Baal Roo
Subdreddit Test Alliance Please Ignore
1707
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Posted - 2013.06.22 21:00:00 -
[1] - Quote
hooc roht wrote:No it is not because of hot wax on nipples and Iron madden album covers. Those things are kind of cool.
Fundamentally satanism is a the belief in one's superiority over everyone else. Like a villain with all his disposable henchmen (and yes this only happens in comic books) Of course if everyone is superior in a group then no one is a ditch digger. In other religions ditch diggers do just fine. Christianity for example the ditch digger goes to the same heaven the boss does. In Hindu or Buddhism it is your fate to be a ditch digger and in the next life you will be the boss and the boss will be a ditch digger.
The other religions have an "out" for ditch diggers...an equality that allows the ditch digger hope. Satanism does not. Either you are the one and only top guy or you suck and must follow and dig ditch.
No one will choose of their own free will to be a ditch digger.
This is both offensive, and inaccurate.
Quote:In video games this is a problem.....especially in multi-player MMOs. No player wants to be the potion shop keeper...they all want to be the hero.
nonsense. ever played Ultima Online? Second Life? Hell, EVE Online?
Quote:There are lots of ways MMO designers get around this. They use NPCs for all the ditch digging...this sort of works. But if you have ever played WoW and gone into Stormwind and seen all the heroes climbing on the fountain, infesting the streets, and hopping everywhere (guess now they are flying every where as well) it gets kind of crazy and out of proportion. Another way and this is more recent is to make controlled instances. In other words areas that are co-op and areas that are public. It looks like destiny and the division will do this...wow has done it as well...though to a lesser degree.
Anyway Dust is like satanism. It has no out for the ditch digger but a long hard slog of months of grinding and getting stomped by players who are not particularly good but were here first and therefore have special powers. Now other MMOs have level disparity but they get around this by making safe areasof seperation between old players and new players. Like in EvE's hi-sec and multitude of PvE play or in WoW's PvE servers or leveled PvE areas.
Just like satanism Dust has no out for the ditch digger. And any player who plays a game by choice will choose not to play it. This is a fundamental game design flaw and why Dust fails in the market place.
Dust fails in the marketplace because the basic gameplay mechanics are terrible, and there is no new-player experience to explain the ethos of the game or the larger context of the player's actions.
As can be clearly seen with basically every single-player experience ever, people like a challenge in a videogame. It's FUN to be the underdog. The problem here is that with FPS, players are so used to the one dimensional symmetrical gameplay where no one is an underdog and everything is "fair," that they don't even know how to process a deeper asymmetrical gameplay... and CCP does nothing to help them along this path.
With Dust 514 it's not about killing the guy in prototype gear more often than he kills you (because if you're in MLT, that's unlikely to happen), instead it's about overcoming the adversity of your low SP gear. When you're first starting out, you're David and the proto players are Goliath.
The proto player is a "boss fight." You'll probably lose to him a bunch, but it sure feels good when you kill him and you know that death put him in the red for the round.
As a new player in a MLT setup, it doesn't matter if he kills you 10 times.... just like in a boss battle you can hit "continue?" 10 times if you want. When you do finally kill the guy, you've won the encounter. You've made ISK for the round, and he didn't.
If CCP would make these ideas more clear to new players (and the denser older players who still don't seem to get it), then they wouldn't treat the game like CoD and freak out when they don't immediately top the kill board at the end of the round. |