George Moros
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2013.06.29 10:46:00 -
[1] - Quote
You're pretty much spot-on, although EVE (spaceship-wise) it would look something like this:
Amarr: Armor (buffer) tank and lasers (beam - long range, pulse - short range). Amarr is also the only race besides Gallente that has drone oriented ships. Furthermore, tech 2 ships from Amarrian Khanid bloodline are short range missile focused. Electronic warfare specialty of Amarr is turret tracking disruption and energy neutralizing (the latter is, strictly speaking, not EW but rather capacitor warfare).
Caldari: Shield (buffer) tank, missiles and hybrid guns (long range railguns). Missiles have their short range - high DPS variants, and long range - low DPS variants. Caldari ships generally excel at long range combat, although they have problems actually getting and keeping that range since they have slowest base speeds in game. Electronic warfare specialty of Caldari is ECM (breaking target locks of enemy ships).
Gallente: Armor (repper) tank, hybrid guns (short range blasters) and drones. Gallente ships are either drone oriented, or blaster brawlers. They traditionally have the best DPS in game, but are having trouble actually delivering it because of extremely short range of blasters and relatively slow speed. Electronic warfare specialty of Gallente is warp disruption and remote sensor dampening.
Minmatar: Shield (repper) tank, projectile guns (artillery - long range, autocannons - short range). They also have a few missile oriented ships. Fastest ships in game, and most versatile due to balanced slot layout. Also, most difficult race to master, skill point wise. Although nominally shield tankers, some Minmatar ships can also very effectively be fitted as armor tanked. Electronic warfare specialty of Minmatar is stasis webs (slows down other ships) and target painting.
There is also one other thing to note, and that is the pirate factions. Although they are not significantly represented in DUST at the moment, I expect we'll see more of pirate equipment in the future. Pirate faction ships are essentially a "mix" of 2 main factions since they accentuate some aspects of one faction and some of the other.
They are (without any details): Bloodriders: Amarr + Minmatar Sansha's Nation: Amarr + Caldari Serpentis: Gallente + Minmatar Angel Cartel: Minmatar + Gallente Guristas: Gallente + Caldari
As DUST follows EVE lore to a good degree, this may be a good guideline as to what to expect from future factional stuff. |