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Zatara Rought
TeamPlayers EoN.
269
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Posted - 2013.06.21 06:05:00 -
[1] - Quote
The fact that, in general, the shield recharge delays are lower on the logi suits compared to assault suits is mind boggling. The fact is, for a minor loss in movement speed (unless you're minmatar), and no sidearm, you get better shield recharge delays, much higher potential tank, more equip slots, more cpu/pg, and more useful racial logi bonus's. Especially with aiming being so ****** up atm, and the nerf uprising gave to movement speed, there's few good reasons to be assault. |
Zatara Rought
TeamPlayers EoN.
270
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Posted - 2013.06.21 09:10:00 -
[2] - Quote
Tharak Meuridiar wrote:Zatara Rought wrote:The fact that, in general, the shield recharge delays are lower on the logi suits compared to assault suits is mind boggling. The fact is, for a minor loss in movement speed (unless you're minmatar), and no sidearm, you get better shield recharge delays, much higher potential tank, more equip slots, more cpu/pg, and more useful racial classi bonus's. Especially with aiming being so ****** up atm, and the nerf uprising gave to movement speed, there's few good reasons to be assault. The main reason to go assault is swarm launchers and other weapons that leave you open without a sidearm. A logi with a SL is helpless vs. infantry. So are snipers, plasma cannons(lol), and laser rifles to a lesser degree. However the 70%+ of the games population that use ARs and scram rifles (What I refer to as the AR toting masses) have no good reason to go assault over logi.
Nah, I just use my gallente logi for everything. Nades and re's are just fine and the fact that I can make my gallente logi have 9.6 run speed and still maintain similar levels of ehp to an assault and an armor rep rate of five while doing it facilitating me to get in and out and switch the fitting once done...plus for what your suggesting a scout would do the job as well, and scouts could perform this same option because they are quick to the action and you can keep them faster for cheaper. |
Zatara Rought
TeamPlayers EoN.
270
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Posted - 2013.06.21 09:14:00 -
[3] - Quote
Cass Barr wrote:Tharak Meuridiar wrote:Cass Barr wrote:So, penny-wise and pound-foolish. Not quite. I use infantry builds to generate ISK for vehicle builds. So I'm using my SP to maximize the effectiveness of infantry builds that range from 0-10,000 ISK. Anything higher and I'm cutting into my profits too heavily if I lose suits. I'm not planning to run protos until fighters and mechs are released. Ah ok, that makes more sense. The sidearm distinction would matter more if CCP would un**** LR's, as they're one of the best counters to AR's, yet they pretty much require a good sidearm. While I think a 10% damage bonus would be reasonable, I'd much prefer that CCP abandon having matching bonuses, and instead adopt more unique bonuses for both suit bonuses. It would add more flavor and differences between the suits. And make the current ones less craptastic, which is a big part of the issue. The only two bonuses I initially found interesting and desirable were the Cal Logi's (of course), and the Amarr Assault's. The rest were just meh. I later recognized the value of the Gallente Logi's.
SMH bro, 25% Hacking speed is way OP. |
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