Version 1.2 Changes:
-switched general bonus to resistance boost
-switched Minmatar bonus to RoF boost
Version 1.1 Changes:
-removal of general damage bonus, added RoF boost for all Small Turrets
-Minmatar racial bonus changes to reduce bullet dispersion
-Removed handheld weapon damage output nerf
Version 1.2
This is another part of my quest to revive the Light and Heavy Frame Dropsuits.
Here is a link to the
Wingman Light Frame (psuedo-Logi) I designed.
This Dropsuit was inspired by my obssession with Turrets. It's good to get my creative juices flowing again.
Gunner Heavy Dropsuit
Gunner Suit Bonus: +1% Armor and Shielding resistance while in Vehicle per level
Amarr: Gunner ak.0
Racial Bonus: -10% Heat Build up rate for Small Laser Turrets per level
(No Laser Turrets) -10% Heat Cost per shot for Small Railgun Turrets per level
Base Price: 85160
Max CPU: 200
Max PG: 40
Shield: 560
Armor: 560
H Slots: 2
L Slots: 2
E Slots: 0
Weapon(s): Sidearm
Shield Recharge Delay: 5.0 s
Shield Recharge Rate: 30 /s
Shield Recharge Depleted Delay: 9.0 s
Armor Repair Rate: 5 /s
Scan Profile: 80
Scan Precision: 75
Scan Radius: 1.5 m
Stamina: 75
Stamina Recovery Rate: 10.0 /s
Movement Speed: 1.9 m/s
Sprint Duration: 5.0 s
Sprint Speed: 3.3 m/s
Melee Damage: 175
Caldari: Gunner ck.0
Racial Bonus: +10% to Small Missile Turret Missile Speed per level
Base Price: 85160
Max CPU: 180
Max PG: 35
Shield: 600
Armor: 400
H Slots: 3
L Slots: 2
E Slots: 0
Weapon(s): Sidearm
Shield Recharge Delay: 5.0 s
Shield Recharge Rate: 30 /s
Shield Recharge Depleted Delay: 8.0 s
Armor Repair Rate: 5 /s
Scan Profile: 80
Scan Precision: 75
Scan Radius: 1.5 m
Stamina: 65
Stamina Recovery Rate: 8.0 /s
Movement Speed: 2.1 m/s
Sprint Duration: 7.0 s
Sprint Speed: 3.5 m/s
Melee Damage: 175
Gallente: Gunner gk.0
Racial Bonus: -10% to Heat build up per shot for Small Blaster Turrets
Base Price: 85160
Max CPU: 170
Max PG: 40
Shield: 400
Armor: 600
H Slots: 2
L Slots: 3
E Slots: 0
Weapon(s): Sidearm
Shield Recharge Delay: 5.0 s
Shield Recharge Rate: 30 /s
Shield Recharge Depleted Delay: 10.0 s
Armor Repair Rate: 5 /s
Scan Profile: 80
Scan Precision: 75
Scan Radius: 1.5 m
Stamina: 60
Stamina Recovery Rate: 8.0 /s
Movement Speed: 2.0 m/s
Sprint Duration: 7.0 s
Sprint Speed: 3.4 m/s
Melee Damage: 175
Minmatar: Gunner mk.0
Racial Bonus: +10% RoF for Small Projectile Turrets per level
(No Projectile Turrets) +10% RoF for Small Blaster Turrets per level
Base Price: 85160
Max CPU: 160
Max PG: 35
Shield: 380
Armor: 580
H Slots: 1
L Slots: 4
E Slots: 0
Weapon(s): Sidearm
Shield Recharge Delay: 5.0 s
Shield Recharge Rate: 30 /s
Shield Recharge Depleted Delay: 9.0 s
Armor Repair Rate: 7 /s
Scan Profile: 80
Scan Precision: 75
Scan Radius: 1.5 m
Stamina: 60
Stamina Recovery Rate: 8.0 /s
Movement Speed: 2.2 m/s
Sprint Duration: 7.0 s
Sprint Speed: 3.6 m/s
Melee Damage: 175
I designed this suit because it's too easy to get shot out of Small Turrets, especially on LAVs. I felt like Heavy Frames needed some love too, so it's a perfect combination. The Gunner suit, similar to the Pilot suit, will benefit Turret Components or Vehicle Components instead of Dropsuit and Weaponry aspects.
Like the Sentinel, it will have no Equipment slots.The Gunner gets additional Shielding and Armor, shorter Shield Recharge Delay, and faster Shield and Armor recovery. In exchange for those Dropsuit bonuses and Turret Bonuses, the Gunner suits only receives a Sidearm and sacrifices basically everything else; its CPU/PG, damage output, and movement aspects are all reduced, effectively removing it as a viable combat suit.
When I designed this, I purely has its role as a Gunner in mind, like how I don't think the Pilot suit should have combat capabilities; both should be outclasses by combat dropsuits in Dropsuit combat.
These
Dropsuit Stats are what I based this suit off; I eagerly await feedback and responses!
Note: If something should be modified, I will be making edits based on feedback as the discussion progresses.