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Beren Hurin
OMNI Endeavors
559
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Posted - 2013.06.27 18:26:00 -
[1] - Quote
FATPrincess - XOXO wrote:TheAmazing FlyingPig wrote:Pretty good suit bonuses, especially that reload speed. The shield / armor module bonus lends itself to being an Amarrian suit, sporting high amounts of EHP when compared to the other races. How can it have high amounts of HP when it doesn't have enough module slots. You're delusional. -XOXO
You can easily get it to about 1000 HP. |
Beren Hurin
OMNI Endeavors
559
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Posted - 2013.06.27 18:38:00 -
[2] - Quote
Zero Harpuia wrote:...why does it have an Equipment slot? WHY does it have an EQUIPMENT SLOT? WHY?
Heavy squad + repair tool & injector...? If the injectors work...this is lethal.
This would mean you could have a team of 4 players that could contain:
Repair support Revival support Nanohives Swarm launchers (x2) Mass driver (x1) Multipler AR flavors (x3) And Sniper/Shotgunners (x2)
A commando can partially fulfill multiple roles. They won't be very valuable as a solo class, but could be extremely deadly in packs. |
Beren Hurin
OMNI Endeavors
559
|
Posted - 2013.06.27 18:44:00 -
[3] - Quote
A'Real Fury wrote:Beren Hurin wrote:FATPrincess - XOXO wrote:TheAmazing FlyingPig wrote:Pretty good suit bonuses, especially that reload speed. The shield / armor module bonus lends itself to being an Amarrian suit, sporting high amounts of EHP when compared to the other races. How can it have high amounts of HP when it doesn't have enough module slots. You're delusional. -XOXO You can easily get it to about 1000 HP. Could you please give me the numbers including the skill levels required?
Not at my game so don't remember skills/stats for sure but.
Protosuit:
250 HP shield & 250 HP armor + lvl 5 shield/armor skills = +25% for both = 625 base HP 2 complex shields (66HP x 2) + 25% bonus from skills + 10% bonus from role bonus = 181 Shield HP from modules 1 complex plate (112 HP?) + 25% from skills + 10% from role bonus = 154 Armor HP bonus from modules
Not sure if I got that all right, but that is 960 HP, and there may be one other skill that's 1% armor/shield HP per level, but not sure, which would put you right at about 1000 I think if there is.
Like other people are saying, for the reload bonus, that is as close as you can get to a damage bonus without it being a damage bonus, rapid reload on a lot of weapons will mean lots of damage. |
Beren Hurin
OMNI Endeavors
562
|
Posted - 2013.06.27 19:31:00 -
[4] - Quote
ER-Bullitt wrote:Beren Hurin wrote: You can easily get it to about 1000 HP.
Not sure what your definitiion of "easy" is. But if you mean maxed out proto commando, with lvl 5 in 4 seperate skills, and still not break 1000.. then yes you are correct. Anyone done the math if this thing can hold 3 complex mods (extenders/plates) and 2 proto weapons, with a decent pirce of equipment? Probalby should given the small number of slots and no grenade.
CPU will be tight.
Sorry you don't get an easy button and free respec to get an easy fit of the month again |
Beren Hurin
OMNI Endeavors
563
|
Posted - 2013.06.27 20:04:00 -
[5] - Quote
ER-Bullitt wrote:Beren Hurin wrote:ER-Bullitt wrote:Beren Hurin wrote: You can easily get it to about 1000 HP.
Not sure what your definitiion of "easy" is. But if you mean maxed out proto commando, with lvl 5 in 4 seperate skills, and still not break 1000.. then yes you are correct. Anyone done the math if this thing can hold 3 complex mods (extenders/plates) and 2 proto weapons, with a decent pirce of equipment? Probalby should given the small number of slots and no grenade. CPU will be tight. Sorry you don't get an easy button and free respec to get an easy fit of the month again What you talkin bout willis? I am a heavy now, 10.5mil SP into it... and I already have all of those skills maxed. Was just saying that the word "easilyy" doesnt really fit, in fact I would have worded it like this "You can barely get to about 1000 HP with MILLIONS of skill points invested".
I don't understand what you are complaining about? You think this suit should require less SP? You could make the same argument about all suits...but maybe assault.
The assault is the easiest entry level class for SP investment. You want a suit class that could out DPS/HP the assault for the same amount of SP? All you will have to do is train the commando spec now and you are set. |
Beren Hurin
OMNI Endeavors
563
|
Posted - 2013.06.27 20:08:00 -
[6] - Quote
Vin Mora wrote:IMO, the slots should be like this:
0-1 High-Low @ Standard 1-2 High-Low @Advanced 2-3 High-Low @Prototype
Then you flip that for the Caldari version.
For Galentee and Minmatar make it even, starting at 0-0 or 1-1, depending on how much other stuff (grenades or equipment) they are given.
The slots are horribly low (in count), but that is because they don't want a heavy from from stacking too much health.
My other issue is the speed, it doesn't seem much faster then the regular heavy.
If anything I think this would be reverses. Minmatar and Gallente would start out with lower base HP, minmatar gets more speed, and a little better shield regen.
Gallente would get the flexibility of more slots. Caldari would get the best shield regen.
Wouldn't be suprised to see one class get bonuses that make them better at AV, then also maybe one that gets a clip size buff or something. |
Beren Hurin
OMNI Endeavors
563
|
Posted - 2013.06.27 20:16:00 -
[7] - Quote
Alldin Kan wrote:Damn Plasma Cannon is gonna be OP soon in the proper hands...
Plasma cannon + swarm launcher |
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