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stlcarlos989
SVER True Blood Public Disorder.
162
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Posted - 2013.06.26 18:19:00 -
[1] - Quote
Lol good, dust needs less murder taxis. |
stlcarlos989
SVER True Blood Public Disorder.
163
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Posted - 2013.06.26 18:49:00 -
[2] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Lol good, dust needs less murder taxis. I have almost 250 mil ISK. lol?
And one less LLAV. |
stlcarlos989
SVER True Blood Public Disorder.
165
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Posted - 2013.06.26 21:06:00 -
[3] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Spkr4theDead wrote:stlcarlos989 wrote:Lol good, dust needs less murder taxis. I have almost 250 mil ISK. lol? And one less LLAV. I could have 1000 if I wanted to. Congratulations? Won't be much use when CCP changes the LAV mechanics i.e. dropship squishing from closed beta. |
stlcarlos989
SVER True Blood Public Disorder.
169
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Posted - 2013.06.27 00:12:00 -
[4] - Quote
Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right?
The problem is the collision damage is one sided, have you ever seen the damage a collision with a deer will do to a car? Just google it. There is no way a high speed collision with a heavy should leave an LAV almost undamaged. Running over a scout should be no big deal but running over a heavy should do serious damage to the LAV. |
stlcarlos989
SVER True Blood Public Disorder.
169
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Posted - 2013.06.27 00:33:00 -
[5] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right?
The problem is the collision damage is one sided, have you ever seen the damage a collision with a deer will do to a car? Just google it. There is no way a high speed collision with a heavy should leave an LAV almost undamaged. Running over a scout should be no big deal but running over a heavy should do serious damage to the LAV. We don't know how heavy the armor is. A Limbus can support the 60mm plates. That's a little over 2.3 inches. For all we know, plates on dropsuits could be less than half that thick. As such, the car carries more mass. More mass and higher speed means it hits harder. I didn't take physics in school at all, but I know that much.
We all use the same clone body which fits in a scout which means the armor on the heavy suit is quite thick. Also for comparison the weight of a deer is usually less than 1/10 of that of the car yet those collisions deal a considerable amount of damage to the vehicle. I am an engineering student please don't argue with me when it comes to physics unless you want to look like a fool.
Sorry about sounding so arrogant it is not my intention. |
stlcarlos989
SVER True Blood Public Disorder.
169
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Posted - 2013.06.27 02:39:00 -
[6] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Spkr4theDead wrote:stlcarlos989 wrote:Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right?
The problem is the collision damage is one sided, have you ever seen the damage a collision with a deer will do to a car? Just google it. There is no way a high speed collision with a heavy should leave an LAV almost undamaged. Running over a scout should be no big deal but running over a heavy should do serious damage to the LAV. We don't know how heavy the armor is. A Limbus can support the 60mm plates. That's a little over 2.3 inches. For all we know, plates on dropsuits could be less than half that thick. As such, the car carries more mass. More mass and higher speed means it hits harder. I didn't take physics in school at all, but I know that much. We all use the same clone body which fits in a scout which means the armor on the heavy suit is quite thick. Also for comparison the weight of a deer is usually less than 1/10 of that of the car yet those collisions deal a considerable amount of damage to the vehicle. I am an engineering student please don't argue with me when it comes to physics unless you want to look like a fool. Sorry about sounding so arrogant it is not my intention. Can the car still move? (if so, well, I'd ask for a refund and look for something else to major in)
Depends on the vehicle, animal size, and collision speed. Here are some examples of damage from these accidents WARNING: 1, 2, 3
Those are at least 2 ton vehicles made of iron and aluminum vs. being generous a 300 lb deer made of flesh and bone.
Now for dust terms a averagely fit heavy can have 1000 eHP and a militia LAV has 1500 eHP
Newton's 3rd Law of Motion: When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body.
Meaning that whatever force that LAV inflects on its victim SHOULD be inflicted back at the LAV.
Just some basics physics. |
stlcarlos989
SVER True Blood Public Disorder.
174
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Posted - 2013.06.27 18:28:00 -
[7] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Depends on the vehicle, animal size, and collision speed. Here are some examples of damage from these accidents WARNING: 1, 2, 3Those are at least 2 ton vehicles made of iron and aluminum vs. 300 lb deer made of flesh and bone. Now for dust terms a averagely fit heavy can have 1000 eHP and a militia LAV has 1500 eHP Newton's 3rd Law of Motion: When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body. Meaning that whatever force that LAV inflects on its victim SHOULD be inflicted back at the LAV. Just some basics physics. But what's the mass??? I really think you should seriously reconsider engineering. For all we know, the shields could be one micron thick, and the generator for it no larger than a glasses case. As such, that would weigh what, maybe 3lbs? Armor obviously more. You're just not getting it.
Ok fine your original post was about the charybdis which is a shield vehicle with 884 base armor so depending on how you fit it probably over 1000. A prototype sentinel with level 5 core armor skill and 4 complex armor plates will have 1012 armor. based on your argument about mass and shield mass being irrelevant, that LAV moving at high speed would still defiantly kill that prototype heavy but your charybdis would be dealt a serious blow to its armor.
Also if shields don't effect collisions explain why when I fall and take damage the first bit of HP I lose is shield? Same with your LAV, take a collision into a wall what do you lose armor or shield?
EnglishSnake wrote:https://forums.dust514.com/default.aspx?g=posts&m=984543#post984543
Real reality and game reality
If you try and balance between the 2 then it will fail because 1 reality is based thousands of years into the future in space
Ok fine lets use just Video game reailty
This is the EVE universe and Eve pilots have to buy their ammo which means there is no reason that vehicles on dust should have infinite ammo. As an infantry player I would love infinite ammo but I have to carry around nanohives, so vehicles should have some similar mechanic. And don't give me any of that BS that maybe tanks have some built in nanohive, because why can't I just duct tape a complex nanohive to my back and have a steady stream of AV grenades to toss at a HAV just like the steady stream of missiles they can fire? Yes I know there is a fire rate just like there is a fire rate of throwing grenades but honestly I couldn't I just throw 3 AV grenades at once? |
stlcarlos989
SVER True Blood Public Disorder.
176
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Posted - 2013.06.27 19:06:00 -
[8] - Quote
EnglishSnake wrote:stlcarlos989 wrote:
Ok fine lets use just Video game reailty
This is the EVE universe and Eve pilots have to buy their ammo which means there is no reason that vehicles on dust should have infinite ammo. As an infantry player I would love infinite ammo but I have to carry around nanohives, so vehicles should have some similar mechanic. And don't give me any of that BS that maybe tanks have some built in nanohive, because why can't I just duct tape a complex nanohive to my back and have a steady stream of AV grenades to toss at a HAV just like the steady stream of missiles they can fire? Yes I know there is a fire rate just like there is a fire rate of throwing grenades but honestly I couldn't I just throw 3 AV grenades at once?
We dont have cargoholds and cant buy ammo
Very true so in a future build hopefully those will be implemented, but it doesn't change the fact that your point was about saying this game is thousands of years in the future. My suit should be able to tell me that a live grenade is behind me, I should be able to active 3 grenades and throw them at once, and collisions involving a vehicle colliding into a heavily armored heavy with armor made of the same or similar materials will inflict damage both ways. Of course the LAV will take less damage because it has more mass and velocity but it will still take damage and thats my point. |
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