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Thread Statistics | Show CCP posts - 0 post(s) |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
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Posted - 2013.06.28 09:15:00 -
[1] - Quote
I can understand the reduced clip size and longer reload speed, but reduced clip size, longer reload speed and reduced damage...? The recruit AR has a 48 round magazine, takes 3.5 sec to reload and does 34.7 HP dmg/round. The std AR has a 60 round mag, 3.0 sec to reload and does 34 HP dmg/round. The recruit SMG has a 64 round mag, takes 3.5 sec to reload and does 21.5 HP dmg/round, while the std SMG has a 80 round mag, takes 3.0 seconds to reload and does 23 HP dmg/round.
Not only this but it takes more CPU/PG to equip the recruit stuff. I was really looking forward to using the recruit SMG, but as it stands now the recruit SMG does not have a single redeeming feature.
I did the math in comparison to the AR variants. The dam/round for the recruit SMG should be set to 23.47. At the minimum this needs to be changed (CCP) otherwise this thing is nothing but a joke piece of garbage that will never be used.
CCP please don't just blow this off, you guys ignoring stuff like this and just letting it slide is really starting to **** me off (especially when it is something as simple as adjusting damage stats). Like when I did the math for dmg output of the plasma canon Vs. swarm launcher against shields and posted it on here, and nothing was ever done about it, or the many other things I've posted about.
Seriously you guys need to fix this stuff. I am stating to get very impatient here.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
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Posted - 2013.06.28 11:03:00 -
[2] - Quote
Kane Fyea wrote:I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs
It has 16 rounds and 1.5 damage less than the militia grade SMG. Considering the cost of the militia SMG, who in their right mind would use the recruit the way it is now over the militia. This dmg increase is the way it is with th recruit AR it should also be the same with the recruit SMG. Actually I would ok with something like less damage but an increased mag size. To make up for 1.5 damage I think the mag size would need to be increase the 90 or 95. As it stand right now there is absolutely now reason what-so-ever to use the recruit SMG regardless of whatever amount of SP you have it is literaly the worst gun in the game. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
|
Posted - 2013.06.28 11:10:00 -
[3] - Quote
Kane Fyea wrote:Son-Of A-Gun wrote:Kane Fyea wrote:I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs It has 16 rounds and 1.5 damage less than the militia grade SMG. Considering the cost of the militia SMG, who in their right mind would use the recruit the way it is now over the militia. This dmg increase is the way it is with th recruit AR it should also be the same with the recruit SMG. Actually I would ok with something like less damage but an increased mag size. To make up for 1.5 damage I think the mag size would need to be increase the 90 or 95. As it stand right now there is absolutely now reason what-so-ever to use the recruit SMG regardless of whatever amount of SP you have it is literaly the worst gun in the game. Well I think it should have the same stats as militia but a little bit less damage.
And what are you basing your reasoning on. My reasoning is based around the design of the other "recruit" weapons I have seen so far. Your suggestion holds no merit. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
|
Posted - 2013.06.28 15:10:00 -
[4] - Quote
Kane Fyea wrote:Son-Of A-Gun wrote:Kane Fyea wrote:Son-Of A-Gun wrote:Kane Fyea wrote:I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs It has 16 rounds and 1.5 damage less than the militia grade SMG. Considering the cost of the militia SMG, who in their right mind would use the recruit the way it is now over the militia. This dmg increase is the way it is with th recruit AR it should also be the same with the recruit SMG. Actually I would ok with something like less damage but an increased mag size. To make up for 1.5 damage I think the mag size would need to be increase the 90 or 95. As it stand right now there is absolutely now reason what-so-ever to use the recruit SMG regardless of whatever amount of SP you have it is literaly the worst gun in the game. Well I think it should have the same stats as militia but a little bit less damage. And what are you basing your reasoning on. My reasoning is based around the design of the other "recruit" weapons I have seen so far. Your suggestion holds no merit. Well ok then give it a bit more damage it really won't be great either way.
Don't want it to be "great". I want it to be worth using. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
87
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Posted - 2013.07.07 15:05:00 -
[5] - Quote
Zeylon Rho wrote:The weapon description clearly states that it's a bit STRONGER than a miltia SMG. It's weaker instead, but otherwise the same. Clearly a mistake, that's all there is to it.
Can we please get this fixed CCP? |
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