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Flint Beastgood III
GunFall Mobilization Covert Intervention
11
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Posted - 2013.06.24 19:32:00 -
[1] - Quote
Just wondering, of all the people that think we should have optional respecs, are you familiar with MAG's respec system? I was fond of it while I played. In MAG, skills cost 1-3 points per skill in a similar skill tree system to DUST 514 and you are allowed infinite respecs but each respec costs you one of your earned SP. So how would you feel about the same system in DUST, paying a certain amount of SP to respec whenever needed/wanted? Not saying I'm in favour of it, just wondering what people think as I haven't seen it be mentioned yet (although I haven't seen every thread in existence). |
Flint Beastgood III
GunFall Mobilization Covert Intervention
11
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Posted - 2013.06.24 19:45:00 -
[2] - Quote
A'Real Fury wrote:Bad timing. There has been an ongoing argument on the forums concerning Respecs for the last couple of months at least. The arguments got pretty heated last week.
At the moment you have 4 general groups.
1. Those who say no. No more Respecs ever. 2. Those who argue for Respecs during this period of rebalancing of gear. 3. Those who want periodic Respecs varying from every 3, 6, 12 months. 4. Those who want Respecs whenever they want but it costs something e.g. Aurum, Isk or SP
My preference is for options 2 and 3.
However your about to get slammed for re-raising this idea.
Good Luck.
Haha, fair enough. Let it commence.... lol.
Anyway, for the reocrd I would prefer options 2 and 3 also. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
11
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Posted - 2013.06.24 20:28:00 -
[3] - Quote
Noc Tempre wrote:The other part of MAG that made that system work, was a skill ceiling. No matter how long you played, you only have 70 skill points to use. The more I think about, the more interesting such a system might be to test with DUST's tree. Maybe once you hit 10M SP you stop gaining more, but gain a respec token for every 1M additional? Perhaps that's too low and we should bump that up to 20M. Would be interesting at the very least.
Yeah sorry, forgot about that. A skill ceiling would be needed if this was to be implemented. 20M sounds reasonable but may be slightly high - not sure. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
14
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Posted - 2013.06.27 05:58:00 -
[4] - Quote
Spkr4theDead wrote:Flint Beastgood III wrote:Just wondering, of all the people that think we should have optional respecs, are you familiar with MAG's respec system? I was fond of it while I played. In MAG, skills cost 1-3 points per skill in a similar skill tree system to DUST 514 and you are allowed infinite respecs but each respec costs you one of your earned SP. So how would you feel about the same system in DUST, paying a certain amount of SP to respec whenever needed/wanted? Not saying I'm in favour of it, just wondering what people think as I haven't seen it be mentioned yet (although I haven't seen every thread in existence). Um... if that's what you remember about MAG'S respec system, you probably haven't played in over 2 years.
That is correct. I played all through the beta and up until they released the 2nd DLC.
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