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Scheneighnay McBob
Bojo's School of the Trades
1773
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Posted - 2013.06.26 18:42:00 -
[1] - Quote
Someone missed the point of these modules.
They're SUPPOSED to give you an advantage. This game is meant to be "gear+skill+player skill VS gear+skill+player skill" not just "player skill VS player skill" If you want that, play an arcade shooter like halo. Not saying there's anything wrong with that; halo has been the party game of choice since the first one was released. |
Scheneighnay McBob
Bojo's School of the Trades
1776
|
Posted - 2013.06.26 19:01:00 -
[2] - Quote
Chinduko wrote:Scheneighnay McBob wrote:Someone missed the point of these modules.
They're SUPPOSED to give you an advantage. This game is meant to be "gear+skill+player skill VS gear+skill+player skill" not just "player skill VS player skill" If you want that, play an arcade shooter like halo. Not saying there's anything wrong with that; halo has been the party game of choice since the first one was released. After being a Dust player since the beta began, I'm very familiar with the advantage modules give. I agree and it was either an innovative idea from CCP or a lack of understanding of FPS games that they introduced damage and hp enhancements. I enjoyed the idea at first as well since it was sort of new to me but I've seen that it's not a good mechanic to keeping new players. Again, it's no surprise the majority of forum goers would be highly negative to removing the advantage of greater damage and hp. Profit vs loss is a very good balancing factor for the use of these modules IMO.
A low-skill player with good gear will lose ISK if they run against a high-skill player with the same gear, or a very high-skill player with worse gear. Then they'll be forced to use worse stuff until they're good enough to profit with costly gear.
Skill is still a very important part of this game, and a good player willing to put the time in will easily beat the bad player who got a head start. |
Scheneighnay McBob
Bojo's School of the Trades
1776
|
Posted - 2013.06.26 19:17:00 -
[3] - Quote
Chinduko wrote:Scheneighnay McBob wrote:Chinduko wrote:Scheneighnay McBob wrote:Someone missed the point of these modules.
They're SUPPOSED to give you an advantage. This game is meant to be "gear+skill+player skill VS gear+skill+player skill" not just "player skill VS player skill" If you want that, play an arcade shooter like halo. Not saying there's anything wrong with that; halo has been the party game of choice since the first one was released. After being a Dust player since the beta began, I'm very familiar with the advantage modules give. I agree and it was either an innovative idea from CCP or a lack of understanding of FPS games that they introduced damage and hp enhancements. I enjoyed the idea at first as well since it was sort of new to me but I've seen that it's not a good mechanic to keeping new players. Again, it's no surprise the majority of forum goers would be highly negative to removing the advantage of greater damage and hp. Profit vs loss is a very good balancing factor for the use of these modules IMO. A low-skill player with good gear will lose ISK if they run against a high-skill player with the same gear, or a very high-skill player with worse gear. Then they'll be forced to use worse stuff until they're good enough to profit with costly gear. Skill is still a very important part of this game, and a good player willing to put the time in will easily beat the bad player who got a head start. I'm not asking CCP to remove all modules, only those that give damage and hp enhancements. Players can still create suits that offer advantages such as enhanced hacking or precision scanning, etc... that goes with profit vs loss. That aspect of the game would not be removed. The only aspect that would be changed is that no player will have an extreme advantage to killing other than natural skill. The modules you want them to remove are as important as the other ones |
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