Marston VC wrote:You see..... all of you guys are falling for the same mistakes weve made in the past..... "DROPSHIPS R OP, WHY ARE GUNNERS GOING 40-2 RAWRRRRR" now look at dropships...... "MISSILE TANKS ARW GOD MODE, ME SO ANGRY" when was the last time you guys saw a missile tank doing well in a match? He'll look at what tanks are like in general...... "LAZOR RIFLES OP, ME HATE THEM" me and my friends had an MCC rave party using the lasers as a light show..... but on a practical standpoint, who doesn't laugh at those who still use them?
So what do we have now? We have "OP Logi, OP Lav's, and the OP flaylock" all three of which, are likely candidates for nerfing due to their over-effectiveness in their particular niche. To me this is also a list of "things to be nerf-raped, and broken" So heres my opinion on what we should do in regards to "balancing" the relationship between logi's and assault suits (because I don't care about the flaylock pistol or LAV).
Have you ever considered that maybe the assault suits are just underpowered? I mean..... a big problem people have with the assault suit is how it gets outperformed in a slayer role by Logistics suits of the same tier. FIRST off I would like to point out that, that particular theory is only true if your considering the Proto Caldari logi, VS other assault suits. With 5 high slots and a 25% bonus to shield extender efficacy you can have a suit with over 600 shields. This just simply isn't true for ANY other suit. So I want to make it clear RIGHT NOW, that not all logi's need a nerf, just specific ones.
But without further delay ill describe what I would do to "balance" the relationship between all logis (at a proto level) with their proto assault counterparts.
Caldari
Just switch the names. Lol, make the caldari logi the caldari assault (minus one low slot and two equipment slots + one sidearm slot) That would give the caldari logi 4 highs, 3 equipments, and 3 lows (which I think is balanced for a logi) And it would give the caldari assault 5 highs 1 equipment, and 3 lows (plus higher base health) would give it a clear advantage over its logi counterpart. AND it wouldn't break the proto caldari logi, it would just make it weaker then its assault counter part (statistically). But still allows skilled players to pull a win in a 1v1 if their clever enough. Then do the same thing for the respective Tiers of that race.
Gallente
Same deal, give the LGK0 4 low slots instead of 5 and give the AGK0 5 low slots with higher base health. This switches the focus of slots onto the assault suit variant. The LGKO would still be a superb logistics/equipment suit, but the AGK0 would just be statistically more capable of tanking/killing people.
Amar
Give amar assault one more high slot and one more low slot, the amar logi is literally the same as the amar assault only with more PG, CPU and equipment slots (minus the laser heat up bonus which is nearly useless to 90% of the playerbase anyway). I mean seriously..... give the assault of that race a reason to spec into, don't nerf the logi of that race and make it even less popular......
Minmatar
I always thought this suit was pretty balanced to be honest...... Nothing to say here, though others may disagree.
and so that's it..... all of what I said pretty much sums up what I think would "balance" the suits. It would put them on a sort of..... balance where, sure the logi isn't quite as strong as its assault variant, but can still hold its own in a fight, and even win if the user is good enough. This wouldn't break the suit, and I would personally be happy with that sort of change. Or at the very least content.
CUTTING OFF THE LIGHT WEAPON SLOT IS NOT A BALANCE FOR THIS ROLE. Its a deterrent..... That would break the suit for soooo many people, and it still wouldn't necessarily fix things because if fitted properly a sidearm can be just as effective in its niche as a light weapon is in its. So then you might say "why not change it to that then?" because theres literally no difference..... The only guy who strate up beat me yesterday was in a proto caldari logi suits. He had it bricked to all hell, and his primary weapon was the prototype SMG...... So in short the problem would still remain, only now we've wasted even more time changing it to something that didn't work out anyway.
here we go again trying find way nerf **** this what kill the game here all haters hating on **** cause they get pwn by.it.