True Adamance wrote:So I'm going to throw this thread out here again and a simple yes or no answer will tell me how I should proceed with playing this game once I get my respect.
For Uprising you gave us a universal respect opportunity so that we could remake outselves with the new content, and when newer players, and some verteran players kicked up enough fuss you said you would give us an optional respect of re sort ourselves out.
Well when you release newer content like finally releasing the racial dropsuit, vehicle, and weapon varients will we all get respecs for our characters?
I want to pilot only Amarrian Tanks but the issue is that I don't want to risk my 7m SP (3 months of work) on a Gallente Tank (I hate those guys btw) because I need to practice armour tanking and hence forth and stuck with that ugly thing. That would break the game for me.
Will I have to hold onto my respec until new gear comes out or will I be able to practice with my new intended builds before that content is released?
I see your concern but bare in mind that we have seen this happen before in Eve Online. When Eve first started, the following things were not available at the time:
1. Anything bigger than a battleship.
2. Specialized mining ships like the Hulk, Skiff, etc.
3. Tier 3 battlecruisers like the Talos, Oracle, Tornado, and Naga.
4. Tech 2 ships in general like the Oneiros, Jaguar,
5. Tech 3 ships like the Loki, Tengu, Legion, and Proteus.
6. Capital/Supercapital ship production.
7. Planetary Colonies controlled by Eve players.
Then there is the constant rebalancing of ship stats that continues to this day. Back then, a Hulk was able to compete against most cruisers until CCP nerfed the energy vamp modules. Back then, Dramiels were able to travel between points in space without warping because any ships was able to fit more than one micro warp drive before that got nerfed. Let's also not forget the epic Titan nerf.
This is just to name a few in a big list of things that were originally not there. The Eve Online back then only had about 30-40% of what you see now in Eve Online. However, over the course of ten years, Eve players were only given one free respec and that was it. Many players in Eve posted requests for optional respecs even to this day but CCP pretty much ignores them because the rest of the community knows how game-breakingly bad the idea is. It may allow fun and variety and more profit for CCP, but that idea will just go against the core principles of New Eden which is what CCP and its community tries to protect. The core principles are:
1. Adapt or die.
2. Don't use what you can't afford to lose.
3. Accept the permanent consequences of your choices.
There are many more rules than this in New Eden that can be adjusted accordingly between Eve and Dust, but these three are the most important and are as absolute as anything else. Changing these three core principles will take an act of god to occur. Sure, it will alienate a certain segment of the players (those who just play traditional shooters) who may not like being forced into accepting harsh consequences, but it will ensure the continued existence of the persistent universe because then every choice you make will mean something because one wrong move and you are forced to live with it for the rest of your life as a constant reminder of what not to do next time.
I don't mean to come across as rude to you or just appearing dense, but there are certain boundaries that shouldn't be crossed. I for one would never support any concept that will undermine the core principles of New Eden just for the sake of player retention. Sure, it will be profitable for CCP by getting more players, but it just doesn't go well with the principles.
EDIT: To answer your question, I suggest holding onto your unallocated SP until your favorite setup is available.