Vaux Karn
The Mercenary Collective
19
|
Posted - 2013.06.25 12:58:00 -
[1] - Quote
-1
If anything there just need to ne militia variants of all weapons, equipment and modules so that people can test drive nefore they buy. That goes for every gun that doesn't have one now...flaylock, HMG, scrambler rifle, nova knife, laser rifle, remote explosives, etc. This would eliminate most of the (somewhat legitimate) cries for respecs and could add more variety and flavor to characters later on down the road by giving starter fits their race's gear. That aside though, we do need the ability to try out the stuff we are expected to invest sp into. |
Vaux Karn
The Mercenary Collective
19
|
Posted - 2013.06.25 13:44:00 -
[2] - Quote
Django Quik wrote:Vaux Karn wrote:-1
If anything there just need to ne militia variants of all weapons, equipment and modules so that people can test drive nefore they buy. That goes for every gun that doesn't have one now...flaylock, HMG, scrambler rifle, nova knife, laser rifle, remote explosives, etc. This would eliminate most of the (somewhat legitimate) cries for respecs and could add more variety and flavor to characters later on down the road by giving starter fits their race's gear. That aside though, we do need the ability to try out the stuff we are expected to invest sp into. I agree with all of what you've said but see no reason in your statements that would go against my suggestion being implemented as well as those things.
There are multiple problems with generalizing in this game. First, it is a game of specializations, it would disrupt the balance and progression of skills, not so much in the short term but in the long term. Second, it creates a crutch, players get used to it and become dependent on it, which becomes a damaging mechanic later on down the road. Third, allowing access to 4 (when all variants become available) advanced weapons is way too much and devalues all future skill investments (which at the sp cost are already of questionable value to many) to further specialize. Fourth, it doesn't fit lore or theme of the game, (I know most don't give a **** about it but none the less) which is different technologies which do not necessarily function the aame way for the different races and consequences for every decision. Fifth, the slippery slope, if this is done, in (to be very generous to the crying I have seen on these forums) it will only be six months before the band wagon starts rolling again to do the same for dropsuits, prototype weapons, categories of modules (ex. shield, armor, biotics), vehicles, and everything else to be lumped into single skills. That is why I say militia variants of all gear are to only reasonable solution. Test drive before you buy, it improves car sales and it can improve Dust. |