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FATPrincess - XOXO
Shining Flame Amarr Empire
30
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Posted - 2013.06.28 19:14:00 -
[1] - Quote
From two games I've played, Bioshock Infinite and Last of Us, I've seen that shotgun upgrades INCREASE bullet spread by a certain percent. Now in Dust the shotgun operation decreases bullet spread and the HMG gets more accurate (less bullet spread) by continuous fire. For CQC situations, you'll want to cover as much area as possible, thus the increase of bullet spread benefits CQC weapons.
The sharpshooter skill makes the AR more accurate, decreasing bullet spread. But isn't the AR supposed to be a CQC weapon? I don't remember if mass effect does the same for shotguns, I rarely use them in games. Do you guys have noticed this in other games? If so, which ones?
-XOXO |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
94
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Posted - 2013.06.28 19:22:00 -
[2] - Quote
It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be a complete hit becomes a partial hit.
I've been running MLT shotguns a while now. Got other SP priorities and the fact they require Light IV has put me off (gotta sink SP into nothing till I can even get to them). I will really appreciate the tighter spread (and greater effective range) later on. Also that larger magazine, that incredibly fast reload... gonna be sooo good.
But probably a month away, so it goes. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
196
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Posted - 2013.06.28 20:04:00 -
[3] - Quote
Your first mistake is comparing weapon balance in a Single player FPS versus a Multiplayer pvp FPS.
Increased spread on CQC weapons serves to reward bad aiming and produce lucky random hits. Which is why this is most commonly found in Single Player FPS environment or PVE.
On Dust we decrease spread to increase the chances of a OHK by a skilled shooter. Since the more projectiles that connect equals more damage dealt. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
248
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Posted - 2013.06.28 20:13:00 -
[4] - Quote
CCP logic works in mysterious ways |
Zero Harpuia
WarRavens League of Infamy
535
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Posted - 2013.06.28 20:44:00 -
[5] - Quote
Poplo Furuya wrote:It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be a complete hit becomes a partial hit.
I've been running MLT shotguns a while now. Got other SP priorities and the fact they require Light IV has put me off (gotta sink SP into nothing till I can even get to them). I will really appreciate the tighter spread (and greater effective range) later on. Also that larger magazine, that incredibly fast reload... gonna be sooo good.
But probably a month away, so it goes.
You would think you'd get better range, but your range cap is always the same so that tighter cone is just a more focused blast. You may get all of a one meter boost to 'range' at the cost of becoming more subject to the whims of Houdini Bullets(patent pending). |
Mobius Wyvern
BetaMax. CRONOS.
2117
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Posted - 2013.06.28 21:27:00 -
[6] - Quote
Zero Harpuia wrote:Poplo Furuya wrote:It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be a complete hit becomes a partial hit.
I've been running MLT shotguns a while now. Got other SP priorities and the fact they require Light IV has put me off (gotta sink SP into nothing till I can even get to them). I will really appreciate the tighter spread (and greater effective range) later on. Also that larger magazine, that incredibly fast reload... gonna be sooo good.
But probably a month away, so it goes. You would think you'd get better range, but your range cap is always the same so that tighter cone is just a more focused blast. You may get all of a one meter boost to 'range' at the cost of becoming more subject to the whims of Houdini Bullets(patent pending). NO.
The range bonus it used to give was broken as ****, and needed to die in a fire. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
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Posted - 2013.06.28 22:13:00 -
[7] - Quote
Mobius Wyvern wrote:Zero Harpuia wrote:Poplo Furuya wrote:It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be a complete hit becomes a partial hit.
I've been running MLT shotguns a while now. Got other SP priorities and the fact they require Light IV has put me off (gotta sink SP into nothing till I can even get to them). I will really appreciate the tighter spread (and greater effective range) later on. Also that larger magazine, that incredibly fast reload... gonna be sooo good.
But probably a month away, so it goes. You would think you'd get better range, but your range cap is always the same so that tighter cone is just a more focused blast. You may get all of a one meter boost to 'range' at the cost of becoming more subject to the whims of Houdini Bullets(patent pending). NO. The range bonus it used to give was broken as ****, and needed to die in a fire.
Yes it was, with light weapon sharpshooter Prof 2 you could OHK decent ADV Assault fits from 8-10m with a CRG, it was stupid.
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Dust Project 514
Dust Evo 514
60
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Posted - 2013.06.28 22:16:00 -
[8] - Quote
The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
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Posted - 2013.06.28 22:24:00 -
[9] - Quote
Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased.
Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill.
If you're not familiar with the latter example go play BF3 with a full auto shotgun.. |
Dust Project 514
Dust Evo 514
60
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Posted - 2013.06.28 22:34:00 -
[10] - Quote
Another Heavy SOB wrote:Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased. Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill. If you're not familiar with the latter example go play BF3 with a full auto shotgun..
Actually, increasing the spread would reduce the chance to kill your targets. Since the damage from the shotgun is reliant on how many of the pellets hit your target(s). If the spread is small, it has a better damage concentration, while a wide spread will put out less damage per target because less of the pellets are hitting each target. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
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Posted - 2013.06.28 22:48:00 -
[11] - Quote
Dust Project 514 wrote:Another Heavy SOB wrote:Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased. Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill. If you're not familiar with the latter example go play BF3 with a full auto shotgun.. Actually, increasing the spread would reduce the chance to kill your targets. Since the damage from the shotgun is reliant on how many of the pellets hit your target(s). If the spread is small, it has a better damage concentration, while a wide spread will put out less damage per target because less of the pellets are hitting each target.
No ****, which is exactly why firing wildly into a crowd would actually work if they increased spread! |
Delta 749
Kestrel Reconnaissance
642
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Posted - 2013.06.28 22:49:00 -
[12] - Quote
Since when was an assault rifle a close quarters weapon? Anyway like others have said theres a vast difference between single and multiplayer and I like how the shotguns here decrease the spread, its one of the few unique things this game has going for it |
Iron Wolf Saber
Den of Swords
5465
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Posted - 2013.06.28 22:51:00 -
[13] - Quote
Well the Minmatar Shotgun could work oppositely, usually in games that increase spread usually increases pellets too. |
Dust Project 514
Dust Evo 514
60
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Posted - 2013.06.28 22:56:00 -
[14] - Quote
Another Heavy SOB wrote:Dust Project 514 wrote:Another Heavy SOB wrote:Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased. Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill. If you're not familiar with the latter example go play BF3 with a full auto shotgun.. Actually, increasing the spread would reduce the chance to kill your targets. Since the damage from the shotgun is reliant on how many of the pellets hit your target(s). If the spread is small, it has a better damage concentration, while a wide spread will put out less damage per target because less of the pellets are hitting each target. No ****, which is exactly why firing wildly into a crowd would actually work if they increased spread!
But the damage would be decreased. that was my point. The opponents would have plenty of time to fight back unless the shotgun has insane amounts out damage.
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mollerz
Minja Scouts
517
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Posted - 2013.06.28 23:18:00 -
[15] - Quote
Another Heavy SOB wrote:
If you're not familiar with the latter example go play BF3 with a full auto shotgun..
OMG.. I used to lurve running around with a USAS loaded with Frags. Especially that subway level.
It was utterly OP until they nerfed it
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mollerz
Minja Scouts
517
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Posted - 2013.06.28 23:19:00 -
[16] - Quote
The shotgun proficiency skill is the real head scratcher. I assume it makes you fire faster, but the wording is.. deficient. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
392
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Posted - 2013.06.28 23:33:00 -
[17] - Quote
Bullet spread/random bullet spread is a term that should NEVER be used,and a function that should NEVER be seen in ANY FPS!
This is one of the things that helped to kill MAG.Patch 1.03 introduced RBS in an attempt to simulate recoil,but all it did was drive a sizeable number of people away from the game and into the arms of BF:BC2.
This game should have recoil,and that's it! No random bullet spread bull$h!7.
CCP really needs to either hire some people that know how to make guns work properly and balanced,or just simplify the whole thing until they cna figure out how to do it themselves. |
ladwar
Dead Six Initiative Lokun Listamenn
682
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Posted - 2013.06.29 00:40:00 -
[18] - Quote
AR are not CQC they are mid to long range weapons. CQC weapons are shotgun, SMG, kinves, pistols. AR are to bulky to be used for CQC effectively but are better then other rifles at closer ranges. shotguns need a certain amount of accuracy (try borderlands with a shotty with 20% accuracy, you won't hit anything even at point blank.) but favors power and damage for the OHK at CQC. as for the HMG, its the heavy version of a LMG and LMG are suppression weapons which owns at anything before CQC and suppresses at longer ranges are above average at CQC |
FATPrincess - XOXO
Shining Flame Amarr Empire
31
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Posted - 2013.06.29 00:44:00 -
[19] - Quote
ladwar wrote:AR are not CQC they are mid to long range weapons. CQC weapons are shotgun, SMG, kinves, pistols. AR are to bulky to be used for CQC effectively but are better then other rifles at closer ranges. shotguns need a certain amount of accuracy (try borderlands with a shotty with 20% accuracy, you won't hit anything even at point blank.) but favors power and damage for the OHK at CQC. as for the HMG, its the heavy version of a LMG and LMG are suppression weapons which owns at anything before CQC and suppresses at longer ranges are above average at CQC
Aren't ARs blaster type weapons? Aren't blasters supposed to be CQC in EVE?
-XOXO
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ladwar
Dead Six Initiative Lokun Listamenn
682
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Posted - 2013.06.29 01:01:00 -
[20] - Quote
FATPrincess - XOXO wrote:ladwar wrote:AR are not CQC they are mid to long range weapons. CQC weapons are shotgun, SMG, kinves, pistols. AR are to bulky to be used for CQC effectively but are better then other rifles at closer ranges. shotguns need a certain amount of accuracy (try borderlands with a shotty with 20% accuracy, you won't hit anything even at point blank.) but favors power and damage for the OHK at CQC. as for the HMG, its the heavy version of a LMG and LMG are suppression weapons which owns at anything before CQC and suppresses at longer ranges are above average at CQC Aren't ARs blaster type weapons? Aren't blasters supposed to be CQC in EVE? -XOXO its still a rifle and rifles are not CQC and CQC in battle of gaint ships in space is not the same as CQC in FPS where you are fighting people(clones in this case) or RL. play any CoD or halo, the CQC weapons are better at CQC because they are meant for it. |
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