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Vell0cet
Royal Uhlans Amarr Empire
12
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Posted - 2013.06.26 19:34:00 -
[1] - Quote
Your suggestion would ruin the game. Dust isn't a FPS, it's a FPSMMORPG. If you take away the MMORPG, then you're left with a very sub-par shooter. The players that are going to be here 10 years from now (and the ones that will be funding the game via boosters) are the ones that like the RPG aspects, the players you want to cater to will be playing Halo 8 or whatever the latest one is a decade from now. It's incredibly short-sighted.
The problem is poor matchmaking, the academy should last a little longer, there should be an engaging PvE tutorial to grab the new player's attention and get them up to speed, and Proto gear is WAY too cheap and should be too expensive to be used regularly in pub matches. |
Vell0cet
Royal Uhlans Amarr Empire
13
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Posted - 2013.06.26 19:56:00 -
[2] - Quote
Chinduko wrote:This is exactly right, while I've been playing Dust since the beta began, many other players, new players haven't. Give those new players a chance to compete and they might stay. Bully them to the ground and they will likely leave which is not good for Dust's player base.
CCP, you see from the posts, players have actually become dependent on the damage and hp enhancements. I don't blame CCP however, as I don't know that anyone saw this coming. These two enhancements may have actually become the most important skills. You said sharpshooter was OP and what of damage and hp enhancement. These two could be more OP than sharpshooter. Sharpshooter broke the game because people were using shotguns from across the map. It destroyed the tactical balance of the weapons. Removing the ability to customize your suit to be tank/gank or choosing to forgo both to get other benefits like speed and stealth are the core of the game's design and balance and the entire point of having customizable suits.
It works this way in EVE, and it's doing just fine and outlasted nearly every other MMO out there. It's not for everyone, and that's ok. It sounds like you might really want to check out a game called Halo--it's right up your alley. |
Vell0cet
Royal Uhlans Amarr Empire
14
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Posted - 2013.06.26 20:49:00 -
[3] - Quote
Chinduko wrote:Dust is a FPS not an EVE game. Do me a favor, scroll to the top of this window and look at the logo at the top of the page. Read the words ABOVE Dust 514. Most people seem to be able to realize this.
Quote:I never played Halo but I hear it's extremely popular. Dust can't say the same thing. CCP should have taken lessons form game developers such as Halo's, COD's, BF, and hell, even MAG. Dust shouldn't be a cookie cutter game but there has to be some balance between players with massive SP and those with very little. Removing hp and damage enhancements offers a lot of balance. All of those games are radically different that Dust. They have massive budgets and are designed to operate like a supernova, a massive blast of revenue when it first launches, and then the players gradually move on to other titles, then they release Halo 2 several years later, rinse/repeat ad infinitum. Dust has been designed with a skeleton crew (that's why it takes so long to get things fixed), and has the business model of a snowball. Players slowly get rolled into it and over time it gets bigger and bigger each paying small amounts that accumulate into very big amounts over many years. Dust will never be able to compete with those titles, and it shouldn't try. Instead Dust is pursuing a new niche that has been ignored: an online FPS for people who like RPGs. The fact that those titles are successful is completely irrelevant, Dust is in a different market than them. The strategies they pursue (financially and in terms of game design and the direction they take) should be based around what works best for the type of players in the niche they're creating: the people who want to grow their characters, to see them become stronger (and I'm not talking about just hacking a little faster, or sprinting a little further) and invest in the character's growth over the long haul.
EVE was just like Dust in the beginning. And look at it, it's doing awesome and outlasting most every MMO out there (and still going strong). This approach works, and we'll see it grow even more when it's opened up to PC's, and possibly Xbox too one day.
Retaining new players is important, we both agree on that, but brining in new players that will quickly get bored anyways (at the expense of loosing people who want to be invested in the long-term growth of the game) isn't a good 10-year business model.
Quote:We also have suits for tank and gank. The heavy and assault fill those roles. The heavy should be the only tank, the assault is your quick assault suit, the scout is your fast silent suit, and the logi is your support. All these suits can gank well enough without damage enhancements. The heavy can tank perfectly fine without hp enhancement. I think you'd be much happier with a generic FPS. |
Vell0cet
Royal Uhlans Amarr Empire
17
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Posted - 2013.06.27 01:35:00 -
[4] - Quote
Chinduko wrote:CCP advertises Dust an MMO not MMORPG. Dust514.com is where it's said and in big bold words.There is a difference. I don't know that as important but it's what CCP refers to it as which is a Massive Multiplayer Shooter. I hope that doesn't sound rude, that's just what CCP refers to Dust as on their main website.
As far as retaining, by looking at the player base as I log in, it seems that the numbers stay relatively low. We may not be able to help new players from being bored but we can help the new players from being beaten so badly on an almost constant basis from getting irritated and leaving. Older players will still have plenty of skills to spend their points on. I've said before that we have hacking, biotics, uplinks, different weapons, etc.... There is plenty for Dusters to do besides frustrating new players right out of Dust. We have to give new players a fighting chance or they aren't likely to stay. If you can't see that Dust is marketed as an RPG FPS then I don't know how to help you. They may not say it on their website (maybe because FPSMMORPG is so f*cking long it looks ridiculous) but it's sewn into the fabric of the game.
The current server Pop seems to stay pretty constant at 5-7K people online at any given time. It's not a huge number, but it's far from dead, especially given the current state of the game with so much missing content, and bugs that need to be flushed out. It's still very early in the game's life, and we'll probably see it on the PC one day which will really boost the numbers. EVE started off slowly too, and it gradually built up over time. It's like the snowball metaphor. Many of the people who tried it initially and left will come back once the major issues have been sorted out. Also you'll probably see more EVE players signing up as the game gets further integrated into the EVE universe and it becomes valuable to them (a lot of them don't have PS3's).
Another mistake you're making is assuming all players are equally valuable to CCP and that a lot of people means it's a success. What CCP needs are people who are committed to the long term and who are willing to shell out cash over a long period to make it happen. These players are the ones who are attracted to the RPG aspect of Dust, the competitive FPS guys will be on to the next shooter by Christmas and probably won't put up much cash.
Is new player retention important? Absolutely, with matchmaking and an excellent tutorial/introduction that gets people into the game and helps them figure out what the hell is going on without having to read pages of text on their screen. Also making Proto suits much more expensive (like 10x) will greatly discourage people from wasting them in pub matches. I can assure you that turning Dust into a s*itty version of Halo isn't going to be doing any favors for it's long-term-viability. |
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