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Daedric Lothar
Onslaught Inc RISE of LEGION
740
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Posted - 2013.06.27 12:21:00 -
[1] - Quote
This.... is... Awesome...
I think you may want to go back into that Districts section and clean it up. The idea looks great until you hit that section and then it gets a little murky and difficult to read.
Also, if you were looking for a few other ideas, I had posted this awhile back, it may not fit in perfectly but may give you some extra idea
My earlier PC idea |
Daedric Lothar
Onslaught Inc RISE of LEGION
741
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Posted - 2013.06.27 13:17:00 -
[2] - Quote
Severus Smith wrote: As for timezones, they are a problem. In EVE they're solved (somewhat) with a 24 hour reinforcement timer. So I tried to do the same thing here. I also added the Defense Grids to give corps other options besides recruiting globally. The proposal isn't perfect, so if you have a better idea for solving the timezone problem please share it. My wife and I have argued for hours about the timers (she's invested a lot of time in this proposal as well). I just don't think 1 match a day is the solution.
For Timezones, I like the Defense grid suggestion. I think its elegant and subtle and it works. You get a 8-10 hour window where you cannot be attacked. And if you are a really small corp you can fit 2 of them into each district slot and get 16-20 hours of invulnerability and only have to defend during your peak time, but you don't get any of the other perks.
[Edit]: Hey OP, you need to post this in GD, someone already did, but I want you to get likes for your own idea.
https://forums.dust514.com/default.aspx?g=posts&t=89978&find=unread |
Daedric Lothar
Onslaught Inc RISE of LEGION
750
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Posted - 2013.06.27 18:42:00 -
[3] - Quote
Severus Smith wrote:I've reposted it in General Discussion. And I have no problem with people reposting it to keep it popular, just throw a link to mine if you can. Thanks for all the amazing feedback. I'm at work typing this on a phone right now, so when I get home later I'll post some full length replied to the questions y'all have posed.
Oh and I didn't mean to highjack your thread at all. I just saw your idea was very similar to mine so I added it. I put my questions about the system in the GD thread, I was reading it and parts of the district control system and shield system I had questions about. I'd like to talk with you at least once a day about this to keep the thread towards the top of the charts and the fact we don't actually have a forum way to mail each other. |
Daedric Lothar
Onslaught Inc RISE of LEGION
751
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Posted - 2013.06.27 20:04:00 -
[4] - Quote
Zatara Rought wrote:Mobius Wyvern wrote: The only issue I could see is again running into the issue of time zones. Even if you still give an hour's warning of an attack, it doesn't do anything if the entire Corporation that owns it is asleep for the night, and if the game starts requiring players to recruit globally just to avoid getting steamrolled while they're in bed, we're going to be seeing a lot more angry people than we are now.
The 24-hour timer thing is a real killer, but I just don't see a way to avoid time-zone wars otherwise.
Wait didn't he put in something about certain modules that use 300 power (out of 600 total) each that restrict the time of attack by 8 hours, so theoretically you could use 2 to make sure it's within an 8 hour period (like 6pm to 2am). Maybe just make it use 200 power an they only restrict it by 6 hours so the total time they could attack is within a 6 hour window, but at the cost of the other module potential. Thoughts? I'm already beginning to be invested in this idea, but I really would like a dev or GM to comment on if this is even plausible and worth our effort.
Yea this would be workable, they built the skyfire battle already for the Carbon engine, no idea how close it is to being ready for this engine. They also told us about Shield deployables and how they are working on them. if you can deploy a shield, then I see no problem with having a Shield installation with the same concept, only bigger and maybe captureable. Skirmish 1.0 also having moving command centers and assaultable defense relays.
As for choosing which way to attack and district features, Those are just UI changes and though they take time, UI changes are relatively minor since its just picking a menu and slotting modules like we already have.
As for adjustable timers, Since players can aleady set PC timers, I don't see a problem with having an If then statement asking about how many Defense Grids are setup and then giving the player options about which times to block based on how many defense grids you have.
I am sure its alot more complicated, but I see that alot of the features are already in the game. |
Daedric Lothar
Onslaught Inc RISE of LEGION
757
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Posted - 2013.06.28 12:02:00 -
[5] - Quote
Severus Smith wrote: I thought the Defense Grids were an elegant solution to Timezones. However, to make things simpler I dropped the GÇ£customizationGÇ¥ part of my proposal in the above revision. Each District would now have one Defense Grid which reinforces it for 16 hours. Basically, instead of you choosing the one hour youGÇÖre open to be attacked (current system) you choose the 8 hours you are open to be attacked (my proposal).
Nononono, Don't drop the customization, that was one of the things that made your idea beautiful, the idea that You can Choose. I think Bioshock had it right. "A Man Chooses, A Slave Obeys". If you look at the reviews for Dust, everyone raves over the Character customization, so we need to run with that in other areas also. Not to complicated, but enough that you can order up your own fun. |
Daedric Lothar
Onslaught Inc RISE of LEGION
757
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Posted - 2013.06.28 12:12:00 -
[6] - Quote
Severus Smith wrote:Quote:Revisions (To make implementation easier) - All Districts now have 3x Shield Relays, 1x Skyfire Battery, and 1x Defense Grid (no customizing at this time) - Skyfire Batteries will destroy enemy Warbarges in 12 hours. - Defense Grids reinforce your District for 16 hours. - Skyfire Batteries and Defense Grids are not attackable (at this time) - You need 50 control points to end GǣPhase 2Gǥ - Revisions means an Attacker can take a District in 6 battles. (3x Shield Relays, 2x Skirmishes, 1x Escort Skirmish 1.0) Here is the process of attacking a District under the proposed new systemGǪ
If the district could be configured just like a suit, it wouldn't be complicated at all, just sounds complicated on paper. It would be very intuitive in the UI, and when you attack the district, you could get a little popup map that makes it more intuitive for the attacker as well. You worked hard on your idea, keep it.
Thinking about it (Your idea, not mine), if we wanted to do battle types based on what you have placed.
Shield Relay battles could be like Skirmish, so you have multiple control points you have to hack. Except without the MCC (You don't want it to get blown up to easily in the first match of six, unless your warbarge comes with a like 6 pack of them, which would be cool), This battle should be your standard/default battle.
Skyfire battery battles could be like a kind of the hill type where you have to capture multiple points to capture the Skyfire battery. If you hold all 3 points, you win. Maybe.. This battle should be chosen by attackers or defenders if one or the other team has alot of EVE support and you want to shoot them.
The Defense Grid could be a straight up Domination match, whoever controls it wins. This battle would be chosen to fight outside of the normal attackable hours if the district battle wasn't won straight up in the first round of matches.
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Daedric Lothar
Tritan's Onslaught RISE of LEGION
781
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Posted - 2013.07.01 11:28:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I still love the idea
OP has mysteriously vanished....
Kidnapped by CCP to fix PC maybe? |
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