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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Akurabis
Dark Force Katana General Tso's Alliance
8
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Posted - 2013.06.22 13:53:00 -
[1] - Quote
SFX (maybe graphics too not sure) - 9 shots
clip - 7 bullets.
militia scrambler pistol. |
Chunky Munkey
Amarr Templars Amarr Empire
578
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Posted - 2013.06.22 15:17:00 -
[2] - Quote
Akurabis wrote:SFX (maybe graphics too not sure) - 9 shots
clip - 7 bullets.
militia scrambler pistol.
What are you talking about? |
Akurabis
Dark Force Katana General Tso's Alliance
8
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Posted - 2013.06.22 17:29:00 -
[3] - Quote
Chunky Munkey wrote:Akurabis wrote:SFX (maybe graphics too not sure) - 9 shots
clip - 7 bullets.
militia scrambler pistol. What are you talking about?
When you click click click R1 to fire scambler pistol, you can apparently squeeze off more shots than the clip holds. I've yet to test whether it'll do those rounds in damage and it's hard to watch the tracers.
Try it out for yourself it's super easy. Just click fast. It's a bug or an issue or something.
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CCP Earworm
C C P C C P Alliance
69
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Posted - 2013.07.03 04:04:00 -
[4] - Quote
Akurabis wrote:SFX (maybe graphics too not sure) - 9 shots
clip - 7 bullets.
militia scrambler pistol.
Haha, good post title
But yeah, this annoys me too. Do you actually use the number of shots in the sound as an indicator about how many bullets you/the enemy have left or is this more of a detail? |
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Buster Friently
Rosen Association
842
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Posted - 2013.07.03 05:32:00 -
[5] - Quote
CCP Earworm wrote:Akurabis wrote:SFX (maybe graphics too not sure) - 9 shots
clip - 7 bullets.
militia scrambler pistol. Haha, good post title But yeah, this annoys me too. Do you actually use the number of shots in the sound as an indicator about how many bullets you/the enemy have left or is this more of a detail?
I haven't experienced this, but let me take a stab at an answer for this.
If you're going to make a weapon sound, it should be accurate to the number of shots fired, as long as each individual shot is identifiable.
No need for misinformation, no matter how small. |
Henry Stanley
Tritan's Onslaught RISE of LEGION
2
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Posted - 2013.07.03 06:56:00 -
[6] - Quote
Doesn't every one who uses a pistol use the sound of the actual round going off to tell that |
Stefan Stahl
Seituoda Taskforce Command Caldari State
128
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Posted - 2013.07.03 14:12:00 -
[7] - Quote
CCP Earworm wrote:Do you actually use the number of shots in the sound as an indicator about how many bullets you/the enemy have left or is this more of a detail? 1. I keep an approximate bullet count by trigger or ear for all not fully automatic weapons. The clip indicator is just too far away. 2. When I hear a bullet, I expect a bullet to hit what I was currently aiming at. If it doesn't I go to the forum and complain that Dust is a bad first person shooter. Until now I thought Dust was just laggy as hell, but maybe I just didn't notice the SFX playing mindgames with me. 3. Both due to movement speed and network latency an enemy can walk through the crosshair of an assault rifle in full auto without taking a hit. As such the timing of the bullets is very important, even for weapons in excess of 400 rpm. |
F54423
Hand of Azrael
36
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Posted - 2013.07.03 16:50:00 -
[8] - Quote
Hit detection seems to be just as ****** as before.. |
Scheneighnay McBob
Bojo's School of the Trades
1892
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Posted - 2013.07.03 20:32:00 -
[9] - Quote
SMG-
Sound says I fired 3 shots Clip size says I fired 1 shot |
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