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Harpyja
DUST University Ivy League
153
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Posted - 2013.07.02 12:24:00 -
[1] - Quote
Armor vs shield has always had this imbalance. We're trying to get shield mods buffed to be on a level playing field with armor mods, such as 5000 shield boosted in 5s to make shield a true burst tanker. |
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Harpyja
DUST University Ivy League
198
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Posted - 2013.07.06 10:32:00 -
[2] - Quote
Armor tanks will be even more squishy than shield tanks if this 'bug' is 'fixed'. Instead, buff shield modules. For example, pulse for 1000 shield every second for five seconds for a total of 5000hp in 5 seconds. The best armor rep will do over 6000 in 15 seconds. Makes sense from an EVE perspective because shield boosters are stronger in short timeframes while armor reps are stronger in long timeframes. |
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Harpyja
DUST University Ivy League
303
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Posted - 2013.07.20 11:09:00 -
[3] - Quote
Something for once works they way it should; CCP deems it to be a defect.
Please, don't "fix" armor reps. This "defect" actually makes them survivable. Rather, buff shield boosters! |
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Harpyja
DUST University Ivy League
307
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Posted - 2013.07.20 18:09:00 -
[4] - Quote
Villanor Aquarius wrote:Hopefully this big will cause them to iterate on havs sooner rather than later, tweak modules and balance and hopefully Regine the muddy control zones. HAVs would benefit a lot from a number of small tweaks. This "bug" has been here for how many months now? Everybody thought it was working as intended. Everybody thought shields just needed buffs. Apparently CCP thinks armor reps are OP and shield boosters are fine.
The only tweaks CCP needs to do are making passive shield tanking work like in EVE, buff shield boosters so that they can provide burst tanks, and give our PG skill back. |
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Harpyja
DUST University Ivy League
308
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Posted - 2013.07.20 21:01:00 -
[5] - Quote
xSir Campsalotx wrote:I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am a forgegunner btw just think tanks need some work. Who has said that? I will rip them apart for you. I as a shield tanker push for buffs to shields. AV is already powerful enough where we can get soloed by PRO AV, and that's how it should be as we are in STD tanks. But give us ADV and PRO.
I am very well aware that the only thing that keeps armor tanks running is their repping power. All AV except for fluxes and lolplasma cannons are bonused against armor. Nerf their armor reps by "fixing" this "bug" will remove any repping power they have and will make them even squishier than shield tanks. I as a shield tanker do not want this scenario as it will mean the end of tanks. |
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Harpyja
DUST University Ivy League
308
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Posted - 2013.07.21 00:12:00 -
[6] - Quote
ladwar wrote:Void Echo wrote:Harpyja wrote:xSir Campsalotx wrote:I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am a forgegunner btw just think tanks need some work. Who has said that? I will rip them apart for you. I as a shield tanker push for buffs to shields. AV is already powerful enough where we can get soloed by PRO AV, and that's how it should be as we are in STD tanks. But give us ADV and PRO. I am very well aware that the only thing that keeps armor tanks running is their repping power. All AV except for fluxes and lolplasma cannons are bonused against armor. Nerf their armor reps by "fixing" this "bug" will remove any repping power they have and will make them even squishier than shield tanks. I as a shield tanker do not want this scenario as it will mean the end of tanks. il be back when the introduce jet fighters cya in a year or two maybe. But then he will have millions of unallocated SP.... he'll be able to max out fighters the day they are released  |
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Harpyja
DUST University Ivy League
315
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Posted - 2013.07.21 14:38:00 -
[7] - Quote
Commander Tzu wrote:MarasdF Loron wrote:
So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average that's 4920hp/min+1320hp/min (passive) shields and 3763hp/min armor. I don't see how armor is superior in any way? Also Shields take more damage from Flux Grenades and equal damage from Forge Guns, armor takes more damage from Swarms and AV Grenades. So basically, shield tanks are the only viable tanks after that fix.
Shields take more damage from Forge than armor. Also, when comparing shield vs armor tanks you need to take into account armor tanks usually have more EHP since they generally have more raw hp and resist. Taking that into account you see that Armor tanks usually need to inflict less damage overall than a shield tank if they are shooting each other, with rail gun fights this is more obvious as a shield shooting an armor tank will do less damage relative to the EHP and an Armor tank vica versa. It's true shield tanks can stack damage mods to over come this, but not without giving up either a good chunk of their raw hp, resist, or both. Now when talking about a rail tank versus a blaster or blaster maddy vs missle logi there are other factors that are more important, namely range dictation, so this is much less an issue. Plus, you have to take into account armor tanks can rely on supply depots or friendly logis (which when I run my maddy I usually have in my top blaster) to offset those figures. I run both shield tanks and armor tanks and I think if this is fixed it would make shield vs armor tanking more in line with what it was supposed to be, armor tanks able to stay in the fight longer against a shield tank but longer to rep unless they use a supply depot or friendly logi and shield tanks needing to use their mobility and quick shield boost to make sure they can get the first shot against the armor tank and if they need to move to a new position, they can arrive with full shields. Now, this says nothing about the proto AV weapons out there and that's a whole other discussion. I take it you are for this "fix".
Let me tell you what the real fix should be, like it or not. Buff shield boosters so they can provide burst tanks (say 5000 shield in 5 seconds). Buff shield hardeners. Buff shield recharge so it is based on time. Voila. Shields are on equal ground with armor. |
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Harpyja
DUST University Ivy League
345
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Posted - 2013.07.22 14:07:00 -
[8] - Quote
daishi mk03 wrote:God, I love how shield tankers think they will be viable now.
Now, and even after a radical bug fix armor tanks are and will be superior to shield tanks. Armor tanks will always survive way more damage income, due to hardeners, passive resistance and reppers multiplying these. Every 100 hp repped translates to at least 200 ehp. Even more, since ehp follows 1/(1-resistance) and diverges for resistance -> 1.
I love the feeling when the enemy shields are down and they pop with the next shot.
Best thing, just ram that shield tank and it is gone. Are you for real? Armor tanks and shield tanks have roughly the same resists. Shield tanks have better natural resists against common AV. Armor reps help armor tanks against AV by providing such repping power. But nerf them to 1/3 and they will be worse than shield tanks.
I think it's stupid for shield tankers to think they will now be viable again as they are taking advantage of an armor nerf. True, but it's a step in the wrong direction. Shield tankers should want to become viable again with a shield buff, not an armor nerf. |
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