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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP LogicLoop
C C P C C P Alliance
169
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Posted - 2013.06.26 06:31:00 -
[1] - Quote
M3DIC 2U wrote:I've noted recently that on some maps, sniping from the MCC becomes an issue and annoyance. Though one can counter-snipe into the MCC, it proves tricky because of barriers/layout.
I can understand this needing to be an option if one is redlined, the MCC is close to this line and you need to break out. However, instant highground near the Null canon in domination seems a touch lopsided.
Recommend the following:
1. either pushing back the MCC to equidistant points from the null cannon, thus making the highpoints similar and advantageous for both sides
2. Reinstating the forcefield that prevented shooting out of the MCC.
I prefer option 1 as it can also thus reduce MCC camping and makes for a different element/tactic to some maps. also could lead to the introduction of floating platforms in later maps for highpoints/spawns, etc to cause variance in open areas and reduce spawn sniping.
Sniping from on top of the MCC? Or inside?
For inside MCC's we have already fixed the shields to stop that. This should be in the 1.2 update if it isn't already out.
For outside the MCC's we are working on a solution currently to stop it.
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CCP LogicLoop
C C P C C P Alliance
208
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Posted - 2013.07.03 00:42:00 -
[2] - Quote
Mika Astrates wrote:I think the best fix would be not to allow damage in or out of the red line area. Thusly pushing people in to the arena.
We have actually been discussing an option similar to this. More it would be that you gain no points for killing inside of or into each sides safe zones. Our areas are determined by volumes. Attacker, Defender, All. So we can use those volumes determine who is in them. Also we should be able to represent on the map those areas separately.
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CCP LogicLoop
C C P C C P Alliance
210
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Posted - 2013.07.03 03:00:00 -
[3] - Quote
Doyle Reese wrote:CCP LogicLoop wrote:Mika Astrates wrote:I think the best fix would be not to allow damage in or out of the red line area. Thusly pushing people in to the arena. We have actually been discussing an option similar to this. More it would be that you gain no points for killing inside of or into each sides safe zones. Our areas are determined by volumes. Attacker, Defender, All. So we can use those volumes determine who is in them. Also we should be able to represent on the map those areas separately. this does not stop people from padding their K/D though
I am not sure how it would not. We wouldn't count the kill in their ratio. |
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CCP LogicLoop
C C P C C P Alliance
213
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Posted - 2013.07.04 00:48:00 -
[4] - Quote
Absolute Idiom II wrote:So you could stay in the Redzone - where no deaths affect your K/D - but you can still deplete the clone count of the other side - and hence assisting in winning the match.
True, or it would not affect the clone count. We "could" make that happen. The overall idea is that killing or death from with in each teams safe zones should have zero effect on the overall battle.
Obviously we have no exact answer just yet. This is why we are still discussing how to resolve the issue. And of course our community is always welcome to give their suggestions. I try to bring them up with the team when I think they are a reasonable idea.
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