mollerz
Minja Scouts
471
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Posted - 2013.06.20 22:23:00 -
[1] - Quote
It also seems like they turned rigid/hard body physics on every single aspect of geometry resulting in the horrendous stickiness to everything. They need to get out of 1974 pong, and do the physics correctly. It is impossible to believe they designed and tested that for close to a year without noticing. In fact, you know you have issues when your project management is so bad your entire customer base is keen to how bad management of this project has sunk. Glacial development cycles, and patching of issues doesn't bode well at all. Especially, my gosh, the sheer amount of mistakes, errors, issues, complaints, lack of response.. is it hard to put one person in charge of working with all the teams and putting out a succinct and complete response?
Look how it is.. we hear there are different teams all working on different things and don't communicate with each other. recipe for failure right there. That is classic mismanagement 101.
Someone very seriously incompetent is calling the shots, or not calling the right shots. it's just lazy really. Potentially product killing lazy. It coudl even be that the person is way waaay out of their league and a FPS is way over their head/skill set. The former would be seriously lame, and the latter would be a horrible position to keep someone in. I can only imagine the stress they must be going through. They would need help at this point either way.
Either make history in a good way with this game, or become a footnote as a failed game that is only mentioned in future lists of horrible game development fails. It's currently screaming towards the former.
all very bad, and it's quite disappointing. It will be interesting to see if this collapses or gets revamped by putting talented people in charge of putting this together. |
mollerz
Minja Scouts
472
|
Posted - 2013.06.21 00:52:00 -
[2] - Quote
Crash Monster wrote:Heh, I'm not sure everyone is hearing the same statements you are. I didn't know that CCP wasn't communicating internally. However, I can assure you that any corporation with offices in multiple regions will have some types of communications issues. Also, I'm curious about cultural differences. Not all regions of the planet follow exactly the same management styles or philosophies. It's very possible that what we see is the result of a different cultures and different languages. Anyhow, one way or the other the proof will be in the pudding before too long. I don't think it will "help" to start looking for people to blame...
Maybe not. But it's pretty obvious because they repeatedly say - I only know what is going on in my department. Other teams work on others things, so I don't know. <- It has been said repeatedly. Feel free to do the searching, because you'll find it. Not only do they say that repeatedly, it shows in their product. Their product has become a shining example of too many cooks in the kitchen without a chef. There is absolutely no QA. It is absurd to say there has been QA done on uprising. It is not so much that it is incomplete, it has all kinds of problems. bugs and crippling crashes and lag, etc ad nauseum. They actually have very little working well actually.
In my past life, I was an exec for an international trading firm. I've built and oversaw the building internationally, of our global trading network. I've worked with plenty of eurodevs in my time creating our trading software front end to work with our black boxes on the back end proximal to the US exchanges. the devs we worked with most were based in France. they have some great trading software dev talent there, FYI. But France is the king kong of vacation, man :) We'd basically shut down in december because they'd be on break until jan 2-3. every dev had a month of vacay besides that to use whenever they wanted- which would lulz out summer development.You know why none of that was an issue? Because we all knew it was coming, and would schedule properly around it all year long. voila. I mean, I admit, it does take some skill to get stuff done around **** like that, but i'm good like that. so that is more of an excuse than a reason for anything to do with the state of this game. Also of note- working with South African devs.. oh man. Those guys were hilarious. Everything was always 100% mate! meanwhile we are dead in the water. They'd be like 100% mate! It got to be a funny joke as I'd correct him that it was in fact, 0% as of right now, mate. we'd keep it loose and chill even as we would be potentially risking millions of rands as they bumbled around. it was just part of the business. While we continued to send order flow to the particular broker there, we would never use their dev team. TIA.. This is Africa. 100% mate!
but blah blah! The point is- cultural differences, outside of etiquette and decency all come down to the same thing. it's business. it's money. That is it no matter where you hail from.
When should they look for people to hold responsible for the state of everything? It's already pawn3d pretty much. I want this **** to succeed, dude. They need to find the problems and get everything not only on track, but the correct track before it's too late. I want them to make tons of money, and provide me with awesome eve/dust entertainment. I've voted numerous times with my wallet. I've supported them as much as I'd care to. I'm not going to baby them over it, and I will be the first to applaud them.. actually, I think you'd find almost everyone here would applaud the living **** out of them, and dump a gatorade cooler on the collective dev's head when this gets fixed. It will or could be epic. but it might not be the way it is going. that would be hard core suck for everyone. lose/lose.
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