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Zatara Rought
TeamPlayers EoN.
288
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Posted - 2013.06.22 21:45:00 -
[1] - Quote
This was my response to IWS in another thread, but I want community feedback on the post so here it is in all its glory.
Some known problems with PC: I don't want to have to restart before each match. The glitches (stuck in loading screen while trying to enter war barge/terrain getting stuck in it. I don't have the ability to record but I found another one this morning against SI and couldn't move for the rest of the match unless I suicided. If we had a place that provided a map (maybe even a 3D once to encourage precision and not be as reliant on effective clear communication when recording terrain glitches then I would report every last one.
An idea: To encourage raiding and not requiring the maintenance of the land we need to be able to sell the land back to an uncontested state, Perhaps for like 40 mill or perhaps 20 mill, something that allows you to get out of those timers and doesn't require selling them or simply giving them up but isn't so rewarding it is better than the passive 8-10 mill a day that makes them profitable, at a cost of not receiving as much for them, make it a choice, but not the most enticing one.
Another idea: Tier the costs associated with entering PC by the number of members in the corporation or perhaps relevant to the alliance. Perhaps make 80 million clone packs for the highest populated corporations. Allow corps that only have say 20 members to pay significantly less to attack (this idea sorta came while i was pondering about your plans to make districts of different battle sizes). This idea needs refinement, but I want the idea out there. The first problem I would see would be players abusing the lower costs by creating alt corps for raiding.
Furthermore, in order to encourage the planning of attacks more, and make wars more prolonged, consider increasing the cost of buying a clone pack after you have districts or inhibit their purchase altogether after you own a district.
We need to be able to know what map we will be playing on if possible beforehand, please. This would help prevent clusterfucks trying to get relevant people switched out due to map tactics, and allow for corporations to choose districts due to map preference. Especially with the loading/mic glitches plaguing PC atm and the already difficult logistics of pulling people from your alliance into a match within 7 minutes (which is already 2 long and should be optimized if possible. Every corp I know of must form up 5-10 min beforehand, wait the 3-4 min before deploying in the warbarge and then wait another 7 min to finally proceed to the match, this is a long time for one game.) If we could cut the long waiting for deployments of the faction battles/PC battles that would be fantastic. If not then shucks XD
Is it plausible to get an option (perhaps similar to the ones being worked on for 1.2 already) that provides for alliance members to join your battle without having a respective corp member pull them into squad and take them into the match, perhaps even go a grand step further and view your alliances upcoming timers within an alliance battlefinder tab!? This would foster alliance unification, provide for less hassle getting alliance ringers into matches, and with the option to boot anyone from match should still be viable considering the added mechanics already planned for implementation.
On that note, has CCP discussed the frustration that may occur if they make a boot option only available within the warbarge? People can still join the match if someone d/ced or didn't have enough players on after the match begins with no way to prevent it being an awoxer. |
Zatara Rought
TeamPlayers EoN.
289
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Posted - 2013.06.22 23:43:00 -
[2] - Quote
Questions/Comments/Concerns/Rebuttals/Wishful Thinking? |
Zatara Rought
TeamPlayers EoN.
289
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Posted - 2013.06.23 00:13:00 -
[3] - Quote
Maken Tosch wrote:1. It's better to allow a secondary market in which district owners can directly sell to other district owners without needing to start a battle like we do now. This would make it interesting as players establish themselves as real estate moguls in the future. This way, the market doesn't get flooded with excess ISK and thus keep ISK flowing between players. As a result, the value of ISK is prevented from being devalued. District owners are already making enough ISK as it is selling extra clones to the NPC.
I don't entirely disagree, but the fact is, what if no one wants to buy a district from a person, but the guy doesn't want to defend it. If you could sell it for like 30 mill it'd be a last resort option because you would either have to pay 160-240 mill for the attacks assuming you win them, or use clones from a district losing at least 16 mill profit. So selling them would make you 4 mill profit. In addition you would lose the potential gains you otherwise would from keeping it online, so I guess I simply disagree with you that it would contribute to excess isk. It just makes raiding slightly profitable for those uninterested in being tied down to a timer or district they don't want.
2. Seems like a good idea... on paper. But it may not work practically. I would let CCP do the research since they have the proper metrics to make that decision.
3. I don't see how increasing the cost of clone packs will help in prolonging the attacks or making them more planned. Sounds counter intuitive. Preventing them buying more clone packs while owning district is something I have my doubts on. I would say the best way to about this is to reinstate the Skirmish 1.0 game mode into PC battles so that attackers will have to first hack defense relays in order to be able to access the null cannons that are protected by the defender's HUGE redline. This will encourage more strategy and prolongs the battle and focuses the battle into smaller areas of intense fire fights.
4. I agree that we should know what the maps look like before the start of every battle. The holographic table in the warbarge should be used to display this information.
1.) I don't entirely disagree, but the fact is, what if no one wants to buy a district from a person, but the guy doesn't want to defend it. If you could sell it for like 30 mill it'd be a last resort option because you would either have to pay 160-240 mill for the attacks assuming you win them, or use clones from a district losing at least 16 mill profit. So selling them would make you 4 mill profit. In addition you would lose the potential gains you otherwise would from keeping it online, so I guess I simply disagree with you that it would contribute to excess isk. It just makes raiding slightly profitable for those uninterested in being tied down to a timer or district they don't want.
2.) Thanks, yes it needs refinement.
3.) Say you and your forsworn enemy are on different sides of the same region with a bunch of guys in your way, instead of being all safe from him because he doesn't have the same amount of money as you to buy clone packs and you can simply attack him relentlessly until you're money comes out, now you must cross the region, strategically planning which districts to take as not to alienate 2 many foes to get to that constellation/planet to fight him. I'm talking about PC, not the individual battles themselves, to clarify.
4.) Agreed. |
Zatara Rought
TeamPlayers EoN.
293
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Posted - 2013.06.23 02:18:00 -
[4] - Quote
bump |
Zatara Rought
TeamPlayers EoN.
293
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Posted - 2013.06.23 02:35:00 -
[5] - Quote
1.) Moot issue, I just wanted a raiding tactic if you want to take a district and then liquidate it's assets if needed, you can by selling all clones on the district for more than what I was even suggesting. |
Zatara Rought
TeamPlayers EoN.
299
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Posted - 2013.06.23 06:40:00 -
[6] - Quote
bump |
Zatara Rought
TeamPlayers EoN.
301
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Posted - 2013.06.23 07:17:00 -
[7] - Quote
ladwar wrote:self bumping is bad..
I feel so ashamed. |
Zatara Rought
TeamPlayers EoN.
301
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Posted - 2013.06.23 07:52:00 -
[8] - Quote
Exmaple Core wrote:weres the talk about armor tanks?
I hijacked the thread and decided to talk about something much more important! |
Zatara Rought
TeamPlayers EoN.
302
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Posted - 2013.06.23 11:53:00 -
[9] - Quote
Bump because I still need feedback |
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