KEROSIINI-TERO
Seraphim Initiative. CRONOS.
482
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Posted - 2013.06.23 22:59:00 -
[1] - Quote
+1 for Skirmish 1.0 along with many other non-symmetrical battles!
Matches in dust are not that rare events that single matches need to be on even starting grounds, practically all players are playing several matches per game day. That means odds will even up. And if there are 20+ different variations (100+ or even 1000+ is doable if all variables like height map, SIs, objectives, deployment style, OMS, team sized, vehicle limits and many others are taken advantage of)
I assume most of this balancing needs is done with random matches in mind. In PC the matches don't have to be even by default, the New Eden side decides the initial settings (who's attacking, how many clones, the SI, the mission etc etc)
Create truly variable random pub games and no-one will complain that a certain combination happens to favour one side, as it is a single occurence out of hundreds of different variations!
THIS is what I expected of Dust, THIS is what I expected to make Dust great! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
485
|
Posted - 2013.06.25 07:48:00 -
[2] - Quote
Nova Knife wrote:While CCP keeps saying they /want/ to bring back skirmish 1.0... What a lot of people don't bring up is that most of what made 1.0 fun was /not/ the mode (Even if the mode was much better than 2.0)
It was the terrain map or 'battleground'. Craterlake. Say it with me. Craterlake.
Crater F***** Lake.
. .
Craterlake was awesome as was Skirm 1.0
But Cratelake had some really disturbing problems. Nost notably, too narrow path terrain/unfitting redlline: Attackers could bring in LAV and happily drive around defences to final defence node thru western empty area where everything was just flat: no terrain designed.
But then again I guess that's because Craterlake was the first map, hand made. Afterwards the height map is supposed*) to be generated by algorithm and therefore it's no sense testing the draft instead of the real thing.
*) According to Fanfest video there is supposed to be multiple height maps even tho Devs admit it's not realistic to have each district generate their own height map based on planetary terrain (WANNA HAVE WANNA HAVE). Unfortunately the fact that battelfield (Line Harvest, Ashlands, etc...) we've fought on can be seen on the SAME height map -map! That would indicate that no truly random terrain is coming but every planetart district has exactly the same terrain and we're forced to fight on same thing over and over again. Thing which we have to face if player counts and field sized are ever gonna get bigger. |