Atikali Havendoorr
HERBGROWERS
28
|
Posted - 2013.07.01 06:18:00 -
[1] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote: Banning Hammer: They can't get it right in the PS3, what makes you think that they will get it right in a NEW platform ?
5aEKUXeRJGJ27kCDnDVYak3 1. PS4 is an x86 platform which makes it easier to work with. 2. PS3 uses Unreal Engine 3 which could be the reason of so many lags and performance issues. If Dust is rebuilt with a new engine native to PS4 (which is easier since it's x86) then we could see many problems solved.
Banning Hammer: Maybe, but i think the problem is that CCP have 10 years of experience with Computers, they haven't work with any other platforms until now. The PS4 will be exactly the same story, but with ALOT more competition.
5aEKUXeRJGJ27kCDnDVYak3: The thing is x86 is what PC uses so CCP can do their "computer game" thing.
Banning Hammer: Yes, but how that will help with game mechanics ? Lets be honest, part of the problem is also CCP's lag of experience with FPS games, i believe you mentioned this in another thread. Yes, this is the point of this thread. I don't know how CCP can dig out of this hole.
Don't snap it on the x86. Banning Hammer is on the trail. The CPU instruction set architecture is not a major point. Hardly even a minor. There are compilers that handles that stuff.
But your overall point is valid, that the PS4 is way easier to work with and program to, and have a lot more space for things in all directions.
What matters though is overall system hardware architecture. Putting the POWER-ISA aside, the Cell is still a very different and difficult processor. However, as I have said before, despite PS4 using standard PC components, it is not put together in a standard PC way. You have to work a little different, but it is in no way crippled like the PS3, and on several details overcomes obstacles which makes it very powerful.
I have read shitloads of tech articles on the matter, and have discussed hardware architecture with computer scientists both on forums and IRL, and is a well informed hardware enthusiast since a decade. I would provide you with links to back up all my techy bragy mumbojumbo, if only I could find the, at this late hour. But I can't.
The PS4 is not the magic solution to everything, unfortunately. CCP have cornered themselves. They have invested so much time and money on the PS3 now, so they don't wanna have it be in vain. I don't think they're in for the PS4 for a while. If they changed now, it would take 2 years before any progress would be made.
And for the matter of Dust, the PS4 is not a problem untill a year. The problem is, CCP should have a full worthy release before the next gen, for a game like this to be able to establish, not after. They have wasted so much time this generation, and it is running out now. By the time Dust will be good, the PS3 will fade away, and there's a high risk everything was in vain.
zzZaXxx wrote: Releasing the game as it is and calling it ready for release is mystifying and feels kinda fail, like they didn't have perspective. But the Sony people should have been there for that. Maybe Sony didn't care. It will be a shame if it doesn't work out because there is SO much potential. I believe it can still be realized. They just have to do their best and hope that enough people respond. You know how we have joked about Dust on PS3 is just the beta for the PS4? I'm actually starting to believe that Dust is the Free to play-beta/tryout for Sony, to see how that concept works out on a console, and then move on to do something themselves... like Planetside 2. Sony don't give a **** about Dust anymore.
5aEKUXeRJGJ27kCDnDVYak3 wrote:You don't know but I do. There are many examples. Quake Live is a good example of "FPS mechanics perfection".... Judging by their recent behavior, I bet CCP has some warranty we don't know about. They are probably working on a Carbon Engine Dust 514 for PS4, or something like that. There is no other way. Holy ****! A never thought I would see Quake 3 like that in 2013 (okay, uploaded 2012, but still) when i bought that game in '99. Yup. I derive from the Quake-age. Man, the gaming industry and culture sure have evolved. Real contests, real spectators, real commentators. Not just a nerdy gimmick or wannabe-thing.
I wouldn't be so sure about Carbon on PS4 now. But that's probably their best bet seeing how things have gone with Unreal engine 3 and Playstation 3. |