Daedric Lothar wrote:That is a serious wall of fixes and having to scroll down then back up then down then back up... sucks.
But some of these ideas look good, some I don't like so much.
Alright,
1. I like unlocking gear, it gives me something to work towards, however I like how BF did it better. you unlock the guns one way then you can keep unlocking more stuff or start unlocking stuff for the gun in question. It was still a grind, but I always felt I was earning something.
2. See Above
3. I like this, however I still see the cap is useful for now. I would like to see skills more fragmentary so instead of having like 10-15 mandatory skills to boost your character, there are only about 5-10 mandatory skills and the rest are just specializations. Then I would be cool with removing the skillcap.
4. Ugh, no. Let people be jack of all trades.
Isk 1. No, no no no. I don't want to pay $200,000 just for the proto suit. You are talking about a full proto layout costing $3M. that is psychotic for 1 death. At the very most I would want to see a full proto-layout costing $1M.
Skill books are already psychotically expensive, no need to make them more so.
--- Stop trying to limit protogear! Yes, you get killed by Protobears, but they should be there. This isn't fallout where getting a suit of power armor should be extremely difficult. There are easier ways to shelter newbies frm protobears, like just having different mission payouts, Have like "Extreme Danger" which pays like 200isk/WP and have like Guard duty which pays like 50isk/WP. So that way all the protobears go to the danger missions and all the newbies go to the Guard Duty Missions and either of them CAN choose the other if they like, No limitation.
I apologise for the confusing layout; I was never one for structure.
The feeling that you're working towards something will still be present, except now you're working for ISK instead of SP. This means you'll have to be even more careful with it, since when you die you lose ISK. This isn't so for SP.
People run prototype gear in pubs currently because they want to. Changing contract payouts won't change the fact that people will still enter low-payout contracts with protogear just to stomp. Raising the cost of prototype gear, on the other hand, means not only will it be extremely difficult to purchase it like you've noticed, but also that DUST becomes an ISK sink for EVE, with the capsuleers bolstering the corporation wallet for players to purchase prototype gear.
And besides, I'm not saying that we're reliant on EVE too much, either. PC battles should provide payouts that exceed costs of even prototype gear. Which means if you run militia gear in PC and win, you're probably gaining a bloody hefty sum of money.
However, I agree with your suggestion that we have mandatory 'core' skills. I was thinking we should remove those.
Forlorn Destrier wrote:
No.
Anything else you might like to add?