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Another Heavy SOB
TRUE TEA BAGGERS EoN.
196
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Posted - 2013.06.28 20:04:00 -
[1] - Quote
Your first mistake is comparing weapon balance in a Single player FPS versus a Multiplayer pvp FPS.
Increased spread on CQC weapons serves to reward bad aiming and produce lucky random hits. Which is why this is most commonly found in Single Player FPS environment or PVE.
On Dust we decrease spread to increase the chances of a OHK by a skilled shooter. Since the more projectiles that connect equals more damage dealt. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
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Posted - 2013.06.28 22:13:00 -
[2] - Quote
Mobius Wyvern wrote:Zero Harpuia wrote:Poplo Furuya wrote:It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be a complete hit becomes a partial hit.
I've been running MLT shotguns a while now. Got other SP priorities and the fact they require Light IV has put me off (gotta sink SP into nothing till I can even get to them). I will really appreciate the tighter spread (and greater effective range) later on. Also that larger magazine, that incredibly fast reload... gonna be sooo good.
But probably a month away, so it goes. You would think you'd get better range, but your range cap is always the same so that tighter cone is just a more focused blast. You may get all of a one meter boost to 'range' at the cost of becoming more subject to the whims of Houdini Bullets(patent pending). NO. The range bonus it used to give was broken as ****, and needed to die in a fire.
Yes it was, with light weapon sharpshooter Prof 2 you could OHK decent ADV Assault fits from 8-10m with a CRG, it was stupid.
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
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Posted - 2013.06.28 22:24:00 -
[3] - Quote
Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased.
Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill.
If you're not familiar with the latter example go play BF3 with a full auto shotgun.. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
200
|
Posted - 2013.06.28 22:48:00 -
[4] - Quote
Dust Project 514 wrote:Another Heavy SOB wrote:Dust Project 514 wrote:The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decreased. Or it could be that they would rather reward skilled shooters with the patience and fine aim required to line up the perfect shot in a fast paced CQC environment.....Rather than rewarding kid's who run up to crowds and spam the trigger hoping to take down a few due wide spread, thereby rewarding bad tactics and lack of skill. If you're not familiar with the latter example go play BF3 with a full auto shotgun.. Actually, increasing the spread would reduce the chance to kill your targets. Since the damage from the shotgun is reliant on how many of the pellets hit your target(s). If the spread is small, it has a better damage concentration, while a wide spread will put out less damage per target because less of the pellets are hitting each target.
No ****, which is exactly why firing wildly into a crowd would actually work if they increased spread! |
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