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Master Jaraiya
Ultramarine Corp
332
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Posted - 2013.06.28 18:27:00 -
[1] - Quote
You do realize I proposed nearly the exact same thing in my thread. Mine doesn't look quite as nice, but does go into much more depth. Check ot the spreadsheets and tell me what you think. Maybe we can combine our ideas into one. |
Master Jaraiya
Ultramarine Corp
333
|
Posted - 2013.06.28 19:42:00 -
[2] - Quote
I particularly love the idea of the MERC Cultural Tree. It would add so much to the RPG aspect of Dust. I also really like bthe role bonuses in my idea.
By making the multiplier and initial investment significant ennough it would be a very very long time before that could happen. By then we would have PvE and other things aside from PvP to give vets things to do besides lolcrush the weak and n00bs something to do besides get crushed.
I suggest something like a 5x for Racial Skills (if my Dropsuit Command bonus was dropped 7x if not) and maybe 9x for Bloodlines with an initial SP investment of 18k and some change on both.
I do like your Dropsuit skill tree design. It would allow players to gain their preffered Race's bonus early on. I feel this is a necessary function in any game with RPG aspects.
What in particular do you like most from my ideas that you would incorporate into your's? |
Master Jaraiya
Ultramarine Corp
335
|
Posted - 2013.06.28 22:32:00 -
[3] - Quote
Yes you may have noticed I tried to stick with those themes for the Race and Bloodline bonuses. When it came to role bonuses, instead of having a different Logistics Bonus for Each race, which would indicate that the Amarr Logi serves a different purpose than a Caldari Logi, for example, I tried to create role bonuses that would benefit any type of specialization within a role. The Scout bonus of profile dampening for example would benefit CQC Scouts just as much as Sniper Scouts. So if one wanted to be a Minmatar Sniper, the role bonus would be equally useful to them as it would to another who wanted to be a Minmatar Ninja Scout with Nova Knives
The current Minmatar Scout bonus is Melee damage. I don't like this because if I like Minmatar better than any other race, and Scout more than any other class, but I don't like melee weapons, I would not really benefit from this Role bonus. Profile dampening bonus would benefit any playstyle or Role a Scout could perform.
This thinking was the basis for the Role Bonuses I chose. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 00:54:00 -
[4] - Quote
I have heard somewhere that the Pilot Role has to do with controlling Drones. If this is indeed the case, profile dampening would surely be beneficial as these "drone pilots" would be extremely vulnerable.
I based the Role bonus for Pilot Suits off of the assumption they would be for Vehicle Pilots before i had heard the aforementioned possibility. If this is the case profile dampening wouldn't be as useful to pilots.
It's a shame we cannot get confirmation as to what the role of the Pilot Suit will be... |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 01:14:00 -
[5] - Quote
Are the current Role and Racial Role bonuses completely passive abilities or must you be wearing the Racial Specialty suit for them to be active. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 01:48:00 -
[6] - Quote
I don't have access to my computer atm so I can't tinker with my our models to find a way to merge them effectively. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 02:08:00 -
[7] - Quote
Ok if you look on the Dropsuit Skill page of my Spreadsheet in the box under the tree are suggested static suit bonuses.
These could become the Racial Assault Specialty bonuses.
These would compliment the skills under the Merc Culture Training very well for assaults I believe. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 02:54:00 -
[8] - Quote
3% sounds good.
I do like the reduction to heat build up for Amarr though. What if we change my Khanid Bloodline skill to that instead of reduction in weapon feedback damage.
BTW if you want you can make one of your nice looking node Skill Tree Models for my Mercenary Cultural Training skill line. I only ask that you properly acknowledge me in it if you choose to do so. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 02:57:00 -
[9] - Quote
Just a thought here...what we are doing now could spark a revolution in Amarr/Minmatar relations in New Eden |
Master Jaraiya
Ultramarine Corp
339
|
Posted - 2013.06.29 19:41:00 -
[10] - Quote
Krom Ganesh wrote:For the overall racial bonus, the bonuses you listed in the cultural tree would work if the cultural tree is not implemented or at least not implemented at the same time as a skill tree reorganization. The numbers do need some modification though. A lot of your bonuses provide greater benefits than proto modules which is probably too much.
Amarr Armor HP bonus of 3% per level (while in an Amarr suit) OR +2% Amarr Racial and Bloodline bonuses
Caldari Shield HP bonus of 3% per level (while in a Caldari suit) OR +2% Caldari Racial and Bloodline bonuses
Gallente Armor repair bonus of 0.5HP/s per level (while in a Gallente suit) (I hope the current regen model can handle decimal armor values) OR +2% Gallente Racial and Bloodline bonuses
Minmatar Movement & Sprint speed bonus of 2% per level (while in a Minmatar suit) OR +2% Minmatar Racial and Bloodline bonuses
This gives the Gallente an armor bonus in between a basic and advanced armor repairer and the Minmatar a speed boost between an advanced and proto kin cat (that one may need tweaking). The Amarr and Caldari bonuses are harder to evaluate but they are lower than the bonuses provided by Dropsuit Armor Upgrades and Dropsuit Shield Upgrades, so hopefully they are fine.
I'm thinking the light suit bonus could be a Max Stamina bonus (that would also benefit pilots when they need to get to a safe place to call for a vehicle or get away from a destroyed one). Not sure what bonuses would suit medium and heavy suits. Perhaps a damage reduction for heavy suits?
For a sentinel bonus I suggested a 4% reduction to small arms fire. |
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