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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
223
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Posted - 2013.06.27 12:04:00 -
[1] - Quote
What are the limits of the unreal engine 3 on PS3? I would like to know if we can have things like enviromental distruction or atmospheric effects that change the battlefield dynamically The maps are immobile, i mean if a crate is there, it will stay there even if a LAV hit it. It would be awsome if a day we will have the possibility to interact with the ambient we have around. Do you think is possible? |
![Daedric Lothar Daedric Lothar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Daedric Lothar
Onslaught Inc RISE of LEGION
739
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Posted - 2013.06.27 12:07:00 -
[2] - Quote
Here, check out other UE games and decide for yourself what is possible
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games |
![Crash Monster Crash Monster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Crash Monster
Snipers Anonymous
843
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Posted - 2013.06.27 12:12:00 -
[3] - Quote
I'm sure it is possible...
Our PS3 clients are already getting tons of data about all the people and ammo flying around... there is no reason that object physics couldn't be part of the fray.
Well, other than the time, effort, data load and unintended consequences anyway.
As a programmer the concept is pretty cool to think about in terms of implementation and optimization. |
![FraggerMike FraggerMike](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
FraggerMike
G.R.A.V.E
0
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Posted - 2013.06.27 12:19:00 -
[4] - Quote
It would be quite interesting to blow up a supply depot, or nanohive and have them expend the supplies with damage resulting. As well as generally manipulating the now static objects on the maps. I am still kinda surprised that the fires on the maps do no damage as it is. |
![martinofski martinofski](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
martinofski
Rebelles A Quebec Orion Empire
232
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Posted - 2013.06.27 12:23:00 -
[5] - Quote
At least we can see Borderlands 1&2 were made with Unreal2, I am expecting an interesting PvE, even though it doesn't just rely on the engine.
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![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
370
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Posted - 2013.06.27 12:27:00 -
[6] - Quote
I actually like the unreal engine. Yeah it can be buggy, but You can't deny the roster of great games that uses it. It all tho comes down to the skill of the developers. |
![Dao Ferret Dao Ferret](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dao Ferret
BetaMax. CRONOS.
133
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Posted - 2013.06.27 12:58:00 -
[7] - Quote
Yes, but Bioshock and Army of 2 are single player games. They can probably "manage resources" in a much tighter way.
I think the more telling entry on that list is DC Universe Online, another MMO entry, also on PS3 (even given that they aren't an FPS).
How do their graphics compare to Dust? |
![VinceVon VinceVon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
VinceVon
Red and Silver Hand Amarr Empire
1
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Posted - 2013.06.28 00:04:00 -
[8] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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