Laurent Cazaderon
What The French CRONOS.
1622
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Posted - 2013.06.21 07:26:00 -
[1] - Quote
Tharak Meuridiar wrote:I see three separate issues with logi vs. assault:
1. Logi is too good at killing which is assault's role. 2. The general logi / assault bonuses favor certain races too much. Assault bonus isn't good for armor tanks, logi isn't good for shield tanks (Unless they dual tank like most Caldari.) 3. Logi's intended role has lost a lot of usefulness. Most builds regenerate armor fairly efficiently on their own now. The days of beta where you were constantly running around repping people's armor damage that they couldn't regenerate themselves are gone. I run reps in a lot of my builds and barely use them because they are rarely needed.
I have 1 solution that solves ALL THREE problems quickly and simply:
Assault bonus: Light weapons do 4% more damage per level Logistics bonus: Armor repairers heal shields for 20% of their armor repair amount per level
Problem 1 Solved: Logi's trade their armor repair bonus for one that is useless if you are playing a logi like an assault. Assault on the other hand become much more deadly at their intended role.
Problem 2 Solved: All good assault fits use a light weapon. Snipers, AV, the AR toting masses, shotguns, you name it. All logi will find it useful to rep shields and armor at the same time.
Problem 3 Solved: Logi's can now effectively be active healers. When they run into a firefight they can recharge people's shields or run behind heavies allowing them to shrug off large amounts of damage. They can even run behind HAVs no matter which type of damage they tank. A logi can now effectively be a full time healer like a Team Fortress 2 medic minus the ub+½r.
I pretty much agree on the general idea even though the bonuses you suggest are problematic.
Assault bonus for light weapon damage sounds way too good. Would probably unbalance many things. I'd go with a 2% damage tops. Which in the end gives a free complex damager. That would compensate nicely for the fact most assault suits have way too few PG\CPU to fit properly even in proto (look at cald and gall assaut, especially gallente.)
Regarding logi, your suggestion has an issue imo. Fact is that armor repairer exist for the sole reason that solo repping armor is very slow. That's why you usually should depend on friendly logis to rep you. Many agree that solo armor repping is way too weak and i'd tend to agree with that. But still, it should never reach shield's regen efficiency. And thus, shield shouldnt be able to get an outside support infantry wise.
I'd go with something much simpler : reduction of all equipment cost in PG\CPU. Then, every racial bonus should focus on a specific type of equipment to make it even better. Simply removing any survival bonus to logis would already a great balance. Problem being that the suit that will most suffer from this will be, as always, armor oriented suits.
In the end, balancing logis and assaults isnt the point. Imo, it would be time to give a very deep thinking about roles in general. Re-establish who does what and to what extent one can do someone else's job ? Heavies could use some balance, scouts as well. Focusing on logis and assaults without taking the rest of the suit into account would be lame.
First level being tweaking bonuses. |