cya in a year or two maybe. |
ladwar
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954
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Posted - 2013.07.21 00:13:00 -
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Harpyja wrote:ladwar wrote:Void Echo wrote:Harpyja wrote:xSir Campsalotx wrote:I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am a forgegunner btw just think tanks need some work. Who has said that? I will rip them apart for you. I as a shield tanker push for buffs to shields. AV is already powerful enough where we can get soloed by PRO AV, and that's how it should be as we are in STD tanks. But give us ADV and PRO. I am very well aware that the only thing that keeps armor tanks running is their repping power. All AV except for fluxes and lolplasma cannons are bonused against armor. Nerf their armor reps by "fixing" this "bug" will remove any repping power they have and will make them even squishier than shield tanks. I as a shield tanker do not want this scenario as it will mean the end of tanks. il be back when the introduce jet fighters cya in a year or two maybe. But then he will have millions of unallocated SP.... he'll be able to max out fighters the day they are released if dust makes it that long |
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