Jathniel
G I A N T EoN.
526
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Posted - 2013.06.29 02:40:00 -
[1] - Quote
Kain Spero wrote:I continue to get reports that players continue to find themselves fighting empty matches as enemies choose to force enemies to grind through districts without putting up a fight.
This really has to be stopped. If you aren't going to fight for your district then the mechanics need to favor the quick removal of your ownership of the land you either can't or are unwilling to protect. At the same time the rewards for fending off an attack have to be increased to ensure that a good balance is struck.
A surrender mechanic for the corp that does not want to defend its district should be simple enough to implement. Surrender the district, and ownership switches immediately.
Kain Spero wrote:The most job-like part of Planetary Conquest has to be essentially clocking in for 2 to 3+ days to fight for one district, and, on the flip side, being force to defend over and over against an enemy even though you repeatedly pound them into the dirt.
For attacking, I think the ideal would be a longer, multi-stage fight that has a serious sense of progression as you take the district. For now, I would be happy with having the attackers able to immediately attack the district and spawn the next match after successful fight as long as they have more than 150 clones left in their attack pool. One question would be would be whether or not if an attack has the option to immediately attack again or use the current mechanic of attack the next day. On this point I'm not sure if it should be mandatory or not for the attacks to be immediate.
I initially proposed an idea that the amount of time between a district being attacked, should depend on the number of jumps between that district and the nearest district of the attacker. The rule would also apply to clone packs. Example, if the district you want to attack is one jump away from YOUR nearest district, you can attack daily. If it's two jumps, every two days, three jumps, three days, etc. This would essentially enforce a soft rule of zone of control. OR A rule that if you are attacking a district that is in a constellation that you do NOT have a district in, you can only do that once weekly. (However, it would only be one match to decide ownership, not 2 or 3)
Kain Spero wrote:I do think on the defense side of the equation if you defeat an attack, even if your attacker declares another attack in their exclusive window after the fight, it should be after two reinforcement periods. Also, you should be immune to an immediate attack again as described earlier if you reduce your attacker to less than 150 clones. If the attacker wins with less than 150 clones at the end of the battle they can attack again but it will not take place until the next day as is currently the case.
I'd you one better. Let the attacker, attack again, ONLY using the clones he has available. Leave it to the attacker to decide if he has the clones on hand to reattack. OR he can wait, to have an additional 150, and attack with fresh clones. However, considering my prior proposals, this rule should only be implemented IF the two enemy corps are within 1 jump of each other, OR are within the same constellation.
With these ideas, there will be a reason for people to secure systems and constellations, in order to earn some respite. The rule of interval would apply to clone packs as well. |