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Daedric Lothar
Onslaught Inc RISE of LEGION
753
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Posted - 2013.06.27 21:18:00 -
[1] - Quote
What kinda game are we playing?
In the engineering room on the warbarge, is there a bunch of hooded figures with pentagrams and candles chanting "Need more souls, need more souls" "We need you to kill 5 more people to power the soul cannon before it can be fired!"
Who thought up the idea that WP was needed to get an orbital strike? Does it really take souls to power these guns? I'm not sure I wanna play a game with cultist.....
Oh, but no.. You have to prove yourself before we will "Give" you an orbital strike.... To that I say. Look man, according to E3 2011, the MCC cost 150 Mill. You got a 150 mill worth of hardware down here and you can't 10 seconds from your busy **** session to type in some X.Y. cords and hit a button? If you are soooooo high and mighty that you can't be bothered, then when I get done with this mission, I'm going to come up there and shoot you. I'm immortal, you... are not.
But really...
Just send me the bill, how much is an orbital strike? Let me buy the bullets/missiles/crystals on the market and you take them and queue them up and fire them. Is that so hard? 200k a strike? Sure.. Put it on my Visa.
<><><><><><><><><><><>
But Daedric, what about Balance? It wouldn't be fun to just have orbitals going off everywhere.
Why not have some cool things with sensor dampeners? Like, you don't appear on an orbital strike map.
In another thread I talk about some ideas for improving PC, why not have shield generators over capture points or on some vehicles like the Logi LAV?
Maybe have some additional warning depending on the area of the strike, intercepted communication that lets you know where the strike is coming down. Maybe it can be another thing on the battlefield that you can hack like a supply depot or a CRU.
What about in PC where there are 50 EVE ships waiting to drop 5,000 orbitals on the battlefield? Well, how about something you can hack that interupts the communication, EVE pilots just have to look at the map and see a bunch of red dots and just pick somewhere to fire. Maybe the shield deployable can take a Orbital hit before fading?
There are many many ways to balance stuff, what are your thoughts? |
Oso Peresoso
RisingSuns
30
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Posted - 2013.06.27 21:25:00 -
[2] - Quote
I think CCP reasonably did not want PC to be entirely beholden to the side that has orbital support. If I'm sitting in a destroyer above a district with orbital bombard charges in my guns, I can really just sit there and fire all day. But that wouldn't make for very compelling infantry gameplay. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
216
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Posted - 2013.06.27 21:36:00 -
[3] - Quote
My destroyer costs 1 mil to get the hull, and for 1 OB cannon, plus 3 others for defense, including modules and drones, we're talking 5 mil a pop. Also, ~100 isk a OB shot..
Start paying.
Peace, Godin |
KOBLAKA1
Opus Arcana Covert Intervention
99
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Posted - 2013.06.27 22:33:00 -
[4] - Quote
your logic is sound, it doesnt make sense tactically to withold valuable assets, maybe make a limit on OBs per match with the lore saying due to problems with bullets putting holes in the ozone layer and causing global warming or some garbage lol. by limit i mean like 15-20 not 5-10. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
430
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Posted - 2013.06.27 23:40:00 -
[5] - Quote
First off, our clones are soulless meat with a mind.
However, I do agree, it is kinda arbitrary to have a WP requirement for OB. TBH though, I don't think that it would be fixed by adding an ISK requirement.
Imagine all of the 1 man locked squads who just spam ISK OB on the enemy.
If they implemented something like this, they'd need to give us a calcified squad structure rather than going in with 7 1 man squads and a couple of beefier squads.
I'd be all for this if they gave us an actual squad structure where there were X number of squads available per match and you had to be fit into one of them or not participate.
Something akin to what they had in that Massive Action Game (whose name currently eludes me) would probably be a good start. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
81
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Posted - 2013.06.27 23:45:00 -
[6] - Quote
Orbital bombardments come from EvE online players that are "orbiting" the planet you are fighting on. The MCC is inside the planets atmosphere and not in orbit. The War points are not only gained by killing people, That's just a one sided way of thinking About this game. I regularly get 700+ war points and get only about 3-5 kills per game. I provide necessary provisions; ammo, revives and spawn points as well as capture points. A squad of 3 people can easily pull off Orbital strikes if they are not only focused on the idea that this is just another First person shooter. There is more to the game and teams that think outside the box and do a good job will be rewarded with OB's |
KOBLAKA1
Opus Arcana Covert Intervention
100
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Posted - 2013.06.28 00:09:00 -
[7] - Quote
Alaika Arbosa wrote:First off, our clones are soulless meat with a mind.
However, I do agree, it is kinda arbitrary to have a WP requirement for OB. TBH though, I don't think that it would be fixed by adding an ISK requirement.
Imagine all of the 1 man locked squads who just spam ISK OB on the enemy.
If they implemented something like this, they'd need to give us a calcified squad structure rather than going in with 7 1 man squads and a couple of beefier squads.
I'd be all for this if they gave us an actual squad structure where there were X number of squads available per match and you had to be fit into one of them or not participate.
Something akin to what they had in that Massive Action Game (whose name currently eludes me) would probably be a good start. require squad to be full to call OBs seems fair |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1002
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Posted - 2013.06.28 01:18:00 -
[8] - Quote
My take on a way to rework the ob system would be to add a new installation - the orbital uplink station.
when a team possesses a OUS it grants a certain amount of points to each squad on a team and when the meter is full the squads get an OB.
I'm happy looking past the parts that don't make sense for the almighty *gameplay* though. Fun comes first. |
Patoman Radiant
ZionTCD
136
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Posted - 2013.06.28 01:47:00 -
[9] - Quote
They should not have orbitals tied to WPs (keep WP's a meausre of how much experience or payout one should get)
Instead, have the eve player look at the map and not being able to see any red or blue, and the dust players will have to communicate to where the strike should land.
To balance out orbitals being too op, the precision of the shot should be very random (you aim for a centeral spot for the barage to hit, and it can vear in any direction a hundred feet). Also should take a bit of extra aiming time to be able to be able to land a strike on a spot, and a global warning happens (yellow) that a orbital is going to happen for ten seconds, and a second before shots land in a area if you are in it a red warning (like a starcraft nuke aleart) happen.
Would definarly help in the player interaction department, the eve player is able to spam as much orbitals as he is able too, and control them, but without proper friendly intel they could be landing nowhere, and even with decent intel no guarantee the shot will hit.
Mabey a WOT system of how long you aim on a spot the more accurate it will be. Ten seconds ideal, one second can olny garentree the shot will hit somewhere in a quarter of the map. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
33
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Posted - 2013.06.28 02:12:00 -
[10] - Quote
KOBLAKA1 wrote: require squad to be full to call OBs seems fair
Wat
It's hard enough for an incomplete squad to get an OB already, you want to nerf them more? This would just make it easier for the protostompers. |
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KOBLAKA1
Opus Arcana Covert Intervention
112
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Posted - 2013.06.28 06:01:00 -
[11] - Quote
Pseudogenesis wrote:KOBLAKA1 wrote: require squad to be full to call OBs seems fair
Wat It's hard enough for an incomplete squad to get an OB already, you want to nerf them more? This would just make it easier for the protostompers. Not by itself to affect the game as it is now, read what I responded to.... |
Daedric Lothar
Onslaught Inc RISE of LEGION
757
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Posted - 2013.06.28 11:32:00 -
[12] - Quote
I like alot of these ideas, aiming issues, a capture point for targeting. I don't like the squad idea, or the idea that to use this faeture means you need to go solo. There are only so many weapon slots on a EVE ship or the Warbarge (NOT THE MCC). Whether solo or squaded, only so many could possibly be queued up for the team. I like the idea of a bill for Warbarge strikes though, having different kinds of orbitals for different prices that you can invest in.
For me, there needs to be ways to get out getting hit by a orbital strike, be it shields or a warning time or being missed. Then, once you have determined how many ways you "can" get out of an Obs, then give all ships with Obs a cooldown rate based on how many Obs we want during a game. Currently I see about 4 per game, maybe more, maybe less. I would like to see Obs being a constant threat with the possibility of 1 per minute (For Both sides combined) at around 15 a game.
-Vehicles- However, terrain would need to be changed as well, vehicles need protection. You wouldn't want to spend like 1 mill on a HAV only to get it destroyed instantly. There would need to be more overhangs and cover to hide a vehicle. OR vehicles could be fitted with a emergency shield module that works kinda like the Immortal from Starcraft 2, that unit takes 10 Damage and no more, no matter how much more. Give the module a 5-10 second effect time and about 30 second cool down. That would also make AV more interesting as a HAV could absorb 1 shot every 30 seconds if they timed it right. Or vehicles could just be hardened to not take full damage from an Obs unless it was dead on.
-Capture Point- I like the idea of a capture point, a radar/signal scrambler which emits electromagnetic energy and disrupts targeting sensors. You have to capture it to allow your team to fire orbitals, maybe have more then 1 per match. Then, not only do we need to fight for Null Cannons to protect the MCC and CRUs and Depots, but now we have to fight for the jamming point to protect ourselves.
-EVE Skill- I also think skill should be involved, like an EVE player seeing red dots on a map instead of just clicking and accepting a request. If its a Dust precision strike, then let it be coordinated and precise, but make Dusties communicate with EVE players to try and bring the Obs to the right location. There could be other weapons and installations to assist or detract from it. A laser percision weapon that a squad leader might use to direct Orbital fire. Or maybe some sort of signal dispersion grenade which jams the jamming and allows clear targeting of an area, but the strike would be fairly close.
I dunno. But I'd like to see more and exciting ways of doing this. |
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