Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
0
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Posted - 2013.06.24 01:27:00 -
[1] - Quote
Wakko03 wrote: IF you buy a racing wheel that allows you to do something a controller can't do, then who exactly is the lazy person here (ccp or the console player using the default controller for the console)? Oh and FYI as a former MOVE user I can say that not even the NAVI controller can run and fire the gun at the same time, the minute you go to hip fire or ADS you immediately stop running.... if you try to run again it removes you from the ADS and will not let you fire when you try to run and hipfire at that point.
OF course the KB&m division would be up in arms if CCP/ Sony let the move users have a true 1:1 ratio and I just had to flick my sharpshooter near the screen in order to light up my enemy.... FYI my Sharpshooter Gun had a laser pointer on it.
Halo has a point and a story along with an ok-ish movie.... which is more than this game has now, and no KB&m gimmick can save it
Err... no these keyboard users are mostly the people who play EVE and don't want to change their controllers due to habit... All that they do is unplug them from their computer and plug it into their PS3... Yet you act as if that is some kind of intellectually challenging feat...
Trying to defend differences in gameplay just makes you sound like you're busy exploiting the difference and don't want to loose your "edge". Which in sports and other venues is considered cheating. This issue has absolutely nothing to do with the way that the controller is presented, and has everything to do with the interaction thereof.
Just as buying a steering wheel for a racing game does not give you a magical "speed booster" button, the keyboard should not have advantages over other methods of input.
If there is a difference it is the fault of the programmers and must be rectified if it is to survive. (currently this game is rated 6 out of 10 on many sites, and that rating is only that high because of the prestige of EVE is behind it...) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2013.06.26 01:35:00 -
[2] - Quote
Zyrus Amalomyn wrote: Exploit...? Ok, are you calling the 'sprint strafe' thing a nexploit, or KB/M an exploit?
As it is, I see no reason why controller users can't have this ability as well, but then, I 'sprint strafe' all the time in other games.
High speed strafing is an exploit that can cause bullets to miss when they would have otherwise hit. Controller users cannot do this because the joystick as it moves around forces the character to slow down and speed up depending on how far from the center it currently stands.
Keboard users do not have this middle zone in the least, so they can spasm left and right at maximum speed, causing a "latency ghost" that is in effect invulnerable to bullet fire at certain times. You can still hit them, but not for the full duration of the motion such as a Joystick user can be hit.
If they were to implement a kind of "inertia" for keyboard users to mimic the bare minimum that a Joystick user has, then it wouldn't be so much of a problem. |