General Technique wrote:The following may be some of the most popular ways to easily and PROFITABLY create so-called "new content", that some say are used by insincere (read: money-grubbing) devs throughout the gaming industry as a way to placate current and potential members of their playerbases:
*definitions are of the terms only as they relate to the topic of New Content introduction by seemingly insincere developers*
*RE-SKINNING - The act of taking current content and applying different graphics to it, then using gamelore to introduce it as new content.
*RE-CONFIGURING - The act of taking current game content and tweaking it's stats in a way that affects the mechanics of current gameplay
*MICROTRANSACTING - The act of taking current in-game content and selling better versions (either stats-wise or accessibility-wise or both) in a cash shop; the act of taking current in-game content and selling reskinned versions in a cash-shop; the act of taking a current in-game RESTRICTION (example: progression) and selling partial freedom from the restriction (read: booster);
Then taking these cash items/bundles/packs/boosters and classifying them as "new content" when released.
*UNLOCKABLE CONTENT - The act of taking certain in-game content that has already been developed, prelaunch (in many cases already included in the game file or on the game disk) and SELLING access to it under the guise of DLC or cash shop Featuring, introducing it as NEW CONTENT at preset intervals ofter 2-6 months apart.
A few examples of the above would be:
- Cosmetics. A seemingly innocent monetization option. Commonplace throughout much of the industry and not necessarily frowned upon and rightfully so. Just wanted to get this one out the way and make it clear that it's not really a problem so long as a simple color/pattern change is never classified as new content.
-When, for whatever reason, an exact cash shop duplicate of a current in-game item is introduced as NEW CONTENT while it is only a reskinned (or simply renammed) version, some people would call that insincere.
-When, for whatever reason, current in-game multiplayer gamemodes have their accessibility and/or matchmakers reconfigured, then have the changes classified as new content, some people would say that's insincere.
-When, for whatever reason, the traits of two or more current in-game character classes are taken and combined into a single so-called "new" class that only exhibits a mix of some of the exact same traits as the other classes and it is passed of as NEW CONTENT, some people would considere that insincere. (yes, it may be unfair to the devs, but the new class has no truly new abilities/weapons/items, so some will consider it insincere to call it NEW CONTENT)
-When, for whatever reason, a developer decides to lockdown certain in-game content that has already been developed, later introducing it as NEW CONTENT, some would call that insincere
Hopefully, it's apparent that these types of content changes require minimal develpment resources/time in comparison to the classic and more sincere definitions of what NEW GAME CONTENT is usually considered to be.
My question? What constitutes NEW CONTENT to the Dust514 developers and it's community?
I ask, because I've seen some dev imply that Dust receives NEW CONTENT on a monthly basis, yet I've seen nothing that I'd truly consider new content during my month playing this game.